cosmonaut
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9527529ade
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track fxb using lfs
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2020-09-21 00:46:16 -07:00 |
cosmonaut
|
016cb6e6a4
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checking off some features
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2020-09-21 00:42:38 -07:00 |
cosmonaut
|
3389897d08
|
tone mapping
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2020-09-20 23:01:13 -07:00 |
cosmonaut
|
a341d3ba93
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poisson sampled soft shadows
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2020-09-20 22:41:36 -07:00 |
cosmonaut
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7e82f2f32e
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initial soft shadow implementation
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2020-09-20 20:50:55 -07:00 |
cosmonaut
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7ea2b57315
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restructure lights to use one pass per light
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2020-09-20 02:05:19 -07:00 |
cosmonaut
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a69873708d
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more roadmap stuff
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2020-09-19 01:35:30 -07:00 |
cosmonaut
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8cb7601717
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clean up renderer a bit + README
|
2020-09-19 01:06:08 -07:00 |
cosmonaut
|
314b308840
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fixing CSM gaps
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2020-09-18 22:43:12 -07:00 |
cosmonaut
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a55e33f9a9
|
cascaded shadow maps
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2020-09-18 04:00:53 -07:00 |
cosmonaut
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10f3d9cd98
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single triangle renderer optimization
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2020-09-17 15:47:23 -07:00 |
cosmonaut
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7062992d9b
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dynamic shadow bias
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2020-09-16 16:58:21 -07:00 |
cosmonaut
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345ffaa247
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fix fragment depth being translated to clip space
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2020-09-16 16:49:08 -07:00 |
cosmonaut
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3540e098d5
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drawing shadows with fixed projection
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2020-09-16 12:58:23 -07:00 |
cosmonaut
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28bc8c79e7
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basic directional light shadow mapping
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2020-08-27 14:46:20 -07:00 |