cosmonaut
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ffcb3326e8
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deferred pbr shading
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2020-08-22 17:52:44 -07:00 |
cosmonaut
|
be611687a8
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rendering g-buffer
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2020-08-22 02:01:41 -07:00 |
Evan Hemsley
|
f972392544
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renormalize world normal in pixel shader
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2020-08-16 11:48:51 -07:00 |
cosmonaut
|
393b8bcb03
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supporting directional lights
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2020-08-07 01:12:46 -07:00 |
cosmonaut
|
86cc23b0ad
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start on depth rendering
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2020-08-06 17:58:50 -07:00 |
cosmonaut
|
55b1555df2
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prevent point lights from overflowing shader
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2020-08-06 01:12:15 -07:00 |
Evan Hemsley
|
2419a89d32
|
fix intensity calculation
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2020-08-05 15:09:48 -07:00 |
Evan Hemsley
|
f0f09115f5
|
basic rendering structure
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2020-08-05 12:15:22 -07:00 |
Evan Hemsley
|
fecc7e6c05
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add pbr effect
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2020-08-04 20:50:44 -07:00 |