cosmonaut
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fc09082f1b
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frustum cull meshsprites
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2020-12-06 19:27:46 -08:00 |
cosmonaut
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46f2cad81a
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optimize mesh sprite index buffer
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2020-12-06 19:01:23 -08:00 |
cosmonaut
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ca6c91446e
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new mesh sprite and diffuse lit sprite system
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2020-12-06 18:52:14 -08:00 |
cosmonaut
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ae445d94d3
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implement different kinds of billboarding
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2020-12-04 18:51:59 -08:00 |
cosmonaut
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acaafdcdcd
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batched billboard implementation
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2020-12-04 15:39:29 -08:00 |
cosmonaut
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8fa22260d2
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frustum culling
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2020-10-19 18:22:54 -07:00 |
cosmonaut
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1f10698811
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more toon shader control + dithered shading
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2020-10-05 15:45:10 -07:00 |
cosmonaut
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2fb20747e4
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more toon effect + remove material from MeshPart
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2020-10-01 22:26:40 -07:00 |
cosmonaut
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393b8bcb03
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supporting directional lights
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2020-08-07 01:12:46 -07:00 |
Evan Hemsley
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f0f09115f5
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basic rendering structure
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2020-08-05 12:15:22 -07:00 |
cosmonaut
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ae607cc4cb
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some organization
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2020-08-04 02:35:51 -07:00 |