cosmonaut
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d537993530
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flat sprite lighting in deferred pipeline
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2020-12-13 22:03:06 -08:00 |
cosmonaut
|
3338bf3b06
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experimenting with g buffer sprites
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2020-12-13 22:03:06 -08:00 |
cosmonaut
|
0060c22d72
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point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
cosmonaut
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cb0baf0bf0
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integrate all shadows
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2020-10-19 14:00:11 -07:00 |
cosmonaut
|
0a7698c315
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starting on point shadows
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2020-10-19 03:01:37 -07:00 |
cosmonaut
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66d4e5bf6e
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |