Commit Graph

22 Commits (40b5d71bfe4af0133ccc0d06b0a402d926b6046c)

Author SHA1 Message Date
cosmonaut 40b5d71bfe trying to do tiled draws 2020-12-10 16:02:13 -08:00
cosmonaut 7f0bf47f07 implement vertical mesh sprite flipping 2020-12-09 22:31:09 -08:00
cosmonaut 2f589e584d allow sprite flipping on meshsprite 2020-12-09 22:28:51 -08:00
cosmonaut b1395babfe offset texture rendering 2020-12-08 22:20:54 -08:00
cosmonaut 367e2795ae decouple billboard constraints from meshsprite 2020-12-08 15:29:28 -08:00
cosmonaut 4d3c5fc316 more shadow decoupling + change world instance to position instance 2020-12-08 02:49:18 -08:00
cosmonaut e2fdbff7d1 cullable instance calls 2020-12-07 14:58:03 -08:00
cosmonaut b784f9df4b trying different shader semantics 2020-12-07 13:50:32 -08:00
cosmonaut ee8b0c5ee8 started adding support for instanced draws + started decoupling API 2020-12-07 01:30:09 -08:00
cosmonaut c9a4e35816 fix meshsprite normal 2020-12-06 19:45:03 -08:00
cosmonaut 7f986c546a abstract frustum culling 2020-12-06 19:36:00 -08:00
cosmonaut fc09082f1b frustum cull meshsprites 2020-12-06 19:27:46 -08:00
cosmonaut 46f2cad81a optimize mesh sprite index buffer 2020-12-06 19:01:23 -08:00
cosmonaut ca6c91446e new mesh sprite and diffuse lit sprite system 2020-12-06 18:52:14 -08:00
cosmonaut ae445d94d3 implement different kinds of billboarding 2020-12-04 18:51:59 -08:00
cosmonaut acaafdcdcd batched billboard implementation 2020-12-04 15:39:29 -08:00
cosmonaut 8fa22260d2 frustum culling 2020-10-19 18:22:54 -07:00
cosmonaut 1f10698811 more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
cosmonaut 2fb20747e4 more toon effect + remove material from MeshPart 2020-10-01 22:26:40 -07:00
cosmonaut 393b8bcb03 supporting directional lights 2020-08-07 01:12:46 -07:00
Evan Hemsley f0f09115f5 basic rendering structure 2020-08-05 12:15:22 -07:00
cosmonaut ae607cc4cb some organization 2020-08-04 02:35:51 -07:00