cosmonaut
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40b5d71bfe
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trying to do tiled draws
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2020-12-10 16:02:13 -08:00 |
cosmonaut
|
7f0bf47f07
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implement vertical mesh sprite flipping
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2020-12-09 22:31:09 -08:00 |
cosmonaut
|
2f589e584d
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allow sprite flipping on meshsprite
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2020-12-09 22:28:51 -08:00 |
cosmonaut
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b1395babfe
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offset texture rendering
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2020-12-08 22:20:54 -08:00 |
cosmonaut
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367e2795ae
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decouple billboard constraints from meshsprite
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2020-12-08 15:29:28 -08:00 |
cosmonaut
|
4d3c5fc316
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
cosmonaut
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e2fdbff7d1
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cullable instance calls
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2020-12-07 14:58:03 -08:00 |
cosmonaut
|
b784f9df4b
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trying different shader semantics
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2020-12-07 13:50:32 -08:00 |
cosmonaut
|
ee8b0c5ee8
|
started adding support for instanced draws + started decoupling API
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2020-12-07 01:30:09 -08:00 |
cosmonaut
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c9a4e35816
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fix meshsprite normal
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2020-12-06 19:45:03 -08:00 |
cosmonaut
|
7f986c546a
|
abstract frustum culling
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2020-12-06 19:36:00 -08:00 |
cosmonaut
|
fc09082f1b
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frustum cull meshsprites
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2020-12-06 19:27:46 -08:00 |
cosmonaut
|
46f2cad81a
|
optimize mesh sprite index buffer
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2020-12-06 19:01:23 -08:00 |
cosmonaut
|
ca6c91446e
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new mesh sprite and diffuse lit sprite system
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2020-12-06 18:52:14 -08:00 |
cosmonaut
|
ae445d94d3
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implement different kinds of billboarding
|
2020-12-04 18:51:59 -08:00 |
cosmonaut
|
acaafdcdcd
|
batched billboard implementation
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2020-12-04 15:39:29 -08:00 |
cosmonaut
|
8fa22260d2
|
frustum culling
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2020-10-19 18:22:54 -07:00 |
cosmonaut
|
1f10698811
|
more toon shader control + dithered shading
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2020-10-05 15:45:10 -07:00 |
cosmonaut
|
2fb20747e4
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more toon effect + remove material from MeshPart
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2020-10-01 22:26:40 -07:00 |
cosmonaut
|
393b8bcb03
|
supporting directional lights
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2020-08-07 01:12:46 -07:00 |
Evan Hemsley
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f0f09115f5
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basic rendering structure
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2020-08-05 12:15:22 -07:00 |
cosmonaut
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ae607cc4cb
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some organization
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2020-08-04 02:35:51 -07:00 |