fix sprite mesh normals
parent
2ff5cb1ca5
commit
d476f254e4
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@ -80,19 +80,19 @@ namespace Kav
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result[0].Position = new Vector3(-width / 2, height / 2, 0);
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result[0].Position = new Vector3(-width / 2, height / 2, 0);
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result[0].Normal = new Vector3(0, 0, 1);
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result[0].Normal = new Vector3(0, 0, -1);
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result[0].TextureCoordinate = new Vector2(xLeft, yTop);
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result[0].TextureCoordinate = new Vector2(xLeft, yTop);
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result[1].Position = new Vector3(width / 2, height / 2, 0);
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result[1].Position = new Vector3(width / 2, height / 2, 0);
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result[1].Normal = new Vector3(0, 0, 1);
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result[1].Normal = new Vector3(0, 0, -1);
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result[1].TextureCoordinate = new Vector2(xRight, yTop);
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result[1].TextureCoordinate = new Vector2(xRight, yTop);
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result[2].Position = new Vector3(-width / 2, -height / 2, 0);
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result[2].Position = new Vector3(-width / 2, -height / 2, 0);
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result[2].Normal = new Vector3(0, 0, 1);
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result[2].Normal = new Vector3(0, 0, -1);
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result[2].TextureCoordinate = new Vector2(xLeft, yBottom);
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result[2].TextureCoordinate = new Vector2(xLeft, yBottom);
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result[3].Position = new Vector3(width / 2, -height / 2, 0);
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result[3].Position = new Vector3(width / 2, -height / 2, 0);
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result[3].Normal = new Vector3(0, 0, 1);
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result[3].Normal = new Vector3(0, 0, -1);
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result[3].TextureCoordinate = new Vector2(xRight, yBottom);
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result[3].TextureCoordinate = new Vector2(xRight, yBottom);
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return result;
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return result;
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