fix sprite mesh normals
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				|  | @ -80,19 +80,19 @@ namespace Kav | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             result[0].Position = new Vector3(-width / 2, height / 2, 0); |             result[0].Position = new Vector3(-width / 2, height / 2, 0); | ||||||
|             result[0].Normal = new Vector3(0, 0, 1); |             result[0].Normal = new Vector3(0, 0, -1); | ||||||
|             result[0].TextureCoordinate = new Vector2(xLeft, yTop); |             result[0].TextureCoordinate = new Vector2(xLeft, yTop); | ||||||
| 
 | 
 | ||||||
|             result[1].Position = new Vector3(width / 2, height / 2, 0); |             result[1].Position = new Vector3(width / 2, height / 2, 0); | ||||||
|             result[1].Normal = new Vector3(0, 0, 1); |             result[1].Normal = new Vector3(0, 0, -1); | ||||||
|             result[1].TextureCoordinate = new Vector2(xRight, yTop); |             result[1].TextureCoordinate = new Vector2(xRight, yTop); | ||||||
| 
 | 
 | ||||||
|             result[2].Position = new Vector3(-width / 2, -height / 2, 0); |             result[2].Position = new Vector3(-width / 2, -height / 2, 0); | ||||||
|             result[2].Normal = new Vector3(0, 0, 1); |             result[2].Normal = new Vector3(0, 0, -1); | ||||||
|             result[2].TextureCoordinate = new Vector2(xLeft, yBottom); |             result[2].TextureCoordinate = new Vector2(xLeft, yBottom); | ||||||
| 
 | 
 | ||||||
|             result[3].Position = new Vector3(width / 2, -height / 2, 0); |             result[3].Position = new Vector3(width / 2, -height / 2, 0); | ||||||
|             result[3].Normal = new Vector3(0, 0, 1); |             result[3].Normal = new Vector3(0, 0, -1); | ||||||
|             result[3].TextureCoordinate = new Vector2(xRight, yBottom); |             result[3].TextureCoordinate = new Vector2(xRight, yBottom); | ||||||
| 
 | 
 | ||||||
|             return result; |             return result; | ||||||
|  |  | ||||||
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