fix meshsprite normal
parent
7f986c546a
commit
c9a4e35816
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@ -91,19 +91,19 @@ namespace Kav
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VertexPositionNormalTexture[] result = new VertexPositionNormalTexture[4];
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result[0].Position = new Vector3(-texture.Width / 2, texture.Height / 2, 0) / PixelScale;
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result[0].Normal = new Vector3(0, 0, -1);
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result[0].Normal = new Vector3(0, 0, 1);
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result[0].TextureCoordinate = new Vector2(0, 0);
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result[1].Position = new Vector3(texture.Width / 2, texture.Height / 2, 0) / PixelScale;
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result[1].Normal = new Vector3(0, 0, -1);
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result[1].Normal = new Vector3(0, 0, 1);
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result[1].TextureCoordinate = new Vector2(1, 0);
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result[2].Position = new Vector3(-texture.Width / 2, -texture.Height / 2, 0) / PixelScale;
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result[2].Normal = new Vector3(0, 0, -1);
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result[2].Normal = new Vector3(0, 0, 1);
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result[2].TextureCoordinate = new Vector2(0, 1);
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result[3].Position = new Vector3(texture.Width / 2, -texture.Height / 2, 0) / PixelScale;
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result[3].Normal = new Vector3(0, 0, -1);
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result[3].Normal = new Vector3(0, 0, 1);
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result[3].TextureCoordinate = new Vector2(1, 1);
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return result;
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