diff --git a/Geometry/MeshSprite.cs b/Geometry/MeshSprite.cs index e53d5dc..ac50ab7 100644 --- a/Geometry/MeshSprite.cs +++ b/Geometry/MeshSprite.cs @@ -91,19 +91,19 @@ namespace Kav VertexPositionNormalTexture[] result = new VertexPositionNormalTexture[4]; result[0].Position = new Vector3(-texture.Width / 2, texture.Height / 2, 0) / PixelScale; - result[0].Normal = new Vector3(0, 0, -1); + result[0].Normal = new Vector3(0, 0, 1); result[0].TextureCoordinate = new Vector2(0, 0); result[1].Position = new Vector3(texture.Width / 2, texture.Height / 2, 0) / PixelScale; - result[1].Normal = new Vector3(0, 0, -1); + result[1].Normal = new Vector3(0, 0, 1); result[1].TextureCoordinate = new Vector2(1, 0); result[2].Position = new Vector3(-texture.Width / 2, -texture.Height / 2, 0) / PixelScale; - result[2].Normal = new Vector3(0, 0, -1); + result[2].Normal = new Vector3(0, 0, 1); result[2].TextureCoordinate = new Vector2(0, 1); result[3].Position = new Vector3(texture.Width / 2, -texture.Height / 2, 0) / PixelScale; - result[3].Normal = new Vector3(0, 0, -1); + result[3].Normal = new Vector3(0, 0, 1); result[3].TextureCoordinate = new Vector2(1, 1); return result;