fix meshsprite normal
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				|  | @ -91,19 +91,19 @@ namespace Kav | ||||||
|             VertexPositionNormalTexture[] result = new VertexPositionNormalTexture[4]; |             VertexPositionNormalTexture[] result = new VertexPositionNormalTexture[4]; | ||||||
| 
 | 
 | ||||||
|             result[0].Position = new Vector3(-texture.Width / 2, texture.Height / 2, 0) / PixelScale; |             result[0].Position = new Vector3(-texture.Width / 2, texture.Height / 2, 0) / PixelScale; | ||||||
|             result[0].Normal = new Vector3(0, 0, -1); |             result[0].Normal = new Vector3(0, 0, 1); | ||||||
|             result[0].TextureCoordinate = new Vector2(0, 0); |             result[0].TextureCoordinate = new Vector2(0, 0); | ||||||
| 
 | 
 | ||||||
|             result[1].Position = new Vector3(texture.Width / 2, texture.Height / 2, 0) / PixelScale; |             result[1].Position = new Vector3(texture.Width / 2, texture.Height / 2, 0) / PixelScale; | ||||||
|             result[1].Normal = new Vector3(0, 0, -1); |             result[1].Normal = new Vector3(0, 0, 1); | ||||||
|             result[1].TextureCoordinate = new Vector2(1, 0); |             result[1].TextureCoordinate = new Vector2(1, 0); | ||||||
| 
 | 
 | ||||||
|             result[2].Position = new Vector3(-texture.Width / 2, -texture.Height / 2, 0) / PixelScale; |             result[2].Position = new Vector3(-texture.Width / 2, -texture.Height / 2, 0) / PixelScale; | ||||||
|             result[2].Normal = new Vector3(0, 0, -1); |             result[2].Normal = new Vector3(0, 0, 1); | ||||||
|             result[2].TextureCoordinate = new Vector2(0, 1); |             result[2].TextureCoordinate = new Vector2(0, 1); | ||||||
| 
 | 
 | ||||||
|             result[3].Position = new Vector3(texture.Width / 2, -texture.Height / 2, 0) / PixelScale; |             result[3].Position = new Vector3(texture.Width / 2, -texture.Height / 2, 0) / PixelScale; | ||||||
|             result[3].Normal = new Vector3(0, 0, -1); |             result[3].Normal = new Vector3(0, 0, 1); | ||||||
|             result[3].TextureCoordinate = new Vector2(1, 1); |             result[3].TextureCoordinate = new Vector2(1, 1); | ||||||
| 
 | 
 | ||||||
|             return result; |             return result; | ||||||
|  |  | ||||||
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