Kav/Effects/SimpleDepthEffect.cs

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1.9 KiB
C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Kav
{
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public class SimpleDepthEffect : Effect, IHasWorldMatrix
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{
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EffectParameter worldParam;
EffectParameter viewProjectionParam;
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Matrix world;
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Matrix view;
Matrix projection;
EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
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public Matrix World
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{
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get { return world; }
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set
{
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world = value;
dirtyFlags |= EffectDirtyFlags.World;
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}
}
public Matrix View
{
get { return view; }
set
{
view = value;
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dirtyFlags |= EffectDirtyFlags.ViewProj;
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}
}
public Matrix Projection
{
get { return projection; }
set
{
projection = value;
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dirtyFlags |= EffectDirtyFlags.ViewProj;
}
}
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public SimpleDepthEffect(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.SimpleDepthEffect)
{
CacheEffectParameters();
}
protected override void OnApply()
{
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if ((dirtyFlags & EffectDirtyFlags.World) != 0)
{
worldParam.SetValue(world);
dirtyFlags &= ~EffectDirtyFlags.World;
}
if ((dirtyFlags & EffectDirtyFlags.ViewProj) != 0)
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{
Matrix.Multiply(ref view, ref projection, out Matrix viewProjection);
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viewProjectionParam.SetValue(viewProjection);
dirtyFlags &= ~EffectDirtyFlags.ViewProj;
}
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}
private void CacheEffectParameters()
{
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worldParam = Parameters["World"];
viewProjectionParam = Parameters["ViewProjection"];
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}
}
}