Kav/Geometry/Model.cs

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using Microsoft.Xna.Framework;
namespace Kav
{
public class Model
{
public Mesh[] Meshes { get; }
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public BoundingBox BoundingBox { get; }
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public Color Albedo
{
set
{
foreach (var mesh in Meshes)
{
foreach (var meshPart in mesh.MeshParts)
{
meshPart.Albedo = value.ToVector3();
}
}
}
}
public float Metallic
{
set
{
foreach (var mesh in Meshes)
{
foreach (var meshPart in mesh.MeshParts)
{
meshPart.Metallic = value;
}
}
}
}
public float Roughness
{
set
{
foreach (var mesh in Meshes)
{
foreach (var meshPart in mesh.MeshParts)
{
meshPart.Roughness = value;
}
}
}
}
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public Model(Mesh[] meshes)
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{
Meshes = meshes;
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BoundingBox boundingBox = new BoundingBox();
foreach (var mesh in Meshes)
{
boundingBox = BoundingBox.CreateMerged(boundingBox, mesh.BoundingBox);
}
BoundingBox = boundingBox;
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}
public void DisableAlbedoMaps()
{
foreach (var mesh in Meshes)
{
foreach (var meshPart in mesh.MeshParts)
{
meshPart.DisableAlbedoMap = true;
}
}
}
public void DisableNormalMaps()
{
foreach (var mesh in Meshes)
{
foreach (var meshPart in mesh.MeshParts)
{
meshPart.DisableNormalMap = true;
}
}
}
public void DisableMetallicRoughnessMaps()
{
foreach (var mesh in Meshes)
{
foreach (var meshPart in mesh.MeshParts)
{
meshPart.DisableMetallicRoughnessMap = true;
}
}
}
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}
}