stream ogg from memory instead of disk
parent
246f69ab5d
commit
cbb786e3f4
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@ -12,7 +12,7 @@ namespace MoonWorks.Audio
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protected FAudio.F3DAUDIO_DSP_SETTINGS dspSettings;
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protected bool is3D;
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public bool Is3D { get; protected set; }
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public abstract SoundState State { get; protected set; }
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@ -33,7 +33,7 @@ namespace MoonWorks.Audio
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_pan = 1f;
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}
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if (is3D) { return; }
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if (Is3D) { return; }
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SetPanMatrixCoefficients();
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FAudio.FAudioVoice_SetOutputMatrix(
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@ -167,8 +167,7 @@ namespace MoonWorks.Audio
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ushort bitsPerSample,
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ushort blockAlign,
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ushort channels,
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uint samplesPerSecond,
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bool is3D
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uint samplesPerSecond
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) : base(device)
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{
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var format = new FAudio.FAudioWaveFormatEx
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@ -200,7 +199,6 @@ namespace MoonWorks.Audio
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return;
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}
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this.is3D = is3D;
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InitDSPSettings(Format.nChannels);
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// FIXME: not everything should be running through reverb...
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@ -216,7 +214,7 @@ namespace MoonWorks.Audio
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public void Apply3D(AudioListener listener, AudioEmitter emitter)
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{
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is3D = true;
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Is3D = true;
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emitter.emitterData.CurveDistanceScaler = Device.CurveDistanceScalar;
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emitter.emitterData.ChannelCount = dspSettings.SrcChannelCount;
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@ -273,7 +271,7 @@ namespace MoonWorks.Audio
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{
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float doppler;
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float dopplerScale = Device.DopplerScale;
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if (!is3D || dopplerScale == 0.0f)
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if (!Is3D || dopplerScale == 0.0f)
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{
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doppler = 1.0f;
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}
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@ -275,7 +275,7 @@ namespace MoonWorks.Audio
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{
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if (Instances.Count == 0)
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{
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Instances.Push(new StaticSoundInstance(Device, this, false));
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Instances.Push(new StaticSoundInstance(Device, this));
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}
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return Instances.Pop();
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@ -32,9 +32,8 @@ namespace MoonWorks.Audio
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internal StaticSoundInstance(
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AudioDevice device,
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StaticSound parent,
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bool is3D
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) : base(device, parent.FormatTag, parent.BitsPerSample, parent.BlockAlign, parent.Channels, parent.SamplesPerSecond, is3D)
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StaticSound parent
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) : base(device, parent.FormatTag, parent.BitsPerSample, parent.BlockAlign, parent.Channels, parent.SamplesPerSecond)
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{
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Parent = parent;
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}
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@ -22,9 +22,8 @@ namespace MoonWorks.Audio
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ushort bitsPerSample,
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ushort blockAlign,
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ushort channels,
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uint samplesPerSecond,
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bool is3D
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) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond, is3D) { }
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uint samplesPerSecond
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) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond) { }
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public override void Play(bool loop = false)
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{
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@ -1,5 +1,6 @@
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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{
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@ -8,52 +9,51 @@ namespace MoonWorks.Audio
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// FIXME: what should this value be?
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public const int BUFFER_SIZE = 1024 * 128;
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internal IntPtr FileHandle { get; }
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internal FAudio.stb_vorbis_info Info { get; }
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private IntPtr VorbisHandle;
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private IntPtr FileDataPtr;
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private FAudio.stb_vorbis_info Info;
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private readonly float[] buffer;
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private readonly float[] buffer; // currently decoded bytes
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public override SoundState State { get; protected set; }
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public static StreamingSoundOgg Load(
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AudioDevice device,
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string filePath,
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bool is3D = false
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)
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public static StreamingSoundOgg Load(AudioDevice device, string filePath)
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{
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var fileHandle = FAudio.stb_vorbis_open_filename(filePath, out var error, IntPtr.Zero);
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var fileData = File.ReadAllBytes(filePath);
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var fileDataPtr = (IntPtr) GCHandle.Alloc(fileData, GCHandleType.Pinned);
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var vorbisHandle = FAudio.stb_vorbis_open_memory(fileDataPtr, fileData.Length, out int error, IntPtr.Zero);
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if (error != 0)
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{
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((GCHandle) fileDataPtr).Free();
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Logger.LogError("Error opening OGG file!");
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throw new AudioLoadException("Error opening OGG file!");
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}
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var info = FAudio.stb_vorbis_get_info(fileHandle);
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var info = FAudio.stb_vorbis_get_info(vorbisHandle);
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return new StreamingSoundOgg(
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device,
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fileHandle,
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info,
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is3D
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fileDataPtr,
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vorbisHandle,
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info
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);
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}
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internal StreamingSoundOgg(
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AudioDevice device,
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IntPtr fileHandle,
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FAudio.stb_vorbis_info info,
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bool is3D
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IntPtr fileDataPtr, // MUST BE PINNED!!
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IntPtr vorbisHandle,
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FAudio.stb_vorbis_info info
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) : base(
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device,
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3, /* float type */
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32, /* size of float */
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(ushort) (4 * info.channels),
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(ushort) info.channels,
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info.sample_rate,
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is3D
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info.sample_rate
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)
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{
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FileHandle = fileHandle;
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FileDataPtr = fileDataPtr;
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VorbisHandle = vorbisHandle;
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Info = info;
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buffer = new float[BUFFER_SIZE];
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/* NOTE: this function returns samples per channel, not total samples */
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var samples = FAudio.stb_vorbis_get_samples_float_interleaved(
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FileHandle,
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VorbisHandle,
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Info.channels,
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buffer,
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buffer.Length
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protected override void SeekStart()
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{
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FAudio.stb_vorbis_seek_start(FileHandle);
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FAudio.stb_vorbis_seek_start(VorbisHandle);
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}
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protected override void Destroy()
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{
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FAudio.stb_vorbis_close(FileHandle);
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((GCHandle) FileDataPtr).Free();
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FAudio.stb_vorbis_close(VorbisHandle);
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}
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}
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}
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