353 lines
7.3 KiB
C#
353 lines
7.3 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using MoonWorks.Math;
|
|
|
|
namespace MoonWorks.Audio
|
|
{
|
|
public abstract class SoundInstance : AudioResource
|
|
{
|
|
internal IntPtr Handle;
|
|
internal FAudio.FAudioWaveFormatEx Format;
|
|
public bool Loop { get; protected set; } = false;
|
|
|
|
protected FAudio.F3DAUDIO_DSP_SETTINGS dspSettings;
|
|
|
|
public bool Is3D { get; protected set; }
|
|
|
|
public abstract SoundState State { get; protected set; }
|
|
|
|
private float _pan = 0;
|
|
public float Pan
|
|
{
|
|
get => _pan;
|
|
set
|
|
{
|
|
_pan = value;
|
|
|
|
if (_pan < -1f)
|
|
{
|
|
_pan = -1f;
|
|
}
|
|
if (_pan > 1f)
|
|
{
|
|
_pan = 1f;
|
|
}
|
|
|
|
if (Is3D) { return; }
|
|
|
|
SetPanMatrixCoefficients();
|
|
FAudio.FAudioVoice_SetOutputMatrix(
|
|
Handle,
|
|
Device.MasteringVoice,
|
|
dspSettings.SrcChannelCount,
|
|
dspSettings.DstChannelCount,
|
|
dspSettings.pMatrixCoefficients,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
|
|
private float _pitch = 1;
|
|
public float Pitch
|
|
{
|
|
get => _pitch;
|
|
set
|
|
{
|
|
_pitch = MathHelper.Clamp(value, -1f, 1f);
|
|
UpdatePitch();
|
|
}
|
|
}
|
|
|
|
private float _volume = 1;
|
|
public float Volume
|
|
{
|
|
get => _volume;
|
|
set
|
|
{
|
|
_volume = value;
|
|
FAudio.FAudioVoice_SetVolume(Handle, _volume, 0);
|
|
}
|
|
}
|
|
|
|
private float _reverb;
|
|
public unsafe float Reverb
|
|
{
|
|
get => _reverb;
|
|
set
|
|
{
|
|
_reverb = value;
|
|
|
|
float* outputMatrix = (float*) dspSettings.pMatrixCoefficients;
|
|
outputMatrix[0] = _reverb;
|
|
if (dspSettings.SrcChannelCount == 2)
|
|
{
|
|
outputMatrix[1] = _reverb;
|
|
}
|
|
|
|
FAudio.FAudioVoice_SetOutputMatrix(
|
|
Handle,
|
|
Device.ReverbVoice,
|
|
dspSettings.SrcChannelCount,
|
|
1,
|
|
dspSettings.pMatrixCoefficients,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
|
|
private float _lowPassFilter;
|
|
public float LowPassFilter
|
|
{
|
|
get => _lowPassFilter;
|
|
set
|
|
{
|
|
_lowPassFilter = value;
|
|
|
|
FAudio.FAudioFilterParameters p = new FAudio.FAudioFilterParameters
|
|
{
|
|
Type = FAudio.FAudioFilterType.FAudioLowPassFilter,
|
|
Frequency = _lowPassFilter,
|
|
OneOverQ = 1f
|
|
};
|
|
FAudio.FAudioVoice_SetFilterParameters(
|
|
Handle,
|
|
ref p,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
|
|
private float _highPassFilter;
|
|
public float HighPassFilter
|
|
{
|
|
get => _highPassFilter;
|
|
set
|
|
{
|
|
_highPassFilter = value;
|
|
|
|
FAudio.FAudioFilterParameters p = new FAudio.FAudioFilterParameters
|
|
{
|
|
Type = FAudio.FAudioFilterType.FAudioHighPassFilter,
|
|
Frequency = _highPassFilter,
|
|
OneOverQ = 1f
|
|
};
|
|
FAudio.FAudioVoice_SetFilterParameters(
|
|
Handle,
|
|
ref p,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
|
|
private float _bandPassFilter;
|
|
public float BandPassFilter
|
|
{
|
|
get => _bandPassFilter;
|
|
set
|
|
{
|
|
_bandPassFilter = value;
|
|
|
|
FAudio.FAudioFilterParameters p = new FAudio.FAudioFilterParameters
|
|
{
|
|
Type = FAudio.FAudioFilterType.FAudioBandPassFilter,
|
|
Frequency = _bandPassFilter,
|
|
OneOverQ = 1f
|
|
};
|
|
FAudio.FAudioVoice_SetFilterParameters(
|
|
Handle,
|
|
ref p,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
|
|
public SoundInstance(
|
|
AudioDevice device,
|
|
ushort formatTag,
|
|
ushort bitsPerSample,
|
|
ushort blockAlign,
|
|
ushort channels,
|
|
uint samplesPerSecond
|
|
) : base(device)
|
|
{
|
|
var format = new FAudio.FAudioWaveFormatEx
|
|
{
|
|
wFormatTag = formatTag,
|
|
wBitsPerSample = bitsPerSample,
|
|
nChannels = channels,
|
|
nBlockAlign = blockAlign,
|
|
nSamplesPerSec = samplesPerSecond,
|
|
nAvgBytesPerSec = blockAlign * samplesPerSecond
|
|
};
|
|
|
|
Format = format;
|
|
|
|
FAudio.FAudio_CreateSourceVoice(
|
|
Device.Handle,
|
|
out Handle,
|
|
ref Format,
|
|
FAudio.FAUDIO_VOICE_USEFILTER,
|
|
FAudio.FAUDIO_DEFAULT_FREQ_RATIO,
|
|
IntPtr.Zero,
|
|
IntPtr.Zero,
|
|
IntPtr.Zero
|
|
);
|
|
|
|
if (Handle == IntPtr.Zero)
|
|
{
|
|
Logger.LogError("SoundInstance failed to initialize!");
|
|
return;
|
|
}
|
|
|
|
InitDSPSettings(Format.nChannels);
|
|
|
|
// FIXME: not everything should be running through reverb...
|
|
/*
|
|
FAudio.FAudioVoice_SetOutputVoices(
|
|
Handle,
|
|
ref Device.ReverbSends
|
|
);
|
|
*/
|
|
|
|
State = SoundState.Stopped;
|
|
}
|
|
|
|
public void Apply3D(AudioListener listener, AudioEmitter emitter)
|
|
{
|
|
Is3D = true;
|
|
|
|
emitter.emitterData.CurveDistanceScaler = Device.CurveDistanceScalar;
|
|
emitter.emitterData.ChannelCount = dspSettings.SrcChannelCount;
|
|
|
|
FAudio.F3DAudioCalculate(
|
|
Device.Handle3D,
|
|
ref listener.listenerData,
|
|
ref emitter.emitterData,
|
|
FAudio.F3DAUDIO_CALCULATE_MATRIX | FAudio.F3DAUDIO_CALCULATE_DOPPLER,
|
|
ref dspSettings
|
|
);
|
|
|
|
UpdatePitch();
|
|
FAudio.FAudioVoice_SetOutputMatrix(
|
|
Handle,
|
|
Device.MasteringVoice,
|
|
dspSettings.SrcChannelCount,
|
|
dspSettings.DstChannelCount,
|
|
dspSettings.pMatrixCoefficients,
|
|
0
|
|
);
|
|
}
|
|
|
|
public abstract void Play(bool loop);
|
|
public abstract void Pause();
|
|
public abstract void Stop(bool immediate);
|
|
|
|
private void InitDSPSettings(uint srcChannels)
|
|
{
|
|
dspSettings = new FAudio.F3DAUDIO_DSP_SETTINGS();
|
|
dspSettings.DopplerFactor = 1f;
|
|
dspSettings.SrcChannelCount = srcChannels;
|
|
dspSettings.DstChannelCount = Device.DeviceDetails.OutputFormat.Format.nChannels;
|
|
|
|
int memsize = (
|
|
4 *
|
|
(int) dspSettings.SrcChannelCount *
|
|
(int) dspSettings.DstChannelCount
|
|
);
|
|
|
|
dspSettings.pMatrixCoefficients = Marshal.AllocHGlobal(memsize);
|
|
unsafe
|
|
{
|
|
byte* memPtr = (byte*) dspSettings.pMatrixCoefficients;
|
|
for (int i = 0; i < memsize; i += 1)
|
|
{
|
|
memPtr[i] = 0;
|
|
}
|
|
}
|
|
SetPanMatrixCoefficients();
|
|
}
|
|
|
|
private void UpdatePitch()
|
|
{
|
|
float doppler;
|
|
float dopplerScale = Device.DopplerScale;
|
|
if (!Is3D || dopplerScale == 0.0f)
|
|
{
|
|
doppler = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
doppler = dspSettings.DopplerFactor * dopplerScale;
|
|
}
|
|
|
|
FAudio.FAudioSourceVoice_SetFrequencyRatio(
|
|
Handle,
|
|
(float) System.Math.Pow(2.0, _pitch) * doppler,
|
|
0
|
|
);
|
|
}
|
|
|
|
// Taken from https://github.com/FNA-XNA/FNA/blob/master/src/Audio/SoundEffectInstance.cs
|
|
private unsafe void SetPanMatrixCoefficients()
|
|
{
|
|
/* Two major things to notice:
|
|
* 1. The spec assumes any speaker count >= 2 has Front Left/Right.
|
|
* 2. Stereo panning is WAY more complicated than you think.
|
|
* The main thing is that hard panning does NOT eliminate an
|
|
* entire channel; the two channels are blended on each side.
|
|
* -flibit
|
|
*/
|
|
float* outputMatrix = (float*) dspSettings.pMatrixCoefficients;
|
|
if (dspSettings.SrcChannelCount == 1)
|
|
{
|
|
if (dspSettings.DstChannelCount == 1)
|
|
{
|
|
outputMatrix[0] = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
outputMatrix[0] = (_pan > 0.0f) ? (1.0f - _pan) : 1.0f;
|
|
outputMatrix[1] = (_pan < 0.0f) ? (1.0f + _pan) : 1.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dspSettings.DstChannelCount == 1)
|
|
{
|
|
outputMatrix[0] = 1.0f;
|
|
outputMatrix[1] = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
if (_pan <= 0.0f)
|
|
{
|
|
// Left speaker blends left/right channels
|
|
outputMatrix[0] = 0.5f * _pan + 1.0f;
|
|
outputMatrix[1] = 0.5f * -_pan;
|
|
// Right speaker gets less of the right channel
|
|
outputMatrix[2] = 0.0f;
|
|
outputMatrix[3] = _pan + 1.0f;
|
|
}
|
|
else
|
|
{
|
|
// Left speaker gets less of the left channel
|
|
outputMatrix[0] = -_pan + 1.0f;
|
|
outputMatrix[1] = 0.0f;
|
|
// Right speaker blends right/left channels
|
|
outputMatrix[2] = 0.5f * _pan;
|
|
outputMatrix[3] = 0.5f * -_pan + 1.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void Destroy()
|
|
{
|
|
Stop(true);
|
|
|
|
FAudio.FAudioVoice_DestroyVoice(Handle);
|
|
Marshal.FreeHGlobal(dspSettings.pMatrixCoefficients);
|
|
}
|
|
}
|
|
}
|