111 lines
5.0 KiB
Markdown
111 lines
5.0 KiB
Markdown
## `~_EffectChain_Create()`
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**Returns:** Number, an **effect chain ID**
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|Argument|Datatype|Description |
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|--------|--------|------------------------------------------------------|
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|None | | |
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Creates a new effect chain that can be modified and applied to sound instances (or the master buss).
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## `~_EffectChain_Destroy(effectChainID)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|---------------|--------|------------------------------------------------------|
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|`effectChainID`|number |Effect chain to target |
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Destroys an effect chain, freeing memory associated with it.
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## `~_EffectChain_AddDefaultReverb(effectChainID)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|---------------|--------|------------------------------------------------------|
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|`effectChainID`|number |Effect chain to target |
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Adds a pleasant-sounding default reverb to the effect chain.
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## `~_EffectChain_AddReverb(...)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|------------------|--------|------------------------------------------------------|
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|`effectChainID` |number |Effect chain to target |
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|`wetDryMix` |number | |
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|`reflectionsDelay`|number | |
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|`reverbDelay` |number | |
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|`earlyDiffusion` |number | |
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|`lateDiffusion` |number | |
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|`lowEQGain` |number | |
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|`lowEQCutoff` |number | |
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|`highEQGain` |number | |
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|`highEQCutoff` |number | |
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|`reflectionsGain` |number | |
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|`reverbGain` |number | |
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|`decayTime` |number | |
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|`density` |number | |
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|`roomSize` |number | |
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Adds a reverb effect with many (many...) parameters to the effect chain.
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## `~_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|------------------------------------------------------|
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|`soundInstanceID`|number |Sound instance to target |
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|`effectChainID` |number |Effect chain to apply |
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|`effectGain` |number |Gain of the effect. `1` is 100% volume |
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Applies an effect chain to the given sound instance.
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## `~_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|----------------------------------------------------------------------------|
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|`soundInstanceID`|number |Sound instance to target |
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|`effectGain` |number |Gain of the effect already applied to the sound instance. `1` is 100% volume|
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Modifies the effect chain gain for the given sound instance. This function will do nothing if no effect chain has been applied.
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## `~_SetMasteringEffectChain(effectChainID, effectGain)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|---------------|--------|--------------------------------------|
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|`effectChainID`|number |Effect chain to apply |
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|`effectGain` |number |Gain of the effect. `1` is 100% volume|
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Applies an effect chain to the master buss, changing how every piece of audio sounds. This function does **not** apply an effect to each individual sound instance, simply the whole output audio.
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## `~_SetMasteringEffectGain(effectGain)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|------------|--------|-------------------------------------------------------------------------|
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|`effectGain`|number |Gain of the effect already applied to the master buss. `1` is 100% volume|
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Modifies the effect chain gain for the master buss. This function will do nothing if no effect chain has been applied. |