5.0 KiB
~_EffectChain_Create()
Returns: Number, an effect chain ID
Argument | Datatype | Description |
---|---|---|
None |
Creates a new effect chain that can be modified and applied to sound instances (or the master buss).
~_EffectChain_Destroy(effectChainID)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
effectChainID |
number | Effect chain to target |
Destroys an effect chain, freeing memory associated with it.
~_EffectChain_AddDefaultReverb(effectChainID)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
effectChainID |
number | Effect chain to target |
Adds a pleasant-sounding default reverb to the effect chain.
~_EffectChain_AddReverb(...)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
effectChainID |
number | Effect chain to target |
wetDryMix |
number | |
reflectionsDelay |
number | |
reverbDelay |
number | |
earlyDiffusion |
number | |
lateDiffusion |
number | |
lowEQGain |
number | |
lowEQCutoff |
number | |
highEQGain |
number | |
highEQCutoff |
number | |
reflectionsGain |
number | |
reverbGain |
number | |
decayTime |
number | |
density |
number | |
roomSize |
number |
Adds a reverb effect with many (many...) parameters to the effect chain.
~_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
soundInstanceID |
number | Sound instance to target |
effectChainID |
number | Effect chain to apply |
effectGain |
number | Gain of the effect. 1 is 100% volume |
Applies an effect chain to the given sound instance.
~_SoundInstance_SetEffectGain(soundInstanceID, effectGain)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
soundInstanceID |
number | Sound instance to target |
effectGain |
number | Gain of the effect already applied to the sound instance. 1 is 100% volume |
Modifies the effect chain gain for the given sound instance. This function will do nothing if no effect chain has been applied.
~_SetMasteringEffectChain(effectChainID, effectGain)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
effectChainID |
number | Effect chain to apply |
effectGain |
number | Gain of the effect. 1 is 100% volume |
Applies an effect chain to the master buss, changing how every piece of audio sounds. This function does not apply an effect to each individual sound instance, simply the whole output audio.
~_SetMasteringEffectGain(effectGain)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
effectGain |
number | Gain of the effect already applied to the master buss. 1 is 100% volume |
Modifies the effect chain gain for the master buss. This function will do nothing if no effect chain has been applied.