slight clarification for spatial distance scale

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cosmonaut 2021-11-02 16:48:12 -07:00
parent 82e445d83c
commit 9b853731e8
1 changed files with 1 additions and 1 deletions

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@ -6,7 +6,7 @@
|Argument |Datatype|Description | |Argument |Datatype|Description |
|----------------------|--------|------------------------------------------------------------------------------------------------------------| |----------------------|--------|------------------------------------------------------------------------------------------------------------|
|`spatialDistanceScale`|number |Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`| |`spatialDistanceScale`|number |3D Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`|
|`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` | |`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` |
!> `FAudioGMS_Init()` must be called once at the very start of your game. If in doubt, place the `AUDIO` object in the first room in your game. !> `FAudioGMS_Init()` must be called once at the very start of your game. If in doubt, place the `AUDIO` object in the first room in your game.