some minor clarifications
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				|  | @ -31,4 +31,6 @@ | |||
| 
 | ||||
| |Argument|Datatype|Description| | ||||
| |--------|--------|-----------| | ||||
| |None    |        |           | | ||||
| |None    |        |           | | ||||
| 
 | ||||
| This will automatically free all memory allocated by FAudioGMS. All FAudioGMS-related IDs are invalid after this function is called. Calling any FAudioGMS function after `FAudioGMS_Destroy()` is called will do nothing. | ||||
|  |  | |||
|  | @ -9,7 +9,9 @@ | |||
| |`soundInstanceID`|number  |Sound instance to target                                                        | | ||||
| |`loop`           |boolean |Whether the sound instance should replay from the start when it finishes playing| | ||||
| 
 | ||||
| Plays the given sound instance. If the sound instance is set to *not* loop (`loop` is `false`) then `FAudio_SoundInstance_DestroyWhenFinished()` will be called automatically for the sound instance. | ||||
| Plays the given sound instance. | ||||
| 
 | ||||
| ?> Note that once playback is complete the sound instance will not automatically be destroyed unless FAudioGMS_SoundInstance_DestroyWhenFinished is used. | ||||
| 
 | ||||
|   | ||||
| 
 | ||||
|  | @ -25,18 +27,6 @@ Pauses playback of a sound instance. It can later be resumed by calling `FAudio_ | |||
| 
 | ||||
|   | ||||
| 
 | ||||
| ## `~_SoundInstance_Resume(soundInstanceID)` | ||||
| 
 | ||||
| **Returns:** N/A (`undefined`) | ||||
| 
 | ||||
| |Argument         |Datatype|Description                                           | | ||||
| |-----------------|--------|------------------------------------------------------| | ||||
| |`soundInstanceID`|number  |Sound instance to target                              | | ||||
| 
 | ||||
| Resumes playback of a sound instance that has been paused by `FAudio_SoundInstance_Pause()`. If the sound instance in question hasn't been paused then this function does nothing. | ||||
| 
 | ||||
|   | ||||
| 
 | ||||
| ## `~_SoundInstance_Stop(soundInstanceID)` | ||||
| 
 | ||||
| **Returns:** N/A (`undefined`) | ||||
|  |  | |||
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