FAudioGMS-Docs/docs/latest/Functions-(Essentials).md

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Essential Functions

~_Init(spatialDistanceScale, timestep)

Returns: N/A (undefined)

Argument Datatype Description
spatialDistanceScale number 3D Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is 50
timestep number Number of seconds expected to pass for each call to FAudio_Update(). This is usually 1/fps

!> FAudioGMS_Init() must be called once at the very start of your game. If in doubt, place the AUDIO object in the first room in your game.

 

~_Update()

Returns: N/A (undefined)

Argument Datatype Description
None

!> FAudioGMS_Update() must be called once every frame, usually in the Step event of a persistent instance. Ensure that this instance doesn't get deactivated if you're using instance deactivation for e.g. a pause screen. If in doubt, place the AUDIO object in the first room in your game.

 

~_Destroy()

Returns: N/A (undefined)

Argument Datatype Description
None

This will automatically free all memory allocated by FAudioGMS. All FAudioGMS-related IDs are invalid after this function is called. Calling any FAudioGMS function after FAudioGMS_Destroy() is called will do nothing.