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## [Essentials](Functions-(Essentials))
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!> `FAudioGMS_Init()` and `FAudioGMS_Update()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance. If in doubt, place the `AUDIO` object in the first room in your game.
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- [`FAudioGMS_Init(spatialDistanceScale, timestep)` ](Functions-(Essentials )?id=_initspatialdistancescale-timestep)
- [`FAudioGMS_Update()` ](Functions-(Essentials )?id=_update)
- [`FAudioGMS_Destroy()` ](Functions-(Essentials )?id=_destroy)
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## [Loading Sound Assets](Functions-(Loading-Sound-Assets))
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- [`FAudioGMS_StaticSound_LoadWAV(filePath)` ](Functions-(Loading-Sound-Assets )?id=_staticsound_loadwavfilepath)
- [`FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)` ](Functions-(Loading-Sound-Assets )?id=_staticsound_createsoundinstance)
- [`FAudioGMS_StaticSound_Destroy(staticSoundID)` ](Functions-(Loading-Sound-Assets )?id=_staticsound_destroystaticsoundid)
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- [`FAudioGMS_StreamingSound_LoadOGG(filePath, bufferSizeInBytes)` ](Functions-(Loading-Sound-Assets )?id=_streamingsound_loadoggfilepath-buffersizeinbytes)
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## [Sound Instances](Functions-(Sound-Instances))
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- [`FAudioGMS_SoundInstance_Play(soundInstanceID, loop)` ](Functions-(Sound-Instances )?id=_soundinstance_playsoundinstanceid-loop)
- [`FAudioGMS_SoundInstance_Pause(soundInstanceID)` ](Functions-(Sound-Instances )?id=_soundinstance_pausesoundinstanceid)
- [`FAudioGMS_SoundInstance_Stop(soundInstanceID)` ](Functions-(Sound-Instances )?id=_soundinstance_stopsoundinstanceid)
- [`FAudioGMS_SoundInstance_Destroy(soundInstanceID)` ](Functions-(Sound-Instances )?id=_soundinstance_destroysoundinstanceid)
- [`FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)` ](Functions-(Sound-Instances )?id=_soundinstance_destroywhenfinishedsoundinstanceid)
- [`FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)` ](Functions-(Sound-Instances )?id=_soundinstance_setpansoundinstanceid-pan)
- [`FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)` ](Functions-(Sound-Instances )?id=_soundinstance_setpitchsoundinstanceid-pitch)
- [`FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)` ](Functions-(Sound-Instances )?id=_soundinstance_setvolumesoundinstanceid-volume)
- [`FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)` ](Functions-(Sound-Instances )?id=_soundinstance_set3dpositionsoundinstanceid-x-y-z)
- [`FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)` ](Functions-(Sound-Instances )?id=_soundinstance_set3dvelocitysoundinstanceid-xvelocity-yvelocity-zvelocity)
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- [`FAudioGMS_SoundInstance_Set3DOrientation(soundInstanceID, xFront, yFront, zFront, xTop, yTop, zTop)` ](Functions-(Sound-Instances )?id=_soundinstance_set3dorientationsoundinstanceid-xfront-yfront-zfront-xtop-ytop-ztop)
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- [`FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)` ](Functions-(Sound-Instances )?id=_soundinstance_settrackpositioninsecondssoundinstanceid-trackpositioninseconds)
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- [`FAudioGMS_SoundInstance_SetLoopPoints(soundInstanceID, loopStartInMilliseconds, loopEndInMilliseconds)` ](http://moonside.games/docs/FAudioGMS/#/latest/Functions-(Sound-Instances )?id=_soundinstance_setlooppointssoundinstanceid-loopstartinmilliseconds-loopendinmilliseconds)?
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- [`FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)` ](Functions-(Sound-Instances )?id=_soundinstance_setvolumeovertimesoundinstanceid-volume-milliseconds)
- [`FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)` ](Functions-(Sound-Instances )?id=_soundinstance_setlowpassfiltersoundinstanceid-lowpassfilter-q)
- [`FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)` ](Functions-(Sound-Instances )?id=_soundinstance_sethighpassfiltersoundinstanceid-lowpassfilter-q)
- [`FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)` ](Functions-(Sound-Instances )?id=_soundinstance_sethighpassfiltersoundinstanceid-highpassfilter-q)
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- [`FAudioGMS_SoundInstance_GetPitch(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetVolume(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`]()
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## [Effect Chains](Functions-(Effect-Chains))
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- [`FAudioGMS_EffectChain_Create()` ](Functions-(Effect-Chains )?id=_effectchain_create)
- [`FAudioGMS_EffectChain_Destroy(effectChainID)` ](Functions-(Effect-Chains )?id=_effectchain_destroyeffectchainid)
- [`FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)` ](Functions-(Effect-Chains )?id=_effectchain_adddefaultreverbeffectchainid)
- [`FAudioGMS_EffectChain_AddReverb(...)` ](Functions-(Effect-Chains )?id=_effectchain_addreverb)
- [`FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)` ](Functions-(Effect-Chains )?id=_soundinstance_seteffectchainsoundinstanceid-effectchainid-effectgain)
- [`FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)` ](Functions-(Effect-Chains )?id=_soundinstance_seteffectgainsoundinstanceid-effectgain)
- [`FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)` ](Functions-(Effect-Chains )?id=_setmasteringeffectchaineffectchainid-effectgain)
- [`FAudioGMS_SetMasteringEffectGain(effectGain)` ](Functions-(Effect-Chains )?id=_setmasteringeffectgaineffectgain)
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## [Global Behaviours](Functions-(Global-Behaviours))
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- [`FAudioGMS_SetListenerPosition(x, y, z)` ](Functions-(Global-Behaviours )?id=_setlistenerpositionx-y-z)
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- [`FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity)` ](Functions-(Global-Behaviours )?id=_setlistenervelocityxvelocity-yvelocity-zvelocity)
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- [`FAudioGMS_PauseAll()` ](Functions-(Global-Behaviours )?id=_pauseall)
- [`FAudioGMS_ResumeAll()` ](Functions-(Global-Behaviours )?id=_resumeall)
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- [`FAudioGMS_StopAll()` ](Functions-(Global-Behaviours )?id=_stopall)