add SetLoopPoints to function index
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				|  | @ -30,6 +30,7 @@ | |||
| - [`FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)`](Functions-(Sound-Instances)?id=_soundinstance_set3dpositionsoundinstanceid-x-y-z) | ||||
| - [`FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)`](Functions-(Sound-Instances)?id=_soundinstance_set3dvelocitysoundinstanceid-xvelocity-yvelocity-zvelocity) | ||||
| - [`FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)`](Functions-(Sound-Instances)?id=_soundinstance_settrackpositioninsecondssoundinstanceid-trackpositioninseconds) | ||||
| - [`FAudioGMS_SoundInstance_SetLoopPoints(soundInstanceID, loopStartInMilliseconds, loopEndInMilliseconds)`](http://moonside.games/docs/FAudioGMS/#/latest/Functions-(Sound-Instances)?id=_soundinstance_setlooppointssoundinstanceid-loopstartinmilliseconds-loopendinmilliseconds)? | ||||
| - [`FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`](Functions-(Sound-Instances)?id=_soundinstance_setvolumeovertimesoundinstanceid-volume-milliseconds) | ||||
| - [`FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)`](Functions-(Sound-Instances)?id=_soundinstance_setlowpassfiltersoundinstanceid-lowpassfilter-q) | ||||
| - [`FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)`](Functions-(Sound-Instances)?id=_soundinstance_sethighpassfiltersoundinstanceid-lowpassfilter-q) | ||||
|  |  | |||
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