cosmonaut
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c6e3879a67
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load wav with SDL + fix building and linking
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2021-11-17 22:10:31 -08:00 |
cosmonaut
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6d8c80064c
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refactor effect chains to use a single voice
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2021-11-16 23:06:44 -08:00 |
cosmonaut
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4e1f53ce03
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update windows dll
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2021-11-16 00:43:17 -08:00 |
Nikita Krapivin
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2fd95ea452
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Update Android support once again and add a Windows NDK build script. (#1)
Co-authored-by: Nikita Krapivin <alienoom@yandex.ru>
Reviewed-on: MoonsideGames/FAudioGMS#1
Co-authored-by: Nikita Krapivin <nik@noreply.example.org>
Co-committed-by: Nikita Krapivin <nik@noreply.example.org>
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2021-11-08 18:26:46 +00:00 |
cosmonaut
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6ef79855ab
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remove unused loop argument from sound instance wrapper
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2021-11-08 08:45:24 -08:00 |
cosmonaut
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57d3ffbc0e
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update windows DLL
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2021-11-08 08:42:16 -08:00 |
cosmonaut
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267b4a5873
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update linux binary
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2021-11-03 16:26:11 -07:00 |
cosmonaut
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878a9b035b
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play regions and queueing sound instances
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2021-11-03 16:15:34 -07:00 |
cosmonaut
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b0149fe85c
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small comment
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2021-11-02 19:43:10 -07:00 |
cosmonaut
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f3261cab9e
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add SoundInstance_SetLoopPoints function
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2021-11-02 19:40:22 -07:00 |
cosmonaut
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9f4f2a50c4
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make sure spatial audio is always applied immediately
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2021-10-31 11:43:58 -07:00 |
cosmonaut
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71a19a2210
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more RPATH bullshit
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2021-10-29 16:00:26 -07:00 |
cosmonaut
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cced5c0d94
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set RPATH on unix build for game maker usage
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2021-10-29 16:00:26 -07:00 |
Nikita Krapivin
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3f83d2a825
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android support
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2021-10-29 16:00:03 -07:00 |
cosmonaut
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30e4f01d37
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working directory on streaming sound
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2021-10-29 14:14:52 -07:00 |
cosmonaut
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6be41108a6
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PauseAll and ResumeAll + some linux stuff
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2021-10-29 13:47:26 -07:00 |
cosmonaut
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bddf5568d4
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game maker template project
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2021-10-28 17:26:01 -07:00 |