Commit Graph

17 Commits (c6e3879a67508f2ef866ee19aaf4ffd0be45030d)

Author SHA1 Message Date
cosmonaut c6e3879a67 load wav with SDL + fix building and linking 2021-11-17 22:10:31 -08:00
cosmonaut 6d8c80064c refactor effect chains to use a single voice 2021-11-16 23:06:44 -08:00
cosmonaut 4e1f53ce03 update windows dll 2021-11-16 00:43:17 -08:00
Nikita Krapivin 2fd95ea452 Update Android support once again and add a Windows NDK build script. (#1)
Co-authored-by: Nikita Krapivin <alienoom@yandex.ru>
Reviewed-on: MoonsideGames/FAudioGMS#1
Co-authored-by: Nikita Krapivin <nik@noreply.example.org>
Co-committed-by: Nikita Krapivin <nik@noreply.example.org>
2021-11-08 18:26:46 +00:00
cosmonaut 6ef79855ab remove unused loop argument from sound instance wrapper 2021-11-08 08:45:24 -08:00
cosmonaut 57d3ffbc0e update windows DLL 2021-11-08 08:42:16 -08:00
cosmonaut 267b4a5873 update linux binary 2021-11-03 16:26:11 -07:00
cosmonaut 878a9b035b play regions and queueing sound instances 2021-11-03 16:15:34 -07:00
cosmonaut b0149fe85c small comment 2021-11-02 19:43:10 -07:00
cosmonaut f3261cab9e add SoundInstance_SetLoopPoints function 2021-11-02 19:40:22 -07:00
cosmonaut 9f4f2a50c4 make sure spatial audio is always applied immediately 2021-10-31 11:43:58 -07:00
cosmonaut 71a19a2210 more RPATH bullshit 2021-10-29 16:00:26 -07:00
cosmonaut cced5c0d94 set RPATH on unix build for game maker usage 2021-10-29 16:00:26 -07:00
Nikita Krapivin 3f83d2a825 android support 2021-10-29 16:00:03 -07:00
cosmonaut 30e4f01d37 working directory on streaming sound 2021-10-29 14:14:52 -07:00
cosmonaut 6be41108a6 PauseAll and ResumeAll + some linux stuff 2021-10-29 13:47:26 -07:00
cosmonaut bddf5568d4 game maker template project 2021-10-28 17:26:01 -07:00