forked from MoonsideGames/FAudioGMS
Update Android support once again and add a Windows NDK build script. (#1)
Co-authored-by: Nikita Krapivin <alienoom@yandex.ru> Reviewed-on: MoonsideGames/FAudioGMS#1 Co-authored-by: Nikita Krapivin <nik@noreply.example.org> Co-committed-by: Nikita Krapivin <nik@noreply.example.org>main
parent
6ef79855ab
commit
2fd95ea452
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@ -63,6 +63,7 @@ LOCAL_MODULE := FAudioGMS
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# Tell ndk-build we rely on these two fellas:
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LOCAL_SHARED_LIBRARIES := SDL2 FAudio_static
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LOCAL_C_INCLUDES := $(SDL_PATH)/include $(FAUDIO_PATH)/include $(FAUDIOGMS_PATH)/src
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
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LOCAL_SRC_FILES := $(FAUDIOGMS_PATH)/src/FAudioGMS.c $(LOCAL_PATH)/FAudioGMS_JNI.c
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include $(BUILD_SHARED_LIBRARY)
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@ -27,6 +27,11 @@
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/* These are the Native -> JNI conv wrappers, they must only be built for Android */
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#ifdef __ANDROID__
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/* no mangling please */
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#include <jni.h>
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#include <FAudioGMS.h>
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@ -103,9 +108,9 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1StreamingSound_1LoadOGG
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1Play
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _loop)
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID)
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{
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FAudioGMS_SoundInstance_Play(_soundInstanceID, _loop);
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FAudioGMS_SoundInstance_Play(_soundInstanceID);
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return NOTHING;
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}
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@ -125,6 +130,22 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1Stop
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SetPlayRegion
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _startInMilliseconds, jdouble _endInMilliseconds)
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{
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FAudioGMS_SoundInstance_SetPlayRegion(_soundInstanceID, _startInMilliseconds, _endInMilliseconds);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SetLoop
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _loop)
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{
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FAudioGMS_SoundInstance_SetLoop(_soundInstanceID, _loop);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SetPan
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _pan)
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@ -205,6 +226,14 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SetBandPa
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1QueueSoundInstance
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID, jdouble _queueSoundInstanceID)
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{
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FAudioGMS_SoundInstance_QueueSoundInstance(_soundInstanceID, _queueSoundInstanceID);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1GetPitch
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(JNIEnv* jniEnv, jclass jniThis, jdouble _soundInstanceID)
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@ -327,6 +356,22 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SoundInstance_1SetEffect
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SetMasteringEffectChain
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(JNIEnv* jniEnv, jclass jniThis, jdouble _effectChainID, double _effectGain)
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{
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FAudioGMS_SetMasteringEffectChain(_effectChainID, _effectGain);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SetMasteringEffectGain
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(JNIEnv* jniEnv, jclass jniThis, jdouble _effectGain)
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{
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FAudioGMS_SetMasteringEffectGain(_effectGain);
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return NOTHING;
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}
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JNIEXPORT jdouble JNICALL
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Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1SetListenerPosition
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(JNIEnv* jniEnv, jclass jniThis, jdouble _x, jdouble _y, jdouble _z)
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@ -383,6 +428,10 @@ Java_org_screwyoyo_faudiogms_FAudioGMSNative_FAudioGMS_1Destroy
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return NOTHING;
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}
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __ANDROID__ */
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/* Do nothing for other platforms, because they, thankly, do not require JNI bindings... */
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@ -0,0 +1,8 @@
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cd /d %~dp0
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mkdir buildandroid
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call ndk-build NDK_PROJECT_PATH=null APP_BUILD_SCRIPT=Android.mk APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" APP_PLATFORM=android-16 APP_MODULES="SDL2 FAudio_static FAudioGMS" NDK_OUT=buildandroid\obj NDK_LIBS_OUT=buildandroid\lib
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xcopy /e /r /y buildandroid\lib ..\gamemaker\extensions\FAudioGMS\AndroidSource\libs
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rd /s /q buildandroid
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@ -22,12 +22,14 @@ import android.content.res.AssetManager;
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public class FAudioGMSBridge extends FAudioGMSNative implements IExtensionBase
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{
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public SDLActivity sdl;
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public boolean paused;
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public boolean handlenativepause; /* automatically pause all sounds on onPause or not? */
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public boolean paused; /* are we currently paused */
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public FAudioGMSBridge()
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{
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super();
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paused = false;
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handlenativepause = true; /* set this to false if you wish to handle pauses manually */
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paused = false; /* this one must be false at initialization */
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SDL.setContext(RunnerJNILib.GetApplicationContext());
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sdl = new SDLActivity();
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}
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@ -62,7 +64,7 @@ public class FAudioGMSBridge extends FAudioGMSNative implements IExtensionBase
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public void onPause()
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{
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sdl.onPause();
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if (!paused)
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if (handlenativepause && !paused)
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{
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paused = true;
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FAudioGMS_PauseAll();
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@ -72,7 +74,7 @@ public class FAudioGMSBridge extends FAudioGMSNative implements IExtensionBase
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public void onResume()
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{
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sdl.onResume();
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if (paused)
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if (handlenativepause && paused)
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{
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paused = false;
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FAudioGMS_ResumeAll();
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@ -18,10 +18,12 @@ public class FAudioGMSNative
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public native double FAudioGMS_StreamingSound_LoadOGG(String filepath);
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public native double FAudioGMS_SoundInstance_Play(double soundInstanceID, double loop);
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public native double FAudioGMS_SoundInstance_Play(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_Pause(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_Stop(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_SetPlayRegion(double soundInstanceID, double startInMilliseconds, double endInMilliseconds);
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public native double FAudioGMS_SoundInstance_SetLoop(double soundInstanceID, double loop);
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public native double FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
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public native double FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
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public native double FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume);
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@ -32,7 +34,9 @@ public class FAudioGMSNative
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public native double FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter, double Q);
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public native double FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter, double Q);
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public native double FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter, double Q);
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public native double FAudioGMS_SoundInstance_QueueSoundInstance(double soundInstanceID, double queueSoundInstanceID);
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public native double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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public native double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double soundInstanceID);
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@ -69,6 +73,9 @@ public class FAudioGMSNative
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public native double FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain);
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public native double FAudioGMS_SoundInstance_SetEffectGain(double soundInstanceID, double effectGain);
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public native double FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain);
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public native double FAudioGMS_SetMasteringEffectGain(double effectGain);
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public native double FAudioGMS_SetListenerPosition(double x, double y, double z);
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public native double FAudioGMS_SetListenerVelocity(double xVelocity, double yVelocity, double zVelocity);
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libFAudioGMS.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libFAudioGMS.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libSDL2.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libSDL2.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libhidapi.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/arm64-v8a/libhidapi.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/armeabi-v7a/libFAudioGMS.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/armeabi-v7a/libFAudioGMS.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/armeabi-v7a/libSDL2.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/armeabi-v7a/libhidapi.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86/libFAudioGMS.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86/libSDL2.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86/libhidapi.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86_64/libFAudioGMS.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86_64/libSDL2.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86_64/libhidapi.so (Stored with Git LFS)
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gamemaker/extensions/FAudioGMS/AndroidSource/libs/x86_64/libhidapi.so (Stored with Git LFS)
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