add SoundInstance_SetLoopPoints function

remotes/1734709060101541481/main
cosmonaut 2021-11-02 19:40:22 -07:00
parent c9614cd386
commit f3261cab9e
4 changed files with 79 additions and 18 deletions

View File

@ -7,7 +7,7 @@
"packageId": "",
"productId": "",
"author": "",
"date": "2021-10-22T04:46:44.6241287+05:00",
"date": "2021-10-21T16:46:44.6241287-07:00",
"license": "",
"description": "",
"helpfile": "",
@ -77,10 +77,10 @@
2,
],"resourceVersion":"1.0","name":"FAudioGMS_SoundInstance_SetVolumeOverTime","tags":[],"resourceType":"GMExtensionFunction",},
{"externalName":"FAudioGMS_StopAll","kind":1,"help":"FAudioGMS_StopAll()","hidden":false,"returnType":2,"argCount":0,"args":[],"resourceVersion":"1.0","name":"FAudioGMS_StopAll","tags":[],"resourceType":"GMExtensionFunction",},
{"externalName":"FAudioGMS_SoundInstance_SetTrackPosition","kind":1,"help":"FAudioGMS_SoundInstance_SetTrackPosition(soundInstanceID, trackPositionInSeconds)","hidden":false,"returnType":2,"argCount":0,"args":[
{"externalName":"FAudioGMS_SoundInstance_SetTrackPositionInSeconds","kind":1,"help":"FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)","hidden":false,"returnType":2,"argCount":0,"args":[
2,
2,
],"resourceVersion":"1.0","name":"FAudioGMS_SoundInstance_SetTrackPosition","tags":[],"resourceType":"GMExtensionFunction",},
],"resourceVersion":"1.0","name":"FAudioGMS_SoundInstance_SetTrackPositionInSeconds","tags":[],"resourceType":"GMExtensionFunction",},
{"externalName":"FAudioGMS_SoundInstance_GetTrackLengthInSeconds","kind":1,"help":"FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)","hidden":false,"returnType":2,"argCount":0,"args":[
2,
],"resourceVersion":"1.0","name":"FAudioGMS_SoundInstance_GetTrackLengthInSeconds","tags":[],"resourceType":"GMExtensionFunction",},
@ -157,10 +157,22 @@
],"resourceVersion":"1.0","name":"FAudioGMS_SetListenerVelocity","tags":[],"resourceType":"GMExtensionFunction",},
{"externalName":"FAudioGMS_PauseAll","kind":1,"help":"FAudioGMS_PauseAll()","hidden":false,"returnType":2,"argCount":0,"args":[],"resourceVersion":"1.0","name":"FAudioGMS_PauseAll","tags":[],"resourceType":"GMExtensionFunction",},
{"externalName":"FAudioGMS_ResumeAll","kind":1,"help":"FAudioGMS_ResumeAll()","hidden":false,"returnType":2,"argCount":0,"args":[],"resourceVersion":"1.0","name":"FAudioGMS_ResumeAll","tags":[],"resourceType":"GMExtensionFunction",},
{"externalName":"FAudioGMS_SoundInstance_SetLoopPoints","kind":1,"help":"FAudioGMS_SoundInstance_SetLoopPoints(soundInstanceID, startInMilliseconds, endInMilliseconds)","hidden":false,"returnType":2,"argCount":0,"args":[
2,
2,
2,
],"resourceVersion":"1.0","name":"FAudioGMS_SoundInstance_SetLoopPoints","tags":[],"resourceType":"GMExtensionFunction",},
{"externalName":"FAudioGMS_SetMasteringEffectChain","kind":1,"help":"FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)","hidden":false,"returnType":2,"argCount":0,"args":[
2,
2,
],"resourceVersion":"1.0","name":"FAudioGMS_SetMasteringEffectChain","tags":[],"resourceType":"GMExtensionFunction",},
{"externalName":"FAudioGMS_SetMasteringEffectGain","kind":1,"help":"FAudioGMS_SetMasteringEffectGain(effectGain)","hidden":false,"returnType":2,"argCount":0,"args":[
2,
],"resourceVersion":"1.0","name":"FAudioGMS_SetMasteringEffectGain","tags":[],"resourceType":"GMExtensionFunction",},
],"constants":[],"ProxyFiles":[
{"TargetMask":7,"resourceVersion":"1.0","name":"libFAudioGMS.so","tags":[],"resourceType":"GMProxyFile",},
{"TargetMask":7,"resourceVersion":"1.0","name":"libSDL2.so","tags":[],"resourceType":"GMProxyFile",},
{"TargetMask":3,"resourceVersion":"1.0","name":"FAudioGMSAndroidDummy.ext","tags":[],"resourceType":"GMProxyFile",},
{"TargetMask":7,"resourceVersion":"1.0","name":"libSDL2-2.0.so.0","tags":[],"resourceType":"GMProxyFile",},
],"copyToTargets":200,"order":[
{"name":"FAudioGMS_Init","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_StaticSound_LoadWAV","path":"extensions/FAudioGMS/FAudioGMS.yy",},
@ -175,7 +187,8 @@
{"name":"FAudioGMS_SoundInstance_SetVolume","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_Set3DPosition","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_Set3DVelocity","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_SetTrackPosition","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_SetTrackPositionInSeconds","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_SetLoopPoints","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_SetVolumeOverTime","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_SetLowPassFilter","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_SetHighPassFilter","path":"extensions/FAudioGMS/FAudioGMS.yy",},
@ -192,6 +205,8 @@
{"name":"FAudioGMS_EffectChain_Destroy","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_SetEffectChain","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SoundInstance_SetEffectGain","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SetMasteringEffectChain","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SetMasteringEffectGain","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SetListenerPosition","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_SetListenerVelocity","path":"extensions/FAudioGMS/FAudioGMS.yy",},
{"name":"FAudioGMS_ResumeAll","path":"extensions/FAudioGMS/FAudioGMS.yy",},
@ -242,4 +257,4 @@
"name": "FAudioGMS",
"tags": [],
"resourceType": "GMExtension",
}
}

View File

@ -21,10 +21,11 @@ function StaticSound(_staticSoundID) constructor
// Returns a sound instance!
// MUST be destroyed when you aren't referencing it any more or you will leak memory!
static Play = function(pan = 0, pitch = 1, volume = 1, loop = false)
static Play = function(pan = 0, pitch = 1, volume = 1, loop = false, loopStartInMilliseconds = 0, loopEndInMilliseconds = 0)
{
var instanceID = FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID);
var instance = new SoundInstance(instanceID);
instance.SetLoopPoints(loopStartInMilliseconds, loopEndInMilliseconds);
instance.SetPan(pan);
instance.SetPitch(pitch);
instance.SetVolume(volume);
@ -148,6 +149,11 @@ function SoundInstance(_soundInstanceID) constructor
FAudioGMS_SoundInstance_SetTrackPosition(soundInstanceID, seconds);
}
static SetLoopPoints = function(loopStartInMilliseconds, loopEndInMilliseconds)
{
FAudioGMS_SoundInstance_SetLoopPoints(soundInstanceID, loopStartInMilliseconds, loopEndInMilliseconds);
}
// Sets a low pass filter on the sound.
// frequency: 0.0 <-> 1.0. 1.0 means all sound gets through.
// Q: set this to 1 unless you know what you're doing

View File

@ -166,8 +166,6 @@ typedef struct FAudioGMS_StaticSound
FAudioBuffer buffer;
uint32_t channels;
uint32_t samplesPerSecond;
uint32_t loopStart;
uint32_t loopLength;
uint32_t lengthInSeconds;
} FAudioGMS_StaticSound;
@ -208,6 +206,9 @@ typedef struct FAudioGMS_SoundInstance
uint8_t isGlobalPaused;
uint32_t loopStart;
uint32_t loopLength;
union
{
FAudioGMS_StaticSound *staticSound; /* static sounds are loaded separately, so they do not belong to the instance */
@ -553,9 +554,6 @@ double FAudioGMS_StaticSound_LoadWAV(char *filePath)
sound->buffer.PlayBegin = 0;
sound->buffer.PlayLength = frameCount;
sound->loopStart = 0;
sound->loopLength = 0;
sound->lengthInSeconds = frameCount / sound->samplesPerSecond;
if (device->staticSoundIndexStack.count > 0)
@ -698,6 +696,9 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_Init(
instance->stereoAzimuth[0] = 0.0f;
instance->stereoAzimuth[1] = 0.0f;
instance->loopStart = 0;
instance->loopLength = 0;
if (device->soundInstanceIndexStack.count > 0)
{
instance->id = IdStack_Pop(&device->soundInstanceIndexStack);
@ -844,12 +845,20 @@ static void FAudioGMS_INTERNAL_Apply3D(FAudioGMS_SoundInstance* instance)
static void FAudioGMS_INTERNAL_SoundInstance_AddBuffer(FAudioGMS_SoundInstance* instance)
{
uint32_t requestedSampleCount = instance->format.nSamplesPerSec / 4;
uint32_t defaultRequestedSampleCount = instance->format.nSamplesPerSec / 4;
uint32_t requestedSampleCount = defaultRequestedSampleCount;
if (instance->loop && instance->loopLength != 0)
{
uint32_t distanceToLoopPoint = (instance->loopStart + instance->loopLength) - stb_vorbis_get_sample_offset(instance->soundData.streamingSound.fileHandle);
requestedSampleCount = SDL_min(requestedSampleCount, distanceToLoopPoint);
}
uint32_t requiredStagingBufferSize = requestedSampleCount * instance->format.nChannels * sizeof(float);
if (instance->soundData.streamingSound.streamBufferSize < requiredStagingBufferSize)
{
instance->soundData.streamingSound.streamBuffer = SDL_realloc(instance->soundData.streamingSound.streamBuffer, requiredStagingBufferSize);
instance->soundData.streamingSound.streamBufferSize = requiredStagingBufferSize;
}
/* NOTE: this function returns samples per channel, not total samples */
@ -878,13 +887,13 @@ static void FAudioGMS_INTERNAL_SoundInstance_AddBuffer(FAudioGMS_SoundInstance*
FAudioSourceVoice_SubmitSourceBuffer(instance->voice.handle, &buffer, NULL);
/* We have reached the end of the file! */
/* We have reached the end of the loop region or file! */
/* FIXME: maybe move this to a OnStreamEnd callback? */
if (sampleCount < requestedSampleCount)
if (sampleCount < defaultRequestedSampleCount)
{
if (instance->loop)
{
stb_vorbis_seek_start(instance->soundData.streamingSound.fileHandle);
stb_vorbis_seek_frame(instance->soundData.streamingSound.fileHandle, instance->loopStart);
}
else
{
@ -977,8 +986,8 @@ static void FAudioGMS_INTERNAL_SoundInstance_Play(FAudioGMS_SoundInstance* insta
if (instance->loop)
{
instance->soundData.staticSound->buffer.LoopCount = FAUDIO_LOOP_INFINITE;
instance->soundData.staticSound->buffer.LoopBegin = instance->soundData.staticSound->loopStart;
instance->soundData.staticSound->buffer.LoopLength = instance->soundData.staticSound->loopLength;
instance->soundData.staticSound->buffer.LoopBegin = instance->loopStart;
instance->soundData.staticSound->buffer.LoopLength = instance->loopLength;
}
else
{
@ -1166,6 +1175,35 @@ void FAudioGMS_SoundInstance_SetTrackPositionInSeconds(double soundInstanceID, d
}
}
void FAudioGMS_SoundInstance_SetLoopPoints(double soundInstanceID, double startInMilliseconds, double endInMilliseconds)
{
RETURN_ON_NULL_DEVICE()
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
if (instance != NULL)
{
uint32_t loopBeginSampleFrame = instance->format.nSamplesPerSec * (startInMilliseconds / 1000);
uint32_t loopEndSampleFrame = instance->format.nSamplesPerSec * (endInMilliseconds / 1000);
uint32_t loopLength = loopEndSampleFrame - loopBeginSampleFrame;
if (loopLength <= 0)
{
Log("Loop end is less than or equal to loop start! Bailing!");
return;
}
instance->loopStart = loopBeginSampleFrame;
instance->loopLength = loopLength;
if (!instance->isStatic)
{
FAudioSourceVoice_FlushSourceBuffers(instance->voice.handle);
stb_vorbis_seek_frame(instance->soundData.streamingSound.fileHandle, instance->loopStart);
FAudioGMS_INTERNAL_SoundInstance_AddBuffer(instance);
}
}
}
void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds)
{
RETURN_ON_NULL_DEVICE()

View File

@ -57,6 +57,8 @@ FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, doub
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DVelocity(double soundInstanceID, double xVelocity, double yVelocity, double zVelocity);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPositionInSeconds(double soundInstanceID, double trackPositionInSeconds);
/* remember to set loop points BEFORE calling Play */
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLoopPoints(double soundInstanceID, double startInMilliseconds, double endInMilliseconds);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter, double Q);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter, double Q);