forked from MoonsideGames/FAudioGMS
clamp pan value between -1.0 and 1.0
parent
609edc4e10
commit
c9614cd386
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@ -577,6 +577,7 @@ double FAudioGMS_StaticSound_LoadWAV(char *filePath)
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static void FAudioGMS_INTERNAL_SoundInstance_SetPan(FAudioGMS_SoundInstance* instance, float pan)
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{
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pan = SDL_max(-1.0, SDL_min(1.0, pan));
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instance->pan = pan;
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SetPanMatrixCoefficients(instance);
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