forked from MoonsideGames/FAudioGMS
another README clarification
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@ -14,7 +14,10 @@ As a final addendum, if the YoYo Games circus needs a new clown for tasks like f
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Place your audio files in Included Files. The `.yymps` has an example structure.
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You can use the documented wrapper functions included in the `.yymps`, or you can just use the C API directly and wrap it yourself.
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Make sure the `AUDIO` object is created once at the start of your game.
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You can use the documented wrapper functions included in the `.yymps` to control audio,
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or you can just use the C API directly and wrap it yourself.
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## Platforms
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