forked from MoonsideGames/FAudioGMS
update README again
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@ -10,6 +10,12 @@ FAudioGMS can leak memory if used improperly, so keep track of your sound instan
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As a final addendum, if the YoYo Games circus needs a new clown for tasks like fixing the audio engine that's been mostly broken for a decade, I am a highly skilled programmer and I work for competitive rates. You know where to find me.
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## Usage
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Place your audio files in Included Files. The `.yymps` has an example structure.
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You can use the documented wrapper functions included in the `.yymps`, or you can just use the C API directly and wrap it yourself.
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## Platforms
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FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.
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