diff --git a/README.md b/README.md index 789d714..f49ed4c 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,12 @@ FAudioGMS can leak memory if used improperly, so keep track of your sound instan As a final addendum, if the YoYo Games circus needs a new clown for tasks like fixing the audio engine that's been mostly broken for a decade, I am a highly skilled programmer and I work for competitive rates. You know where to find me. +## Usage + +Place your audio files in Included Files. The `.yymps` has an example structure. + +You can use the documented wrapper functions included in the `.yymps`, or you can just use the C API directly and wrap it yourself. + ## Platforms FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.