forked from MoonsideGames/FAudioGMS-Docs
slight clarification for spatial distance scale
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@ -6,7 +6,7 @@
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|Argument |Datatype|Description |
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|Argument |Datatype|Description |
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|----------------------|--------|------------------------------------------------------------------------------------------------------------|
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|----------------------|--------|------------------------------------------------------------------------------------------------------------|
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|`spatialDistanceScale`|number |Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`|
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|`spatialDistanceScale`|number |3D Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`|
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|`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` |
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|`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` |
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!> `FAudioGMS_Init()` must be called once at the very start of your game. If in doubt, place the `AUDIO` object in the first room in your game.
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!> `FAudioGMS_Init()` must be called once at the very start of your game. If in doubt, place the `AUDIO` object in the first room in your game.
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