forked from MoonsideGames/FAudioGMS-Docs
some minor clarifications
parent
80d36bd87b
commit
82e445d83c
|
@ -31,4 +31,6 @@
|
|||
|
||||
|Argument|Datatype|Description|
|
||||
|--------|--------|-----------|
|
||||
|None | | |
|
||||
|None | | |
|
||||
|
||||
This will automatically free all memory allocated by FAudioGMS. All FAudioGMS-related IDs are invalid after this function is called. Calling any FAudioGMS function after `FAudioGMS_Destroy()` is called will do nothing.
|
||||
|
|
|
@ -9,7 +9,9 @@
|
|||
|`soundInstanceID`|number |Sound instance to target |
|
||||
|`loop` |boolean |Whether the sound instance should replay from the start when it finishes playing|
|
||||
|
||||
Plays the given sound instance. If the sound instance is set to *not* loop (`loop` is `false`) then `FAudio_SoundInstance_DestroyWhenFinished()` will be called automatically for the sound instance.
|
||||
Plays the given sound instance.
|
||||
|
||||
?> Note that once playback is complete the sound instance will not automatically be destroyed unless FAudioGMS_SoundInstance_DestroyWhenFinished is used.
|
||||
|
||||
|
||||
|
||||
|
@ -25,18 +27,6 @@ Pauses playback of a sound instance. It can later be resumed by calling `FAudio_
|
|||
|
||||
|
||||
|
||||
## `~_SoundInstance_Resume(soundInstanceID)`
|
||||
|
||||
**Returns:** N/A (`undefined`)
|
||||
|
||||
|Argument |Datatype|Description |
|
||||
|-----------------|--------|------------------------------------------------------|
|
||||
|`soundInstanceID`|number |Sound instance to target |
|
||||
|
||||
Resumes playback of a sound instance that has been paused by `FAudio_SoundInstance_Pause()`. If the sound instance in question hasn't been paused then this function does nothing.
|
||||
|
||||
|
||||
|
||||
## `~_SoundInstance_Stop(soundInstanceID)`
|
||||
|
||||
**Returns:** N/A (`undefined`)
|
||||
|
|
Loading…
Reference in New Issue