diff --git a/docs/latest/Functions-(Essentials).md b/docs/latest/Functions-(Essentials).md index d71ce37..324d6aa 100644 --- a/docs/latest/Functions-(Essentials).md +++ b/docs/latest/Functions-(Essentials).md @@ -31,4 +31,6 @@ |Argument|Datatype|Description| |--------|--------|-----------| -|None | | | \ No newline at end of file +|None | | | + +This will automatically free all memory allocated by FAudioGMS. All FAudioGMS-related IDs are invalid after this function is called. Calling any FAudioGMS function after `FAudioGMS_Destroy()` is called will do nothing. diff --git a/docs/latest/Functions-(Sound-Instances).md b/docs/latest/Functions-(Sound-Instances).md index 41ecf7f..8c2fb6c 100644 --- a/docs/latest/Functions-(Sound-Instances).md +++ b/docs/latest/Functions-(Sound-Instances).md @@ -9,7 +9,9 @@ |`soundInstanceID`|number |Sound instance to target | |`loop` |boolean |Whether the sound instance should replay from the start when it finishes playing| -Plays the given sound instance. If the sound instance is set to *not* loop (`loop` is `false`) then `FAudio_SoundInstance_DestroyWhenFinished()` will be called automatically for the sound instance. +Plays the given sound instance. + +?> Note that once playback is complete the sound instance will not automatically be destroyed unless FAudioGMS_SoundInstance_DestroyWhenFinished is used.   @@ -25,18 +27,6 @@ Pauses playback of a sound instance. It can later be resumed by calling `FAudio_   -## `~_SoundInstance_Resume(soundInstanceID)` - -**Returns:** N/A (`undefined`) - -|Argument |Datatype|Description | -|-----------------|--------|------------------------------------------------------| -|`soundInstanceID`|number |Sound instance to target | - -Resumes playback of a sound instance that has been paused by `FAudio_SoundInstance_Pause()`. If the sound instance in question hasn't been paused then this function does nothing. - -  - ## `~_SoundInstance_Stop(soundInstanceID)` **Returns:** N/A (`undefined`)