diff --git a/docs/latest/Functions-(Essentials).md b/docs/latest/Functions-(Essentials).md index 324d6aa..f851734 100644 --- a/docs/latest/Functions-(Essentials).md +++ b/docs/latest/Functions-(Essentials).md @@ -6,7 +6,7 @@ |Argument |Datatype|Description | |----------------------|--------|------------------------------------------------------------------------------------------------------------| -|`spatialDistanceScale`|number |Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`| +|`spatialDistanceScale`|number |3D Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`| |`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` | !> `FAudioGMS_Init()` must be called once at the very start of your game. If in doubt, place the `AUDIO` object in the first room in your game.