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|  | @ -1,46 +0,0 @@ | |||
| version: 2.1 | ||||
| 
 | ||||
| defaults: &defaults | ||||
|   working_directory: ~/repo | ||||
|   docker: | ||||
|     - image: mcr.microsoft.com/dotnet/core/sdk:3.0 | ||||
|       environment: | ||||
|         DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1 | ||||
|         DOTNET_CLI_TELEMETRY_OPTOUT: 1 | ||||
| 
 | ||||
| jobs: | ||||
|   test: | ||||
|     <<: *defaults | ||||
|     steps: | ||||
|       - checkout | ||||
|       - run: dotnet restore | ||||
|       - run: dotnet build -c Release | ||||
|       - run: dotnet test -c Release | ||||
|       - persist_to_workspace: | ||||
|           root: . | ||||
|           paths: ./Bonk/bin | ||||
| 
 | ||||
|   deploy: | ||||
|     <<: *defaults | ||||
|     steps: | ||||
|       - checkout | ||||
|       - attach_workspace: | ||||
|           at: . | ||||
|       - run: dotnet nuget push ./Bonk/bin/Release/MoonTools.Core.Bonk.*.nupkg -k $API_KEY -s https://api.nuget.org/v3/index.json | ||||
| 
 | ||||
| workflows: | ||||
|   version: 2 | ||||
|   test_and_deploy: | ||||
|     jobs: | ||||
|       - test: | ||||
|           filters: | ||||
|             tags: | ||||
|               only: /.*/ | ||||
|       - deploy: | ||||
|           requires: | ||||
|             - test | ||||
|           filters: | ||||
|             branches: | ||||
|               ignore: /.*/ | ||||
|             tags: | ||||
|               only: /^\d+\.\d+\.\d+(-preview\d*)?$/ | ||||
|  | @ -0,0 +1,24 @@ | |||
| kind: pipeline | ||||
| type: docker | ||||
| name: default | ||||
| 
 | ||||
| workspace: | ||||
|   path: /build | ||||
| 
 | ||||
| steps: | ||||
| - name: test | ||||
|   image: mcr.microsoft.com/dotnet/core/sdk:3.1 | ||||
|   commands: | ||||
|     - dotnet build -c Release | ||||
|     - dotnet test -c Release | ||||
| 
 | ||||
| - name: deploy | ||||
|   image: mcr.microsoft.com/dotnet/core/sdk:3.1 | ||||
|   environment: | ||||
|     API_KEY: | ||||
|       from_secret: API_KEY | ||||
|   commands: | ||||
|     - dotnet nuget push /build/Bonk/bin/Release/MoonTools.Bonk.*.nupkg -s https://api.nuget.org/v3/index.json -k $API_KEY  | ||||
|   when: | ||||
|     ref: | ||||
|     - refs/tags/*.*.* | ||||
|  | @ -1,9 +1,9 @@ | |||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// Axis-aligned bounding box. | ||||
|  | @ -26,11 +26,13 @@ namespace MoonTools.Core.Bonk | |||
| 
 | ||||
|         public float Right { get { return Max.X; } } | ||||
|         public float Left { get { return Min.X; } } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The top of the AABB. Assumes a downward-aligned Y axis, so this value will be smaller than Bottom. | ||||
|         /// </summary> | ||||
|         /// <value></value> | ||||
|         public float Top { get { return Min.Y; } } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The bottom of the AABB. Assumes a downward-aligned Y axis, so this value will be larger than Top. | ||||
|         /// </summary> | ||||
|  |  | |||
|  | @ -1,28 +1,29 @@ | |||
| <Project Sdk="Microsoft.NET.Sdk"> | ||||
|   <PropertyGroup> | ||||
|     <Version>6.0.0</Version> | ||||
|     <Version>8.0.1</Version> | ||||
|     <TargetFramework>netstandard2.0</TargetFramework> | ||||
|     <Description>.NET Core High Performance Collision Detection</Description> | ||||
|     <PackageId>MoonTools.Core.Bonk</PackageId> | ||||
|     <RootNamespace>MoonTools.Core.Bonk</RootNamespace> | ||||
|     <Description>.NET Standard High Performance Collision Detection</Description> | ||||
|     <PackageId>MoonTools.Bonk</PackageId> | ||||
|     <RootNamespace>MoonTools.Bonk</RootNamespace> | ||||
|     <Company>Moonside Games</Company> | ||||
|     <Authors>Evan Hemsley</Authors> | ||||
|     <Copyright>Evan Hemsley 2019</Copyright> | ||||
|     <Product>MoonTools.Core.Bonk</Product> | ||||
|     <Product>MoonTools.Bonk</Product> | ||||
|     <GeneratePackageOnBuild>true</GeneratePackageOnBuild> | ||||
|     <AssemblyName>MoonTools.Core.Bonk</AssemblyName> | ||||
|     <AssemblyName>MoonTools.Bonk</AssemblyName> | ||||
|     <PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression> | ||||
|     <PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl> | ||||
|     <PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Bonk</PackageProjectUrl> | ||||
|     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||
|     <Platforms>x64</Platforms> | ||||
|   </PropertyGroup> | ||||
|   <ItemGroup> | ||||
|     <PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8"> | ||||
|       <PrivateAssets>all</PrivateAssets> | ||||
|       <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||||
|     </PackageReference> | ||||
|     <PackageReference Include="MoonTools.Core.Structs" Version="3.0.0" /> | ||||
|     <PackageReference Include="System.Collections.Immutable" Version="1.7.0" /> | ||||
|     <PackageReference Include="System.Collections.Immutable" Version="1.7.1" /> | ||||
|     <PackageReference Include="System.Numerics.Vectors" Version="4.5.0" /> | ||||
|     <PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" /> | ||||
|     <PackageReference Include="MoonTools.Structs" Version="3.0.1" /> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
|  |  | |||
|  | @ -1,9 +1,9 @@ | |||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// Used to quickly check if two shapes are potentially overlapping. | ||||
|  | @ -16,6 +16,12 @@ namespace MoonTools.Core.Bonk | |||
|         private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>(); | ||||
|         private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>(); | ||||
| 
 | ||||
|         public int MinX { get; private set; } = 0; | ||||
|         public int MaxX { get; private set; } = 0; | ||||
|         public int MinY { get; private set; } = 0; | ||||
|         public int MaxY { get; private set; } = 0; | ||||
| 
 | ||||
| 
 | ||||
|         public SpatialHash(int cellSize) | ||||
|         { | ||||
|             this.cellSize = cellSize; | ||||
|  | @ -52,6 +58,11 @@ namespace MoonTools.Core.Bonk | |||
|                     IDLookup[id] = (shape, transform2D); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             MinX = Math.Min(MinX, minHash.Item1); | ||||
|             MinY = Math.Min(MinY, minHash.Item2); | ||||
|             MaxX = Math.Max(MaxX, maxHash.Item1); | ||||
|             MaxY = Math.Max(MaxY, maxHash.Item2); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -60,12 +71,17 @@ namespace MoonTools.Core.Bonk | |||
|         public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D) | ||||
|         { | ||||
|             var box = shape.TransformedAABB(transform2D); | ||||
|             var minHash = Hash(box.Min); | ||||
|             var maxHash = Hash(box.Max); | ||||
|             var (minX, minY) = Hash(box.Min); | ||||
|             var (maxX, maxY) = Hash(box.Max); | ||||
| 
 | ||||
|             for (var i = minHash.Item1; i <= maxHash.Item1; i++) | ||||
|             if (minX < MinX) { minX = MinX; } | ||||
|             if (maxX > MaxX) { maxX = MaxX; } | ||||
|             if (minY < MinY) { minY = MinY; } | ||||
|             if (maxY > MaxY) { maxY = MaxY; } | ||||
| 
 | ||||
|             for (var i = minX; i <= maxX; i++) | ||||
|             { | ||||
|                 for (var j = minHash.Item2; j <= maxHash.Item2; j++) | ||||
|                 for (var j = minY; j <= maxY; j++) | ||||
|                 { | ||||
|                     var key = MakeLong(i, j); | ||||
|                     if (hashDictionary.ContainsKey(key)) | ||||
|  | @ -73,7 +89,43 @@ namespace MoonTools.Core.Bonk | |||
|                         foreach (var t in hashDictionary[key]) | ||||
|                         { | ||||
|                             var (otherShape, otherTransform) = IDLookup[t]; | ||||
|                             if (!id.Equals(t) && AABB.TestOverlap(shape.TransformedAABB(transform2D), otherShape.TransformedAABB(otherTransform))) | ||||
|                             if (!id.Equals(t) && AABB.TestOverlap(box, otherShape.TransformedAABB(otherTransform))) | ||||
|                             { | ||||
|                                 yield return (t, otherShape, otherTransform); | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Retrieves objects based on a pre-transformed AABB. | ||||
|         /// </summary> | ||||
|         /// <param name="aabb">A transformed AABB.</param> | ||||
|         /// <returns></returns> | ||||
|         public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB aabb) | ||||
|         { | ||||
|             var (minX, minY) = Hash(aabb.Min); | ||||
|             var (maxX, maxY) = Hash(aabb.Max); | ||||
| 
 | ||||
|             if (minX < MinX) { minX = MinX; } | ||||
|             if (maxX > MaxX) { maxX = MaxX; } | ||||
|             if (minY < MinY) { minY = MinY; } | ||||
|             if (maxY > MaxY) { maxY = MaxY; } | ||||
| 
 | ||||
|             for (var i = minX; i <= maxX; i++) | ||||
|             { | ||||
|                 for (var j = minY; j <= maxY; j++) | ||||
|                 { | ||||
|                     var key = MakeLong(i, j); | ||||
|                     if (hashDictionary.ContainsKey(key)) | ||||
|                     { | ||||
|                         foreach (var t in hashDictionary[key]) | ||||
|                         { | ||||
|                             var (otherShape, otherTransform) = IDLookup[t]; | ||||
|                             if (AABB.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform))) | ||||
|                             { | ||||
|                                 yield return (t, otherShape, otherTransform); | ||||
|                             } | ||||
|  |  | |||
|  | @ -1,7 +1,6 @@ | |||
| using System; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     public interface IHasAABB2D | ||||
|     { | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| using System; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     public interface IShape2D : IHasAABB2D, IEquatable<IShape2D> | ||||
|     { | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| using System; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A Minkowski difference between two shapes. | ||||
|  |  | |||
|  | @ -1,8 +1,9 @@ | |||
| using System.Collections.Generic; | ||||
| using System.Collections.Immutable; | ||||
| using MoonTools.Core.Structs; | ||||
| using System.Numerics; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     public struct MultiShape : IHasAABB2D | ||||
|     { | ||||
|  | @ -22,14 +23,30 @@ namespace MoonTools.Core.Bonk | |||
|             return AABB.Transformed(AABB, transform); | ||||
|         } | ||||
| 
 | ||||
|         public IEnumerable<(IShape2D, Transform2D)> TransformedShapeTransforms(Transform2D transform) | ||||
|         /// <summary> | ||||
|         /// Moves the shapes by pivoting with an offset transform.  | ||||
|         /// </summary> | ||||
|         /// <param name="offsetTransform"></param> | ||||
|         /// <returns></returns> | ||||
|         public IEnumerable<(IShape2D, Transform2D)> TransformShapesUsingOffset(Transform2D offsetTransform) | ||||
|         { | ||||
|             foreach (var (shape, shapeTransform) in ShapeTransformPairs) | ||||
|             { | ||||
|                 yield return (shape, transform.Compose(shapeTransform)); | ||||
|                 var newTransform = new Transform2D(Vector2.Transform(shapeTransform.Position, offsetTransform.TransformMatrix), offsetTransform.Rotation, offsetTransform.Scale); | ||||
|                 yield return (shape, newTransform); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public bool IsSingleShape<T>() where T : struct, IShape2D | ||||
|         { | ||||
|             return ShapeTransformPairs.Length == 1 && ShapeTransformPairs[0].Item1 is T; | ||||
|         } | ||||
| 
 | ||||
|         public (T, Transform2D) ShapeTransformPair<T>() where T : struct, IShape2D | ||||
|         { | ||||
|             return ((T, Transform2D))ShapeTransformPairs[0]; | ||||
|         } | ||||
| 
 | ||||
|         private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms) | ||||
|         { | ||||
|             var minX = float.MaxValue; | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| using System.Numerics; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     internal struct Edge | ||||
|     { | ||||
|  |  | |||
|  | @ -1,7 +1,7 @@ | |||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| using System.Numerics; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     public static class NarrowPhase | ||||
|     { | ||||
|  | @ -70,9 +70,9 @@ namespace MoonTools.Core.Bonk | |||
|         /// <returns></returns> | ||||
|         public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform) | ||||
|         { | ||||
|             foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs) | ||||
|             foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform)) | ||||
|             { | ||||
|                 if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; } | ||||
|                 if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; } | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
|  | @ -88,9 +88,9 @@ namespace MoonTools.Core.Bonk | |||
|         /// <returns></returns> | ||||
|         public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform) | ||||
|         { | ||||
|             foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs) | ||||
|             foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform)) | ||||
|             { | ||||
|                 if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; } | ||||
|                 if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; } | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
|  | @ -106,11 +106,11 @@ namespace MoonTools.Core.Bonk | |||
|         /// <returns></returns> | ||||
|         public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB) | ||||
|         { | ||||
|             foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs) | ||||
|             foreach (var (shapeA, shapeTransformA) in multiShapeA.TransformShapesUsingOffset(transformA)) | ||||
|             { | ||||
|                 foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs) | ||||
|                 foreach (var (shapeB, shapeTransformB) in multiShapeB.TransformShapesUsingOffset(transformB)) | ||||
|                 { | ||||
|                     if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; } | ||||
|                     if (TestCollision(shapeA, shapeTransformA, shapeB, shapeTransformB)) { return true; } | ||||
|                 } | ||||
|             } | ||||
|             return false; | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| using System.Collections.Generic; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     internal unsafe struct SimplexVertexBuffer | ||||
|     { | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| using System; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A Circle is a shape defined by a radius. | ||||
|  |  | |||
|  | @ -1,9 +1,9 @@ | |||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A line is a shape defined by exactly two points in space. | ||||
|  |  | |||
|  | @ -1,9 +1,12 @@ | |||
| using System; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A Point is "that which has not part". All points by themselves are identical. | ||||
|     /// </summary> | ||||
|     public struct Point : IShape2D, IEquatable<Point> | ||||
|     { | ||||
|         public AABB AABB { get; } | ||||
|  |  | |||
|  | @ -2,9 +2,9 @@ | |||
| using System.Collections.Generic; | ||||
| using System.Collections.Immutable; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A Shape defined by an arbitrary collection of vertices. | ||||
|  | @ -59,7 +59,7 @@ namespace MoonTools.Core.Bonk | |||
| 
 | ||||
|         public bool Equals(IShape2D other) | ||||
|         { | ||||
|             return (other is Polygon otherPolygon && Equals(otherPolygon)); | ||||
|             return other is Polygon otherPolygon && Equals(otherPolygon); | ||||
|         } | ||||
| 
 | ||||
|         public bool Equals(Polygon other) | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| using System; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A rectangle is a shape defined by a width and height. The origin is the center of the rectangle. | ||||
|  | @ -23,15 +23,15 @@ namespace MoonTools.Core.Bonk | |||
|         public Vector2 Min { get; } | ||||
|         public Vector2 Max { get; } | ||||
| 
 | ||||
|         public Rectangle(int width, int height) | ||||
|         public Rectangle(int left, int top, int width, int height) | ||||
|         { | ||||
|             Width = width; | ||||
|             Height = height; | ||||
|             AABB = new AABB(-width / 2f, -height / 2f, width / 2f, height / 2f); | ||||
|             Right = AABB.Right; | ||||
|             Left = AABB.Left; | ||||
|             Top = AABB.Top; | ||||
|             Bottom = AABB.Bottom; | ||||
|             Left = left; | ||||
|             Right = left + width; | ||||
|             Top = top; | ||||
|             Bottom = top + height; | ||||
|             AABB = new AABB(left, top, Right, Bottom); | ||||
|             BottomLeft = new Vector2(Left, Bottom); | ||||
|             TopRight = new Vector2(Top, Right); | ||||
|             Min = AABB.Min; | ||||
|  |  | |||
|  | @ -1,9 +1,9 @@ | |||
| using System.Collections.Generic; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| using System; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A simplex is a shape with up to n - 2 vertices in the nth dimension. | ||||
|  |  | |||
|  | @ -1,26 +1,21 @@ | |||
| using System; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     public struct SweepResult<T, U> where T : IEquatable<T> where U : struct, IShape2D | ||||
|     public struct SweepResult<T> where T : IEquatable<T> | ||||
|     { | ||||
|         public static SweepResult<T, U> False = new SweepResult<T, U>(); | ||||
|         public readonly static SweepResult<T> False = new SweepResult<T>(); | ||||
| 
 | ||||
|         public bool Hit { get; } | ||||
|         public Vector2 Motion { get; } | ||||
|         public T ID { get; } | ||||
|         public U Shape { get; } | ||||
|         public Transform2D Transform { get; } | ||||
| 
 | ||||
|         public SweepResult(bool hit, Vector2 motion, T id, U shape, Transform2D transform) | ||||
|         public SweepResult(bool hit, Vector2 motion, T id) | ||||
|         { | ||||
|             Hit = hit; | ||||
|             Motion = motion; | ||||
|             ID = id; | ||||
|             Shape = shape; | ||||
|             Transform = transform; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -1,13 +1,13 @@ | |||
| using System; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Bonk | ||||
| { | ||||
|     public static class SweepTest | ||||
|     { | ||||
|         /// <summary> | ||||
|         /// Performs a sweep test on rectangles. | ||||
|         /// Performs a sweep test on and against rectangles. Returns the position 1 pixel before overlap occurs. | ||||
|         /// </summary> | ||||
|         /// <typeparam name="T"></typeparam> | ||||
|         /// <param name="spatialHash">A spatial hash.</param> | ||||
|  | @ -15,7 +15,7 @@ namespace MoonTools.Core.Bonk | |||
|         /// <param name="transform">A transform by which to transform the IHasAABB2D.</param> | ||||
|         /// <param name="ray">Given in world-space.</param> | ||||
|         /// <returns></returns> | ||||
|         public static SweepResult<T, Rectangle> Rectangle<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T> | ||||
|         public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T> | ||||
|         { | ||||
|             var transformedAABB = rectangle.TransformedAABB(transform); | ||||
|             var sweepBox = SweepBox(transformedAABB, ray); | ||||
|  | @ -27,27 +27,45 @@ namespace MoonTools.Core.Bonk | |||
| 
 | ||||
|             foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox)) | ||||
|             { | ||||
|                 if (shape is Rectangle otherRectangle) | ||||
|                 Rectangle otherRectangle; | ||||
|                 Transform2D otherTransform; | ||||
|                 AABB otherTransformedAABB; | ||||
|                 if (shape is Rectangle) | ||||
|                 { | ||||
|                     var otherTransformedAABB = otherRectangle.TransformedAABB(shapeTransform); | ||||
|                     otherRectangle = (Rectangle)shape; | ||||
|                     otherTransformedAABB = shape.TransformedAABB(shapeTransform); | ||||
|                     otherTransform = shapeTransform; | ||||
|                 } | ||||
|                 else if (shape is MultiShape multiShape && multiShape.IsSingleShape<Rectangle>()) | ||||
|                 { | ||||
|                     Transform2D rectangleOffset; | ||||
|                     (otherRectangle, rectangleOffset) = multiShape.ShapeTransformPair<Rectangle>(); | ||||
|                     otherTransform = shapeTransform.Compose(rectangleOffset); | ||||
|                     otherTransformedAABB = shape.TransformedAABB(otherTransform); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     continue; | ||||
|                 } | ||||
| 
 | ||||
|                 float xInvEntry, yInvEntry; | ||||
| 
 | ||||
|                 if (ray.X > 0) | ||||
|                 { | ||||
|                         xInvEntry = shapeTransform.Position.X - (transform.Position.X + transformedAABB.Width); | ||||
|                     xInvEntry = otherTransformedAABB.Left - (transformedAABB.Right); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                         xInvEntry = (shapeTransform.Position.X + otherTransformedAABB.Width) - transform.Position.X; | ||||
|                     xInvEntry = (otherTransformedAABB.Right) - transformedAABB.Left; | ||||
|                 } | ||||
| 
 | ||||
|                 if (ray.Y > 0) | ||||
|                 { | ||||
|                         yInvEntry = shapeTransform.Position.Y - (transform.Position.Y + transformedAABB.Height); | ||||
|                     yInvEntry = otherTransformedAABB.Top - (transformedAABB.Bottom); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                         yInvEntry = (shapeTransform.Position.Y + otherTransformedAABB.Height) - shapeTransform.Position.Y; | ||||
|                     yInvEntry = (otherTransformedAABB.Bottom) - transformedAABB.Top; | ||||
|                 } | ||||
| 
 | ||||
|                 float xEntry, yEntry; | ||||
|  | @ -72,29 +90,37 @@ namespace MoonTools.Core.Bonk | |||
| 
 | ||||
|                 var entryTime = Math.Max(xEntry, yEntry); | ||||
| 
 | ||||
|                     if (entryTime > 0 && entryTime < 1) | ||||
|                 if (entryTime >= 0 && entryTime <= 1) | ||||
|                 { | ||||
|                     if (entryTime < shortestDistance) | ||||
|                     { | ||||
|                         shortestDistance = entryTime; | ||||
|                         nearestID = id; | ||||
|                             nearestRectangle = rectangle; | ||||
|                         nearestRectangle = otherRectangle; | ||||
|                         nearestTransform = shapeTransform; | ||||
|                     } | ||||
|                 } | ||||
|                 } | ||||
| 
 | ||||
|             } | ||||
| 
 | ||||
|             if (nearestRectangle.HasValue) | ||||
|             { | ||||
|                 return new SweepResult<T, Rectangle>(true, ray * shortestDistance, nearestID, nearestRectangle.Value, nearestTransform.Value); | ||||
|                 var overlapPosition = ray * shortestDistance; | ||||
|                 var correctionX = -Math.Sign(ray.X); | ||||
|                 var correctionY = -Math.Sign(ray.Y); | ||||
|                 return new SweepResult<T>(true, new Position2D((int)overlapPosition.X + correctionX, (int)overlapPosition.Y + correctionY), nearestID); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 return SweepResult<T, Rectangle>.False; | ||||
|                 return SweepResult<T>.False; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T> | ||||
|         { | ||||
|             return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray); | ||||
|         } | ||||
| 
 | ||||
|         private static AABB SweepBox(AABB aabb, Vector2 ray) | ||||
|         { | ||||
|             return new AABB( | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| using System.Numerics; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk.Extensions | ||||
| namespace MoonTools.Bonk.Extensions | ||||
| { | ||||
|     internal static class Vector2Extensions | ||||
|     { | ||||
|  |  | |||
|  | @ -1,7 +1,7 @@ | |||
| # MoonTools.Core.Bonk | ||||
| # MoonTools.Bonk | ||||
| 
 | ||||
| [](https://www.nuget.org/packages/MoonTools.Core.Bonk/) | ||||
| [](https://circleci.com/gh/MoonsideGames/MoonTools.Core.Bonk) | ||||
| [](https://www.nuget.org/packages/MoonTools.Bonk/) | ||||
| [](https://gitea.drone.moonside.games/MoonsideGames/MoonTools.Bonk) | ||||
| 
 | ||||
| Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine. | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| using NUnit.Framework; | ||||
| using FluentAssertions; | ||||
| using MoonTools.Core.Bonk; | ||||
| using MoonTools.Bonk; | ||||
| using System.Numerics; | ||||
| 
 | ||||
| namespace Tests | ||||
|  |  | |||
|  | @ -3,8 +3,8 @@ using FluentAssertions; | |||
| 
 | ||||
| using System; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Core.Bonk; | ||||
| using MoonTools.Structs; | ||||
| using MoonTools.Bonk; | ||||
| 
 | ||||
| namespace Tests | ||||
| { | ||||
|  | @ -13,9 +13,9 @@ namespace Tests | |||
|         [Test] | ||||
|         public void RectangleOverlap() | ||||
|         { | ||||
|             var squareA = new Rectangle(2, 2); | ||||
|             var squareA = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformA = Transform2D.DefaultTransform; | ||||
|             var squareB = new Rectangle(2, 2); | ||||
|             var squareB = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(1.5f, 0)); | ||||
| 
 | ||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); | ||||
|  | @ -27,7 +27,7 @@ namespace Tests | |||
|             intersection.X.Should().Be(1f); | ||||
|             intersection.Y.Should().Be(0); | ||||
| 
 | ||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past | ||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse(); | ||||
|         } | ||||
|  | @ -52,7 +52,7 @@ namespace Tests | |||
|             intersection.X.Should().BeApproximately(ix, 0.01f); | ||||
|             intersection.Y.Should().BeApproximately(iy, 0.01f); | ||||
| 
 | ||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past | ||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse(); | ||||
|         } | ||||
|  | @ -62,7 +62,7 @@ namespace Tests | |||
|         { | ||||
|             var line = new Line(new Position2D(-4, -4), new Position2D(4, 4)); | ||||
|             var transformA = Transform2D.DefaultTransform; | ||||
|             var square = new Rectangle(2, 2); | ||||
|             var square = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformB = Transform2D.DefaultTransform; | ||||
| 
 | ||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); | ||||
|  | @ -71,7 +71,10 @@ namespace Tests | |||
| 
 | ||||
|             var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex); | ||||
| 
 | ||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past | ||||
|             intersection.X.Should().Be(1); | ||||
|             intersection.Y.Should().Be(-1); | ||||
| 
 | ||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse(); | ||||
|         } | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| using NUnit.Framework; | ||||
| using FluentAssertions; | ||||
| 
 | ||||
| using MoonTools.Core.Bonk; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Bonk; | ||||
| using MoonTools.Structs; | ||||
| using System.Numerics; | ||||
| using System.Collections.Immutable; | ||||
| 
 | ||||
|  | @ -140,8 +140,8 @@ namespace Tests | |||
|             [Test] | ||||
|             public void RectangleEqual() | ||||
|             { | ||||
|                 var a = new Rectangle(3, 3); | ||||
|                 var b = new Rectangle(3, 3); | ||||
|                 var a = new Rectangle(-1, -1, 3, 3); | ||||
|                 var b = new Rectangle(-1, -1, 3, 3); | ||||
| 
 | ||||
|                 a.Equals(b).Should().BeTrue(); | ||||
|             } | ||||
|  | @ -149,8 +149,8 @@ namespace Tests | |||
|             [Test] | ||||
|             public void RectangleEqualOperator() | ||||
|             { | ||||
|                 var a = new Rectangle(3, 3); | ||||
|                 var b = new Rectangle(3, 3); | ||||
|                 var a = new Rectangle(-1, -1, 3, 3); | ||||
|                 var b = new Rectangle(-1, -1, 3, 3); | ||||
| 
 | ||||
|                 (a == b).Should().BeTrue(); | ||||
|             } | ||||
|  | @ -158,8 +158,8 @@ namespace Tests | |||
|             [Test] | ||||
|             public void RectangleNotEqual() | ||||
|             { | ||||
|                 var a = new Rectangle(3, 3); | ||||
|                 var b = new Rectangle(6, 6); | ||||
|                 var a = new Rectangle(-1, -1, 3, 3); | ||||
|                 var b = new Rectangle(-3, -3, 6, 6); | ||||
| 
 | ||||
|                 a.Equals(b).Should().BeFalse(); | ||||
|             } | ||||
|  | @ -167,8 +167,8 @@ namespace Tests | |||
|             [Test] | ||||
|             public void RectangleNotEqualOperator() | ||||
|             { | ||||
|                 var a = new Rectangle(3, 3); | ||||
|                 var b = new Rectangle(6, 6); | ||||
|                 var a = new Rectangle(-1, -1, 3, 3); | ||||
|                 var b = new Rectangle(-3, -3, 6, 6); | ||||
| 
 | ||||
|                 (a != b).Should().BeTrue(); | ||||
|             } | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| using NUnit.Framework; | ||||
| using MoonTools.Core.Bonk; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Bonk; | ||||
| using MoonTools.Structs; | ||||
| using System.Numerics; | ||||
| using FluentAssertions; | ||||
| using System.Collections.Immutable; | ||||
|  | @ -55,7 +55,7 @@ namespace Tests | |||
|         public void PointRectangleOverlapping() | ||||
|         { | ||||
|             var point = new Point(); | ||||
|             var rectangle = new Rectangle(4, 4); | ||||
|             var rectangle = new Rectangle(-2, -2, 4, 4); | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); | ||||
|         } | ||||
|  | @ -65,7 +65,7 @@ namespace Tests | |||
|         { | ||||
|             var point = new Point(); | ||||
|             var pointTransform = new Transform2D(new Position2D(5, 5)); | ||||
|             var rectangle = new Rectangle(4, 4); | ||||
|             var rectangle = new Rectangle(-2, -2, 4, 4); | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); | ||||
|         } | ||||
|  | @ -354,10 +354,10 @@ namespace Tests | |||
|         [Test] | ||||
|         public void RectanglesNotOverlapping() | ||||
|         { | ||||
|             var rectangleA = new Rectangle(12, 12); | ||||
|             var rectangleA = new Rectangle(-6, -6, 12, 12); | ||||
|             var transformA = new Transform2D(new Position2D(39, 249)); | ||||
| 
 | ||||
|             var rectangleB = new Rectangle(16, 16); | ||||
|             var rectangleB = new Rectangle(-8, -8, 16, 16); | ||||
|             var transformB = new Transform2D(new Position2D(16, 240)); | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); | ||||
|  | @ -366,10 +366,10 @@ namespace Tests | |||
|         [Test] | ||||
|         public void RotatedRectanglesOverlapping() | ||||
|         { | ||||
|             var rectangleA = new Rectangle(3, 6); | ||||
|             var rectangleA = new Rectangle(-1, -3, 3, 6); | ||||
|             var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2); | ||||
| 
 | ||||
|             var rectangleB = new Rectangle(2, 2); | ||||
|             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(0, 0)); | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||
|  | @ -378,10 +378,10 @@ namespace Tests | |||
|         [Test] | ||||
|         public void RectanglesTouchingGJK2D() | ||||
|         { | ||||
|             var rectangleA = new Rectangle(2, 2); | ||||
|             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||
| 
 | ||||
|             var rectangleB = new Rectangle(2, 2); | ||||
|             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(1, 0)); | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||
|  | @ -390,10 +390,10 @@ namespace Tests | |||
|         [Test] | ||||
|         public void RectanglesOverlappingGJK2D() | ||||
|         { | ||||
|             var rectangleA = new Rectangle(2, 2); | ||||
|             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformA = new Transform2D(new Position2D(0, 0)); | ||||
| 
 | ||||
|             var rectangleB = new Rectangle(2, 2); | ||||
|             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(1, 0)); | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||
|  | @ -402,10 +402,10 @@ namespace Tests | |||
|         [Test] | ||||
|         public void RectanglesTouchingOverlap() | ||||
|         { | ||||
|             var rectangleA = new Rectangle(2, 2); | ||||
|             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||
| 
 | ||||
|             var rectangleB = new Rectangle(2, 2); | ||||
|             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(1, 0)); | ||||
| 
 | ||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||
|  | @ -414,11 +414,11 @@ namespace Tests | |||
|         [Test] | ||||
|         public void RectanglesOverlappingOverlap() | ||||
|         { | ||||
|             var rectangleA = new Rectangle(2, 2); | ||||
|             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformA = new Transform2D(new Position2D(0, 0)); | ||||
| 
 | ||||
|             var rectangleB = new Rectangle(2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(1, 0)); | ||||
|             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(1, 0), 0, new Vector2(-1, 1)); | ||||
| 
 | ||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||
|         } | ||||
|  | @ -428,18 +428,18 @@ namespace Tests | |||
|         { | ||||
|             var multiRectangleA = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2))) | ||||
|                 ) | ||||
|             ); | ||||
|             var transformA = new Transform2D(new Position2D(5, 0)); | ||||
| 
 | ||||
|             var multiRectangleB = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1))) | ||||
|                 ) | ||||
|             ); | ||||
|             var transformB = new Transform2D(new Position2D(0, 3)); | ||||
|  | @ -452,18 +452,18 @@ namespace Tests | |||
|         { | ||||
|             var multiRectangleA = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2))) | ||||
|                 ) | ||||
|             ); | ||||
|             var transformA = new Transform2D(new Position2D(5, 0)); | ||||
| 
 | ||||
|             var multiRectangleB = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1))) | ||||
|                 ) | ||||
|             ); | ||||
|             var transformB = new Transform2D(new Position2D(0, -3)); | ||||
|  |  | |||
|  | @ -1,7 +1,7 @@ | |||
| using FluentAssertions; | ||||
| using NUnit.Framework; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Core.Bonk; | ||||
| using MoonTools.Structs; | ||||
| using MoonTools.Bonk; | ||||
| using System.Numerics; | ||||
| using System.Collections.Immutable; | ||||
| 
 | ||||
|  | @ -14,16 +14,16 @@ namespace Tests | |||
|         { | ||||
|             var spatialHash = new SpatialHash<int>(16); | ||||
| 
 | ||||
|             var rectA = new Rectangle(4, 4); | ||||
|             var rectA = new Rectangle(-2, -2, 4, 4); | ||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||
| 
 | ||||
|             var rectB = new Rectangle(4, 4); | ||||
|             var rectB = new Rectangle(-2, -2, 4, 4); | ||||
|             var rectBTransform = new Transform2D(new Vector2(8, 8)); | ||||
| 
 | ||||
|             var rectC = new Rectangle(4, 4); | ||||
|             var rectC = new Rectangle(-2, -2, 4, 4); | ||||
|             var rectCTransform = new Transform2D(new Vector2(24, -4)); | ||||
| 
 | ||||
|             var rectD = new Rectangle(4, 4); | ||||
|             var rectD = new Rectangle(-2, -2, 4, 4); | ||||
|             var rectDTransform = new Transform2D(new Vector2(24, 24)); | ||||
| 
 | ||||
|             var circleA = new Circle(2); | ||||
|  | @ -40,9 +40,9 @@ namespace Tests | |||
| 
 | ||||
|             var multiRectangle = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0))) | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))), | ||||
|                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, 0))) | ||||
|                 ) | ||||
|             ); | ||||
|             var multiRectangleTransform = new Transform2D(new Position2D(8, 8)); | ||||
|  | @ -78,13 +78,13 @@ namespace Tests | |||
|         { | ||||
|             var spatialHash = new SpatialHash<int>(16); | ||||
| 
 | ||||
|             var rectA = new Rectangle(4, 4); | ||||
|             var rectA = new Rectangle(-2, -2, 4, 4); | ||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||
| 
 | ||||
|             var rectB = new Rectangle(4, 4); | ||||
|             var rectB = new Rectangle(-2, -2, 4, 4); | ||||
|             var rectBTransform = new Transform2D(new Vector2(-8, -8)); | ||||
| 
 | ||||
|             var rectC = new Rectangle(2, 2); | ||||
|             var rectC = new Rectangle(-2, -2, 2, 2); | ||||
|             var rectCTransform = new Transform2D(new Vector2(-8, -8)); | ||||
| 
 | ||||
|             spatialHash.Insert(0, rectA, rectATransform); | ||||
|  | @ -99,10 +99,10 @@ namespace Tests | |||
|         { | ||||
|             var spatialHash = new SpatialHash<int>(16); | ||||
| 
 | ||||
|             var rectA = new Rectangle(4, 4); | ||||
|             var rectA = new Rectangle(-2, -2, 4, 4); | ||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||
| 
 | ||||
|             var rectB = new Rectangle(4, 4); | ||||
|             var rectB = new Rectangle(-2, -2, 4, 4); | ||||
|             var rectBTransform = new Transform2D(new Vector2(8, 8)); | ||||
| 
 | ||||
|             spatialHash.Insert(0, rectA, rectATransform); | ||||
|  |  | |||
|  | @ -1,7 +1,7 @@ | |||
| using System.Numerics; | ||||
| using FluentAssertions; | ||||
| using MoonTools.Core.Bonk; | ||||
| using MoonTools.Core.Structs; | ||||
| using MoonTools.Bonk; | ||||
| using MoonTools.Structs; | ||||
| using NUnit.Framework; | ||||
| 
 | ||||
| namespace Tests | ||||
|  | @ -11,24 +11,32 @@ namespace Tests | |||
|         [Test] | ||||
|         public void SweepsThrough() | ||||
|         { | ||||
|             var rectangle = new Rectangle(4, 4); | ||||
|             var rectangle = new Rectangle(-2, -2, 4, 4); | ||||
|             var transform = new Transform2D(new Position2D(-6, 0)); | ||||
| 
 | ||||
|             var otherRectangle = new Rectangle(4, 4); | ||||
|             var otherRectangle = new Rectangle(-2, -2, 4, 4); | ||||
|             var otherTransform = new Transform2D(new Position2D(6, 0)); | ||||
| 
 | ||||
|             var farthestRectangle = new Rectangle(4, 4); | ||||
|             var farthestRectangle = new Rectangle(-2, -2, 4, 4); | ||||
|             var farthestTransform = new Transform2D(new Position2D(12, 0)); | ||||
| 
 | ||||
|             var downRectangle = new Rectangle(-6, -2, 12, 4); | ||||
|             var downTransform = new Transform2D(new Position2D(-6, 20)); | ||||
| 
 | ||||
|             var spatialHash = new SpatialHash<int>(16); | ||||
|             spatialHash.Insert(1, otherRectangle, otherTransform); | ||||
|             spatialHash.Insert(2, farthestRectangle, farthestTransform); | ||||
|             spatialHash.Insert(3, downRectangle, downTransform); | ||||
| 
 | ||||
|             SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be( | ||||
|                 new SweepResult<int, Rectangle>(true, new Vector2(8, 0), 1, otherRectangle, otherTransform) | ||||
|             SweepTest.Test(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be( | ||||
|                 new SweepResult<int>(true, new Vector2(7, 0), 1) | ||||
|             ); | ||||
| 
 | ||||
|             SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse(); | ||||
|             SweepTest.Test(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse(); | ||||
| 
 | ||||
|             SweepTest.Test(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be( | ||||
|                 new SweepResult<int>(true, new Vector2(0, 15), 3) | ||||
|             ); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| <Project Sdk="Microsoft.NET.Sdk"> | ||||
|   <PropertyGroup> | ||||
|     <TargetFramework>netcoreapp3.0</TargetFramework> | ||||
|     <TargetFramework>netcoreapp3.1</TargetFramework> | ||||
|     <IsPackable>false</IsPackable> | ||||
|   </PropertyGroup> | ||||
|   <ItemGroup> | ||||
|  |  | |||
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		Reference in New Issue