forked from MoonsideGames/MoonTools.Bonk
Compare commits
20 Commits
Author | SHA1 | Date |
---|---|---|
cosmonaut | c7fa0932d6 | |
cosmonaut | e57bae4c44 | |
cosmonaut | 094cf4b3d2 | |
Evan Hemsley | e6bab0de5e | |
Evan Hemsley | b152755481 | |
Evan Hemsley | 401f827b69 | |
Evan Hemsley | bcc0d0abc2 | |
Evan Hemsley | 137f0a90b5 | |
Evan Hemsley | 29ce203452 | |
Evan Hemsley | fa42ae77be | |
Evan Hemsley | a46dd831d3 | |
Evan Hemsley | 777af13171 | |
Evan Hemsley | d0b72d1749 | |
Evan Hemsley | 108e0573c2 | |
Evan Hemsley | 1fb768e7b5 | |
Evan Hemsley | 20df172027 | |
Evan Hemsley | 7875342da8 | |
Evan Hemsley | 17084154a2 | |
Evan Hemsley | 38f5180a45 | |
Evan Hemsley | 354912d674 |
|
@ -1,46 +0,0 @@
|
||||||
version: 2.1
|
|
||||||
|
|
||||||
defaults: &defaults
|
|
||||||
working_directory: ~/repo
|
|
||||||
docker:
|
|
||||||
- image: mcr.microsoft.com/dotnet/core/sdk:3.0
|
|
||||||
environment:
|
|
||||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
|
||||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
test:
|
|
||||||
<<: *defaults
|
|
||||||
steps:
|
|
||||||
- checkout
|
|
||||||
- run: dotnet restore
|
|
||||||
- run: dotnet build -c Release
|
|
||||||
- run: dotnet test -c Release
|
|
||||||
- persist_to_workspace:
|
|
||||||
root: .
|
|
||||||
paths: ./Bonk/bin
|
|
||||||
|
|
||||||
deploy:
|
|
||||||
<<: *defaults
|
|
||||||
steps:
|
|
||||||
- checkout
|
|
||||||
- attach_workspace:
|
|
||||||
at: .
|
|
||||||
- run: dotnet nuget push ./Bonk/bin/Release/MoonTools.Core.Bonk.*.nupkg -k $API_KEY -s https://api.nuget.org/v3/index.json
|
|
||||||
|
|
||||||
workflows:
|
|
||||||
version: 2
|
|
||||||
test_and_deploy:
|
|
||||||
jobs:
|
|
||||||
- test:
|
|
||||||
filters:
|
|
||||||
tags:
|
|
||||||
only: /.*/
|
|
||||||
- deploy:
|
|
||||||
requires:
|
|
||||||
- test
|
|
||||||
filters:
|
|
||||||
branches:
|
|
||||||
ignore: /.*/
|
|
||||||
tags:
|
|
||||||
only: /^\d+\.\d+\.\d+(-preview\d*)?$/
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
kind: pipeline
|
||||||
|
type: docker
|
||||||
|
name: default
|
||||||
|
|
||||||
|
workspace:
|
||||||
|
path: /build
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: test
|
||||||
|
image: mcr.microsoft.com/dotnet/core/sdk:3.1
|
||||||
|
commands:
|
||||||
|
- dotnet build -c Release
|
||||||
|
- dotnet test -c Release
|
||||||
|
|
||||||
|
- name: deploy
|
||||||
|
image: mcr.microsoft.com/dotnet/core/sdk:3.1
|
||||||
|
environment:
|
||||||
|
API_KEY:
|
||||||
|
from_secret: API_KEY
|
||||||
|
commands:
|
||||||
|
- dotnet nuget push /build/Bonk/bin/Release/MoonTools.Bonk.*.nupkg -s https://api.nuget.org/v3/index.json -k $API_KEY
|
||||||
|
when:
|
||||||
|
ref:
|
||||||
|
- refs/tags/*.*.*
|
|
@ -1,9 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Axis-aligned bounding box.
|
/// Axis-aligned bounding box.
|
||||||
|
@ -26,11 +26,13 @@ namespace MoonTools.Core.Bonk
|
||||||
|
|
||||||
public float Right { get { return Max.X; } }
|
public float Right { get { return Max.X; } }
|
||||||
public float Left { get { return Min.X; } }
|
public float Left { get { return Min.X; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The top of the AABB. Assumes a downward-aligned Y axis, so this value will be smaller than Bottom.
|
/// The top of the AABB. Assumes a downward-aligned Y axis, so this value will be smaller than Bottom.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <value></value>
|
/// <value></value>
|
||||||
public float Top { get { return Min.Y; } }
|
public float Top { get { return Min.Y; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The bottom of the AABB. Assumes a downward-aligned Y axis, so this value will be larger than Top.
|
/// The bottom of the AABB. Assumes a downward-aligned Y axis, so this value will be larger than Top.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1,28 +1,29 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Version>6.0.0</Version>
|
<Version>8.0.1</Version>
|
||||||
<TargetFramework>netstandard2.0</TargetFramework>
|
<TargetFramework>netstandard2.0</TargetFramework>
|
||||||
<Description>.NET Core High Performance Collision Detection</Description>
|
<Description>.NET Standard High Performance Collision Detection</Description>
|
||||||
<PackageId>MoonTools.Core.Bonk</PackageId>
|
<PackageId>MoonTools.Bonk</PackageId>
|
||||||
<RootNamespace>MoonTools.Core.Bonk</RootNamespace>
|
<RootNamespace>MoonTools.Bonk</RootNamespace>
|
||||||
<Company>Moonside Games</Company>
|
<Company>Moonside Games</Company>
|
||||||
<Authors>Evan Hemsley</Authors>
|
<Authors>Evan Hemsley</Authors>
|
||||||
<Copyright>Evan Hemsley 2019</Copyright>
|
<Copyright>Evan Hemsley 2019</Copyright>
|
||||||
<Product>MoonTools.Core.Bonk</Product>
|
<Product>MoonTools.Bonk</Product>
|
||||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||||
<AssemblyName>MoonTools.Core.Bonk</AssemblyName>
|
<AssemblyName>MoonTools.Bonk</AssemblyName>
|
||||||
<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
|
<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
|
||||||
<PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl>
|
<PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Bonk</PackageProjectUrl>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
<Platforms>x64</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
|
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
|
||||||
<PrivateAssets>all</PrivateAssets>
|
<PrivateAssets>all</PrivateAssets>
|
||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="MoonTools.Core.Structs" Version="3.0.0" />
|
<PackageReference Include="System.Collections.Immutable" Version="1.7.1" />
|
||||||
<PackageReference Include="System.Collections.Immutable" Version="1.7.0" />
|
|
||||||
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
|
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
|
||||||
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
|
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
|
||||||
|
<PackageReference Include="MoonTools.Structs" Version="3.0.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used to quickly check if two shapes are potentially overlapping.
|
/// Used to quickly check if two shapes are potentially overlapping.
|
||||||
|
@ -16,6 +16,12 @@ namespace MoonTools.Core.Bonk
|
||||||
private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
|
private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
|
||||||
private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>();
|
private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>();
|
||||||
|
|
||||||
|
public int MinX { get; private set; } = 0;
|
||||||
|
public int MaxX { get; private set; } = 0;
|
||||||
|
public int MinY { get; private set; } = 0;
|
||||||
|
public int MaxY { get; private set; } = 0;
|
||||||
|
|
||||||
|
|
||||||
public SpatialHash(int cellSize)
|
public SpatialHash(int cellSize)
|
||||||
{
|
{
|
||||||
this.cellSize = cellSize;
|
this.cellSize = cellSize;
|
||||||
|
@ -52,6 +58,11 @@ namespace MoonTools.Core.Bonk
|
||||||
IDLookup[id] = (shape, transform2D);
|
IDLookup[id] = (shape, transform2D);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
MinX = Math.Min(MinX, minHash.Item1);
|
||||||
|
MinY = Math.Min(MinY, minHash.Item2);
|
||||||
|
MaxX = Math.Max(MaxX, maxHash.Item1);
|
||||||
|
MaxY = Math.Max(MaxY, maxHash.Item2);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -60,12 +71,17 @@ namespace MoonTools.Core.Bonk
|
||||||
public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D)
|
public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D)
|
||||||
{
|
{
|
||||||
var box = shape.TransformedAABB(transform2D);
|
var box = shape.TransformedAABB(transform2D);
|
||||||
var minHash = Hash(box.Min);
|
var (minX, minY) = Hash(box.Min);
|
||||||
var maxHash = Hash(box.Max);
|
var (maxX, maxY) = Hash(box.Max);
|
||||||
|
|
||||||
for (var i = minHash.Item1; i <= maxHash.Item1; i++)
|
if (minX < MinX) { minX = MinX; }
|
||||||
|
if (maxX > MaxX) { maxX = MaxX; }
|
||||||
|
if (minY < MinY) { minY = MinY; }
|
||||||
|
if (maxY > MaxY) { maxY = MaxY; }
|
||||||
|
|
||||||
|
for (var i = minX; i <= maxX; i++)
|
||||||
{
|
{
|
||||||
for (var j = minHash.Item2; j <= maxHash.Item2; j++)
|
for (var j = minY; j <= maxY; j++)
|
||||||
{
|
{
|
||||||
var key = MakeLong(i, j);
|
var key = MakeLong(i, j);
|
||||||
if (hashDictionary.ContainsKey(key))
|
if (hashDictionary.ContainsKey(key))
|
||||||
|
@ -73,7 +89,43 @@ namespace MoonTools.Core.Bonk
|
||||||
foreach (var t in hashDictionary[key])
|
foreach (var t in hashDictionary[key])
|
||||||
{
|
{
|
||||||
var (otherShape, otherTransform) = IDLookup[t];
|
var (otherShape, otherTransform) = IDLookup[t];
|
||||||
if (!id.Equals(t) && AABB.TestOverlap(shape.TransformedAABB(transform2D), otherShape.TransformedAABB(otherTransform)))
|
if (!id.Equals(t) && AABB.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
|
||||||
|
{
|
||||||
|
yield return (t, otherShape, otherTransform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves objects based on a pre-transformed AABB.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="aabb">A transformed AABB.</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB aabb)
|
||||||
|
{
|
||||||
|
var (minX, minY) = Hash(aabb.Min);
|
||||||
|
var (maxX, maxY) = Hash(aabb.Max);
|
||||||
|
|
||||||
|
if (minX < MinX) { minX = MinX; }
|
||||||
|
if (maxX > MaxX) { maxX = MaxX; }
|
||||||
|
if (minY < MinY) { minY = MinY; }
|
||||||
|
if (maxY > MaxY) { maxY = MaxY; }
|
||||||
|
|
||||||
|
for (var i = minX; i <= maxX; i++)
|
||||||
|
{
|
||||||
|
for (var j = minY; j <= maxY; j++)
|
||||||
|
{
|
||||||
|
var key = MakeLong(i, j);
|
||||||
|
if (hashDictionary.ContainsKey(key))
|
||||||
|
{
|
||||||
|
foreach (var t in hashDictionary[key])
|
||||||
|
{
|
||||||
|
var (otherShape, otherTransform) = IDLookup[t];
|
||||||
|
if (AABB.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
|
||||||
{
|
{
|
||||||
yield return (t, otherShape, otherTransform);
|
yield return (t, otherShape, otherTransform);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
using System;
|
using MoonTools.Structs;
|
||||||
using MoonTools.Core.Structs;
|
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
public interface IHasAABB2D
|
public interface IHasAABB2D
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
public interface IShape2D : IHasAABB2D, IEquatable<IShape2D>
|
public interface IShape2D : IHasAABB2D, IEquatable<IShape2D>
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A Minkowski difference between two shapes.
|
/// A Minkowski difference between two shapes.
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Immutable;
|
using System.Collections.Immutable;
|
||||||
using MoonTools.Core.Structs;
|
using System.Numerics;
|
||||||
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
public struct MultiShape : IHasAABB2D
|
public struct MultiShape : IHasAABB2D
|
||||||
{
|
{
|
||||||
|
@ -22,14 +23,30 @@ namespace MoonTools.Core.Bonk
|
||||||
return AABB.Transformed(AABB, transform);
|
return AABB.Transformed(AABB, transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<(IShape2D, Transform2D)> TransformedShapeTransforms(Transform2D transform)
|
/// <summary>
|
||||||
|
/// Moves the shapes by pivoting with an offset transform.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="offsetTransform"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public IEnumerable<(IShape2D, Transform2D)> TransformShapesUsingOffset(Transform2D offsetTransform)
|
||||||
{
|
{
|
||||||
foreach (var (shape, shapeTransform) in ShapeTransformPairs)
|
foreach (var (shape, shapeTransform) in ShapeTransformPairs)
|
||||||
{
|
{
|
||||||
yield return (shape, transform.Compose(shapeTransform));
|
var newTransform = new Transform2D(Vector2.Transform(shapeTransform.Position, offsetTransform.TransformMatrix), offsetTransform.Rotation, offsetTransform.Scale);
|
||||||
|
yield return (shape, newTransform);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsSingleShape<T>() where T : struct, IShape2D
|
||||||
|
{
|
||||||
|
return ShapeTransformPairs.Length == 1 && ShapeTransformPairs[0].Item1 is T;
|
||||||
|
}
|
||||||
|
|
||||||
|
public (T, Transform2D) ShapeTransformPair<T>() where T : struct, IShape2D
|
||||||
|
{
|
||||||
|
return ((T, Transform2D))ShapeTransformPairs[0];
|
||||||
|
}
|
||||||
|
|
||||||
private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
|
private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
|
||||||
{
|
{
|
||||||
var minX = float.MaxValue;
|
var minX = float.MaxValue;
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
internal struct Edge
|
internal struct Edge
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
public static class NarrowPhase
|
public static class NarrowPhase
|
||||||
{
|
{
|
||||||
|
@ -70,9 +70,9 @@ namespace MoonTools.Core.Bonk
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
|
public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
|
||||||
{
|
{
|
||||||
foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
|
foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
|
||||||
{
|
{
|
||||||
if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
|
if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; }
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -88,9 +88,9 @@ namespace MoonTools.Core.Bonk
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)
|
public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)
|
||||||
{
|
{
|
||||||
foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
|
foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
|
||||||
{
|
{
|
||||||
if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
|
if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; }
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -106,11 +106,11 @@ namespace MoonTools.Core.Bonk
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)
|
public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)
|
||||||
{
|
{
|
||||||
foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs)
|
foreach (var (shapeA, shapeTransformA) in multiShapeA.TransformShapesUsingOffset(transformA))
|
||||||
{
|
{
|
||||||
foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs)
|
foreach (var (shapeB, shapeTransformB) in multiShapeB.TransformShapesUsingOffset(transformB))
|
||||||
{
|
{
|
||||||
if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; }
|
if (TestCollision(shapeA, shapeTransformA, shapeB, shapeTransformB)) { return true; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
internal unsafe struct SimplexVertexBuffer
|
internal unsafe struct SimplexVertexBuffer
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A Circle is a shape defined by a radius.
|
/// A Circle is a shape defined by a radius.
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A line is a shape defined by exactly two points in space.
|
/// A line is a shape defined by exactly two points in space.
|
||||||
|
|
|
@ -1,9 +1,12 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A Point is "that which has not part". All points by themselves are identical.
|
||||||
|
/// </summary>
|
||||||
public struct Point : IShape2D, IEquatable<Point>
|
public struct Point : IShape2D, IEquatable<Point>
|
||||||
{
|
{
|
||||||
public AABB AABB { get; }
|
public AABB AABB { get; }
|
||||||
|
|
|
@ -2,9 +2,9 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Immutable;
|
using System.Collections.Immutable;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A Shape defined by an arbitrary collection of vertices.
|
/// A Shape defined by an arbitrary collection of vertices.
|
||||||
|
@ -59,7 +59,7 @@ namespace MoonTools.Core.Bonk
|
||||||
|
|
||||||
public bool Equals(IShape2D other)
|
public bool Equals(IShape2D other)
|
||||||
{
|
{
|
||||||
return (other is Polygon otherPolygon && Equals(otherPolygon));
|
return other is Polygon otherPolygon && Equals(otherPolygon);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Equals(Polygon other)
|
public bool Equals(Polygon other)
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A rectangle is a shape defined by a width and height. The origin is the center of the rectangle.
|
/// A rectangle is a shape defined by a width and height. The origin is the center of the rectangle.
|
||||||
|
@ -23,15 +23,15 @@ namespace MoonTools.Core.Bonk
|
||||||
public Vector2 Min { get; }
|
public Vector2 Min { get; }
|
||||||
public Vector2 Max { get; }
|
public Vector2 Max { get; }
|
||||||
|
|
||||||
public Rectangle(int width, int height)
|
public Rectangle(int left, int top, int width, int height)
|
||||||
{
|
{
|
||||||
Width = width;
|
Width = width;
|
||||||
Height = height;
|
Height = height;
|
||||||
AABB = new AABB(-width / 2f, -height / 2f, width / 2f, height / 2f);
|
Left = left;
|
||||||
Right = AABB.Right;
|
Right = left + width;
|
||||||
Left = AABB.Left;
|
Top = top;
|
||||||
Top = AABB.Top;
|
Bottom = top + height;
|
||||||
Bottom = AABB.Bottom;
|
AABB = new AABB(left, top, Right, Bottom);
|
||||||
BottomLeft = new Vector2(Left, Bottom);
|
BottomLeft = new Vector2(Left, Bottom);
|
||||||
TopRight = new Vector2(Top, Right);
|
TopRight = new Vector2(Top, Right);
|
||||||
Min = AABB.Min;
|
Min = AABB.Min;
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A simplex is a shape with up to n - 2 vertices in the nth dimension.
|
/// A simplex is a shape with up to n - 2 vertices in the nth dimension.
|
||||||
|
|
|
@ -1,26 +1,21 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
public struct SweepResult<T, U> where T : IEquatable<T> where U : struct, IShape2D
|
public struct SweepResult<T> where T : IEquatable<T>
|
||||||
{
|
{
|
||||||
public static SweepResult<T, U> False = new SweepResult<T, U>();
|
public readonly static SweepResult<T> False = new SweepResult<T>();
|
||||||
|
|
||||||
public bool Hit { get; }
|
public bool Hit { get; }
|
||||||
public Vector2 Motion { get; }
|
public Vector2 Motion { get; }
|
||||||
public T ID { get; }
|
public T ID { get; }
|
||||||
public U Shape { get; }
|
|
||||||
public Transform2D Transform { get; }
|
|
||||||
|
|
||||||
public SweepResult(bool hit, Vector2 motion, T id, U shape, Transform2D transform)
|
public SweepResult(bool hit, Vector2 motion, T id)
|
||||||
{
|
{
|
||||||
Hit = hit;
|
Hit = hit;
|
||||||
Motion = motion;
|
Motion = motion;
|
||||||
ID = id;
|
ID = id;
|
||||||
Shape = shape;
|
|
||||||
Transform = transform;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,13 +1,13 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Bonk
|
||||||
{
|
{
|
||||||
public static class SweepTest
|
public static class SweepTest
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs a sweep test on rectangles.
|
/// Performs a sweep test on and against rectangles. Returns the position 1 pixel before overlap occurs.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T"></typeparam>
|
/// <typeparam name="T"></typeparam>
|
||||||
/// <param name="spatialHash">A spatial hash.</param>
|
/// <param name="spatialHash">A spatial hash.</param>
|
||||||
|
@ -15,7 +15,7 @@ namespace MoonTools.Core.Bonk
|
||||||
/// <param name="transform">A transform by which to transform the IHasAABB2D.</param>
|
/// <param name="transform">A transform by which to transform the IHasAABB2D.</param>
|
||||||
/// <param name="ray">Given in world-space.</param>
|
/// <param name="ray">Given in world-space.</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static SweepResult<T, Rectangle> Rectangle<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
|
public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
|
||||||
{
|
{
|
||||||
var transformedAABB = rectangle.TransformedAABB(transform);
|
var transformedAABB = rectangle.TransformedAABB(transform);
|
||||||
var sweepBox = SweepBox(transformedAABB, ray);
|
var sweepBox = SweepBox(transformedAABB, ray);
|
||||||
|
@ -27,74 +27,100 @@ namespace MoonTools.Core.Bonk
|
||||||
|
|
||||||
foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox))
|
foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox))
|
||||||
{
|
{
|
||||||
if (shape is Rectangle otherRectangle)
|
Rectangle otherRectangle;
|
||||||
|
Transform2D otherTransform;
|
||||||
|
AABB otherTransformedAABB;
|
||||||
|
if (shape is Rectangle)
|
||||||
{
|
{
|
||||||
var otherTransformedAABB = otherRectangle.TransformedAABB(shapeTransform);
|
otherRectangle = (Rectangle)shape;
|
||||||
float xInvEntry, yInvEntry;
|
otherTransformedAABB = shape.TransformedAABB(shapeTransform);
|
||||||
|
otherTransform = shapeTransform;
|
||||||
|
}
|
||||||
|
else if (shape is MultiShape multiShape && multiShape.IsSingleShape<Rectangle>())
|
||||||
|
{
|
||||||
|
Transform2D rectangleOffset;
|
||||||
|
(otherRectangle, rectangleOffset) = multiShape.ShapeTransformPair<Rectangle>();
|
||||||
|
otherTransform = shapeTransform.Compose(rectangleOffset);
|
||||||
|
otherTransformedAABB = shape.TransformedAABB(otherTransform);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (ray.X > 0)
|
float xInvEntry, yInvEntry;
|
||||||
{
|
|
||||||
xInvEntry = shapeTransform.Position.X - (transform.Position.X + transformedAABB.Width);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
xInvEntry = (shapeTransform.Position.X + otherTransformedAABB.Width) - transform.Position.X;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ray.Y > 0)
|
if (ray.X > 0)
|
||||||
{
|
{
|
||||||
yInvEntry = shapeTransform.Position.Y - (transform.Position.Y + transformedAABB.Height);
|
xInvEntry = otherTransformedAABB.Left - (transformedAABB.Right);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
yInvEntry = (shapeTransform.Position.Y + otherTransformedAABB.Height) - shapeTransform.Position.Y;
|
xInvEntry = (otherTransformedAABB.Right) - transformedAABB.Left;
|
||||||
}
|
}
|
||||||
|
|
||||||
float xEntry, yEntry;
|
if (ray.Y > 0)
|
||||||
|
{
|
||||||
|
yInvEntry = otherTransformedAABB.Top - (transformedAABB.Bottom);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
yInvEntry = (otherTransformedAABB.Bottom) - transformedAABB.Top;
|
||||||
|
}
|
||||||
|
|
||||||
if (ray.X == 0)
|
float xEntry, yEntry;
|
||||||
{
|
|
||||||
xEntry = float.MinValue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
xEntry = xInvEntry / ray.X;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ray.Y == 0)
|
if (ray.X == 0)
|
||||||
{
|
{
|
||||||
yEntry = float.MinValue;
|
xEntry = float.MinValue;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
yEntry = yInvEntry / ray.Y;
|
xEntry = xInvEntry / ray.X;
|
||||||
}
|
}
|
||||||
|
|
||||||
var entryTime = Math.Max(xEntry, yEntry);
|
if (ray.Y == 0)
|
||||||
|
{
|
||||||
|
yEntry = float.MinValue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
yEntry = yInvEntry / ray.Y;
|
||||||
|
}
|
||||||
|
|
||||||
if (entryTime > 0 && entryTime < 1)
|
var entryTime = Math.Max(xEntry, yEntry);
|
||||||
|
|
||||||
|
if (entryTime >= 0 && entryTime <= 1)
|
||||||
|
{
|
||||||
|
if (entryTime < shortestDistance)
|
||||||
{
|
{
|
||||||
if (entryTime < shortestDistance)
|
shortestDistance = entryTime;
|
||||||
{
|
nearestID = id;
|
||||||
shortestDistance = entryTime;
|
nearestRectangle = otherRectangle;
|
||||||
nearestID = id;
|
nearestTransform = shapeTransform;
|
||||||
nearestRectangle = rectangle;
|
|
||||||
nearestTransform = shapeTransform;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nearestRectangle.HasValue)
|
if (nearestRectangle.HasValue)
|
||||||
{
|
{
|
||||||
return new SweepResult<T, Rectangle>(true, ray * shortestDistance, nearestID, nearestRectangle.Value, nearestTransform.Value);
|
var overlapPosition = ray * shortestDistance;
|
||||||
|
var correctionX = -Math.Sign(ray.X);
|
||||||
|
var correctionY = -Math.Sign(ray.Y);
|
||||||
|
return new SweepResult<T>(true, new Position2D((int)overlapPosition.X + correctionX, (int)overlapPosition.Y + correctionY), nearestID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return SweepResult<T, Rectangle>.False;
|
return SweepResult<T>.False;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T>
|
||||||
|
{
|
||||||
|
return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray);
|
||||||
|
}
|
||||||
|
|
||||||
private static AABB SweepBox(AABB aabb, Vector2 ray)
|
private static AABB SweepBox(AABB aabb, Vector2 ray)
|
||||||
{
|
{
|
||||||
return new AABB(
|
return new AABB(
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk.Extensions
|
namespace MoonTools.Bonk.Extensions
|
||||||
{
|
{
|
||||||
internal static class Vector2Extensions
|
internal static class Vector2Extensions
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
# MoonTools.Core.Bonk
|
# MoonTools.Bonk
|
||||||
|
|
||||||
[![NuGet Badge](https://buildstats.info/nuget/MoonTools.Core.Bonk)](https://www.nuget.org/packages/MoonTools.Core.Bonk/)
|
[![NuGet Badge](https://buildstats.info/nuget/MoonTools.Bonk)](https://www.nuget.org/packages/MoonTools.Bonk/)
|
||||||
[![CircleCI](https://circleci.com/gh/MoonsideGames/MoonTools.Core.Bonk.svg?style=svg)](https://circleci.com/gh/MoonsideGames/MoonTools.Core.Bonk)
|
[![Build Status](https://gitea.drone.moonside.games/api/badges/MoonsideGames/MoonTools.Bonk/status.svg)](https://gitea.drone.moonside.games/MoonsideGames/MoonTools.Bonk)
|
||||||
|
|
||||||
Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine.
|
Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine.
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using FluentAssertions;
|
using FluentAssertions;
|
||||||
using MoonTools.Core.Bonk;
|
using MoonTools.Bonk;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
namespace Tests
|
namespace Tests
|
||||||
|
|
|
@ -3,8 +3,8 @@ using FluentAssertions;
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
using MoonTools.Core.Bonk;
|
using MoonTools.Bonk;
|
||||||
|
|
||||||
namespace Tests
|
namespace Tests
|
||||||
{
|
{
|
||||||
|
@ -13,9 +13,9 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleOverlap()
|
public void RectangleOverlap()
|
||||||
{
|
{
|
||||||
var squareA = new Rectangle(2, 2);
|
var squareA = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformA = Transform2D.DefaultTransform;
|
var transformA = Transform2D.DefaultTransform;
|
||||||
var squareB = new Rectangle(2, 2);
|
var squareB = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
||||||
|
|
||||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
|
var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
|
||||||
|
@ -27,7 +27,7 @@ namespace Tests
|
||||||
intersection.X.Should().Be(1f);
|
intersection.X.Should().Be(1f);
|
||||||
intersection.Y.Should().Be(0);
|
intersection.Y.Should().Be(0);
|
||||||
|
|
||||||
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past
|
||||||
|
|
||||||
NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
@ -52,7 +52,7 @@ namespace Tests
|
||||||
intersection.X.Should().BeApproximately(ix, 0.01f);
|
intersection.X.Should().BeApproximately(ix, 0.01f);
|
||||||
intersection.Y.Should().BeApproximately(iy, 0.01f);
|
intersection.Y.Should().BeApproximately(iy, 0.01f);
|
||||||
|
|
||||||
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past
|
||||||
|
|
||||||
NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
@ -62,7 +62,7 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
|
var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
|
||||||
var transformA = Transform2D.DefaultTransform;
|
var transformA = Transform2D.DefaultTransform;
|
||||||
var square = new Rectangle(2, 2);
|
var square = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
|
var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
|
||||||
|
@ -71,7 +71,10 @@ namespace Tests
|
||||||
|
|
||||||
var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex);
|
var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex);
|
||||||
|
|
||||||
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
intersection.X.Should().Be(1);
|
||||||
|
intersection.Y.Should().Be(-1);
|
||||||
|
|
||||||
|
var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past
|
||||||
|
|
||||||
NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using FluentAssertions;
|
using FluentAssertions;
|
||||||
|
|
||||||
using MoonTools.Core.Bonk;
|
using MoonTools.Bonk;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using System.Collections.Immutable;
|
using System.Collections.Immutable;
|
||||||
|
|
||||||
|
@ -140,8 +140,8 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleEqual()
|
public void RectangleEqual()
|
||||||
{
|
{
|
||||||
var a = new Rectangle(3, 3);
|
var a = new Rectangle(-1, -1, 3, 3);
|
||||||
var b = new Rectangle(3, 3);
|
var b = new Rectangle(-1, -1, 3, 3);
|
||||||
|
|
||||||
a.Equals(b).Should().BeTrue();
|
a.Equals(b).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
@ -149,8 +149,8 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleEqualOperator()
|
public void RectangleEqualOperator()
|
||||||
{
|
{
|
||||||
var a = new Rectangle(3, 3);
|
var a = new Rectangle(-1, -1, 3, 3);
|
||||||
var b = new Rectangle(3, 3);
|
var b = new Rectangle(-1, -1, 3, 3);
|
||||||
|
|
||||||
(a == b).Should().BeTrue();
|
(a == b).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
@ -158,8 +158,8 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleNotEqual()
|
public void RectangleNotEqual()
|
||||||
{
|
{
|
||||||
var a = new Rectangle(3, 3);
|
var a = new Rectangle(-1, -1, 3, 3);
|
||||||
var b = new Rectangle(6, 6);
|
var b = new Rectangle(-3, -3, 6, 6);
|
||||||
|
|
||||||
a.Equals(b).Should().BeFalse();
|
a.Equals(b).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
@ -167,8 +167,8 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectangleNotEqualOperator()
|
public void RectangleNotEqualOperator()
|
||||||
{
|
{
|
||||||
var a = new Rectangle(3, 3);
|
var a = new Rectangle(-1, -1, 3, 3);
|
||||||
var b = new Rectangle(6, 6);
|
var b = new Rectangle(-3, -3, 6, 6);
|
||||||
|
|
||||||
(a != b).Should().BeTrue();
|
(a != b).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using MoonTools.Core.Bonk;
|
using MoonTools.Bonk;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using FluentAssertions;
|
using FluentAssertions;
|
||||||
using System.Collections.Immutable;
|
using System.Collections.Immutable;
|
||||||
|
@ -55,7 +55,7 @@ namespace Tests
|
||||||
public void PointRectangleOverlapping()
|
public void PointRectangleOverlapping()
|
||||||
{
|
{
|
||||||
var point = new Point();
|
var point = new Point();
|
||||||
var rectangle = new Rectangle(4, 4);
|
var rectangle = new Rectangle(-2, -2, 4, 4);
|
||||||
|
|
||||||
NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
|
NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
@ -65,7 +65,7 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var point = new Point();
|
var point = new Point();
|
||||||
var pointTransform = new Transform2D(new Position2D(5, 5));
|
var pointTransform = new Transform2D(new Position2D(5, 5));
|
||||||
var rectangle = new Rectangle(4, 4);
|
var rectangle = new Rectangle(-2, -2, 4, 4);
|
||||||
|
|
||||||
NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
|
NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
@ -354,10 +354,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesNotOverlapping()
|
public void RectanglesNotOverlapping()
|
||||||
{
|
{
|
||||||
var rectangleA = new Rectangle(12, 12);
|
var rectangleA = new Rectangle(-6, -6, 12, 12);
|
||||||
var transformA = new Transform2D(new Position2D(39, 249));
|
var transformA = new Transform2D(new Position2D(39, 249));
|
||||||
|
|
||||||
var rectangleB = new Rectangle(16, 16);
|
var rectangleB = new Rectangle(-8, -8, 16, 16);
|
||||||
var transformB = new Transform2D(new Position2D(16, 240));
|
var transformB = new Transform2D(new Position2D(16, 240));
|
||||||
|
|
||||||
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
|
||||||
|
@ -366,10 +366,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RotatedRectanglesOverlapping()
|
public void RotatedRectanglesOverlapping()
|
||||||
{
|
{
|
||||||
var rectangleA = new Rectangle(3, 6);
|
var rectangleA = new Rectangle(-1, -3, 3, 6);
|
||||||
var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2);
|
var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2);
|
||||||
|
|
||||||
var rectangleB = new Rectangle(2, 2);
|
var rectangleB = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(0, 0));
|
var transformB = new Transform2D(new Vector2(0, 0));
|
||||||
|
|
||||||
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
@ -378,10 +378,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesTouchingGJK2D()
|
public void RectanglesTouchingGJK2D()
|
||||||
{
|
{
|
||||||
var rectangleA = new Rectangle(2, 2);
|
var rectangleA = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformA = new Transform2D(new Position2D(-1, 0));
|
var transformA = new Transform2D(new Position2D(-1, 0));
|
||||||
|
|
||||||
var rectangleB = new Rectangle(2, 2);
|
var rectangleB = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
@ -390,10 +390,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesOverlappingGJK2D()
|
public void RectanglesOverlappingGJK2D()
|
||||||
{
|
{
|
||||||
var rectangleA = new Rectangle(2, 2);
|
var rectangleA = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformA = new Transform2D(new Position2D(0, 0));
|
var transformA = new Transform2D(new Position2D(0, 0));
|
||||||
|
|
||||||
var rectangleB = new Rectangle(2, 2);
|
var rectangleB = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
@ -402,10 +402,10 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesTouchingOverlap()
|
public void RectanglesTouchingOverlap()
|
||||||
{
|
{
|
||||||
var rectangleA = new Rectangle(2, 2);
|
var rectangleA = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformA = new Transform2D(new Position2D(-1, 0));
|
var transformA = new Transform2D(new Position2D(-1, 0));
|
||||||
|
|
||||||
var rectangleB = new Rectangle(2, 2);
|
var rectangleB = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
@ -414,11 +414,11 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesOverlappingOverlap()
|
public void RectanglesOverlappingOverlap()
|
||||||
{
|
{
|
||||||
var rectangleA = new Rectangle(2, 2);
|
var rectangleA = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformA = new Transform2D(new Position2D(0, 0));
|
var transformA = new Transform2D(new Position2D(0, 0));
|
||||||
|
|
||||||
var rectangleB = new Rectangle(2, 2);
|
var rectangleB = new Rectangle(-1, -1, 2, 2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0), 0, new Vector2(-1, 1));
|
||||||
|
|
||||||
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
@ -428,18 +428,18 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var multiRectangleA = new MultiShape(
|
var multiRectangleA = new MultiShape(
|
||||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2)))
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
var transformA = new Transform2D(new Position2D(5, 0));
|
var transformA = new Transform2D(new Position2D(5, 0));
|
||||||
|
|
||||||
var multiRectangleB = new MultiShape(
|
var multiRectangleB = new MultiShape(
|
||||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1)))
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
var transformB = new Transform2D(new Position2D(0, 3));
|
var transformB = new Transform2D(new Position2D(0, 3));
|
||||||
|
@ -452,18 +452,18 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var multiRectangleA = new MultiShape(
|
var multiRectangleA = new MultiShape(
|
||||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2)))
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
var transformA = new Transform2D(new Position2D(5, 0));
|
var transformA = new Transform2D(new Position2D(5, 0));
|
||||||
|
|
||||||
var multiRectangleB = new MultiShape(
|
var multiRectangleB = new MultiShape(
|
||||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1)))
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
var transformB = new Transform2D(new Position2D(0, -3));
|
var transformB = new Transform2D(new Position2D(0, -3));
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using FluentAssertions;
|
using FluentAssertions;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
using MoonTools.Core.Bonk;
|
using MoonTools.Bonk;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using System.Collections.Immutable;
|
using System.Collections.Immutable;
|
||||||
|
|
||||||
|
@ -14,16 +14,16 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var spatialHash = new SpatialHash<int>(16);
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
|
|
||||||
var rectA = new Rectangle(4, 4);
|
var rectA = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
var rectB = new Rectangle(4, 4);
|
var rectB = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
||||||
|
|
||||||
var rectC = new Rectangle(4, 4);
|
var rectC = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectCTransform = new Transform2D(new Vector2(24, -4));
|
var rectCTransform = new Transform2D(new Vector2(24, -4));
|
||||||
|
|
||||||
var rectD = new Rectangle(4, 4);
|
var rectD = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectDTransform = new Transform2D(new Vector2(24, 24));
|
var rectDTransform = new Transform2D(new Vector2(24, 24));
|
||||||
|
|
||||||
var circleA = new Circle(2);
|
var circleA = new Circle(2);
|
||||||
|
@ -40,9 +40,9 @@ namespace Tests
|
||||||
|
|
||||||
var multiRectangle = new MultiShape(
|
var multiRectangle = new MultiShape(
|
||||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))),
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))),
|
||||||
(new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0)))
|
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, 0)))
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
var multiRectangleTransform = new Transform2D(new Position2D(8, 8));
|
var multiRectangleTransform = new Transform2D(new Position2D(8, 8));
|
||||||
|
@ -78,13 +78,13 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var spatialHash = new SpatialHash<int>(16);
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
|
|
||||||
var rectA = new Rectangle(4, 4);
|
var rectA = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
var rectB = new Rectangle(4, 4);
|
var rectB = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectBTransform = new Transform2D(new Vector2(-8, -8));
|
var rectBTransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
var rectC = new Rectangle(2, 2);
|
var rectC = new Rectangle(-2, -2, 2, 2);
|
||||||
var rectCTransform = new Transform2D(new Vector2(-8, -8));
|
var rectCTransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
spatialHash.Insert(0, rectA, rectATransform);
|
spatialHash.Insert(0, rectA, rectATransform);
|
||||||
|
@ -99,10 +99,10 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var spatialHash = new SpatialHash<int>(16);
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
|
|
||||||
var rectA = new Rectangle(4, 4);
|
var rectA = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
var rectB = new Rectangle(4, 4);
|
var rectB = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
||||||
|
|
||||||
spatialHash.Insert(0, rectA, rectATransform);
|
spatialHash.Insert(0, rectA, rectATransform);
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using FluentAssertions;
|
using FluentAssertions;
|
||||||
using MoonTools.Core.Bonk;
|
using MoonTools.Bonk;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Structs;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
|
||||||
namespace Tests
|
namespace Tests
|
||||||
|
@ -11,24 +11,32 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void SweepsThrough()
|
public void SweepsThrough()
|
||||||
{
|
{
|
||||||
var rectangle = new Rectangle(4, 4);
|
var rectangle = new Rectangle(-2, -2, 4, 4);
|
||||||
var transform = new Transform2D(new Position2D(-6, 0));
|
var transform = new Transform2D(new Position2D(-6, 0));
|
||||||
|
|
||||||
var otherRectangle = new Rectangle(4, 4);
|
var otherRectangle = new Rectangle(-2, -2, 4, 4);
|
||||||
var otherTransform = new Transform2D(new Position2D(6, 0));
|
var otherTransform = new Transform2D(new Position2D(6, 0));
|
||||||
|
|
||||||
var farthestRectangle = new Rectangle(4, 4);
|
var farthestRectangle = new Rectangle(-2, -2, 4, 4);
|
||||||
var farthestTransform = new Transform2D(new Position2D(12, 0));
|
var farthestTransform = new Transform2D(new Position2D(12, 0));
|
||||||
|
|
||||||
|
var downRectangle = new Rectangle(-6, -2, 12, 4);
|
||||||
|
var downTransform = new Transform2D(new Position2D(-6, 20));
|
||||||
|
|
||||||
var spatialHash = new SpatialHash<int>(16);
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
spatialHash.Insert(1, otherRectangle, otherTransform);
|
spatialHash.Insert(1, otherRectangle, otherTransform);
|
||||||
spatialHash.Insert(2, farthestRectangle, farthestTransform);
|
spatialHash.Insert(2, farthestRectangle, farthestTransform);
|
||||||
|
spatialHash.Insert(3, downRectangle, downTransform);
|
||||||
|
|
||||||
SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
|
SweepTest.Test(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
|
||||||
new SweepResult<int, Rectangle>(true, new Vector2(8, 0), 1, otherRectangle, otherTransform)
|
new SweepResult<int>(true, new Vector2(7, 0), 1)
|
||||||
);
|
);
|
||||||
|
|
||||||
SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
|
SweepTest.Test(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
|
||||||
|
|
||||||
|
SweepTest.Test(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be(
|
||||||
|
new SweepResult<int>(true, new Vector2(0, 15), 3)
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||||
<IsPackable>false</IsPackable>
|
<IsPackable>false</IsPackable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
Loading…
Reference in New Issue