forked from MoonsideGames/MoonTools.Bonk
				
			Compare commits
	
		
			20 Commits 
		
	
	
	| Author | SHA1 | Date | 
|---|---|---|
|  | c7fa0932d6 | |
|  | e57bae4c44 | |
|  | 094cf4b3d2 | |
|  | e6bab0de5e | |
|  | b152755481 | |
|  | 401f827b69 | |
|  | bcc0d0abc2 | |
|  | 137f0a90b5 | |
|  | 29ce203452 | |
|  | fa42ae77be | |
|  | a46dd831d3 | |
|  | 777af13171 | |
|  | d0b72d1749 | |
|  | 108e0573c2 | |
|  | 1fb768e7b5 | |
|  | 20df172027 | |
|  | 7875342da8 | |
|  | 17084154a2 | |
|  | 38f5180a45 | |
|  | 354912d674 | 
|  | @ -1,46 +0,0 @@ | ||||||
| version: 2.1 |  | ||||||
| 
 |  | ||||||
| defaults: &defaults |  | ||||||
|   working_directory: ~/repo |  | ||||||
|   docker: |  | ||||||
|     - image: mcr.microsoft.com/dotnet/core/sdk:3.0 |  | ||||||
|       environment: |  | ||||||
|         DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1 |  | ||||||
|         DOTNET_CLI_TELEMETRY_OPTOUT: 1 |  | ||||||
| 
 |  | ||||||
| jobs: |  | ||||||
|   test: |  | ||||||
|     <<: *defaults |  | ||||||
|     steps: |  | ||||||
|       - checkout |  | ||||||
|       - run: dotnet restore |  | ||||||
|       - run: dotnet build -c Release |  | ||||||
|       - run: dotnet test -c Release |  | ||||||
|       - persist_to_workspace: |  | ||||||
|           root: . |  | ||||||
|           paths: ./Bonk/bin |  | ||||||
| 
 |  | ||||||
|   deploy: |  | ||||||
|     <<: *defaults |  | ||||||
|     steps: |  | ||||||
|       - checkout |  | ||||||
|       - attach_workspace: |  | ||||||
|           at: . |  | ||||||
|       - run: dotnet nuget push ./Bonk/bin/Release/MoonTools.Core.Bonk.*.nupkg -k $API_KEY -s https://api.nuget.org/v3/index.json |  | ||||||
| 
 |  | ||||||
| workflows: |  | ||||||
|   version: 2 |  | ||||||
|   test_and_deploy: |  | ||||||
|     jobs: |  | ||||||
|       - test: |  | ||||||
|           filters: |  | ||||||
|             tags: |  | ||||||
|               only: /.*/ |  | ||||||
|       - deploy: |  | ||||||
|           requires: |  | ||||||
|             - test |  | ||||||
|           filters: |  | ||||||
|             branches: |  | ||||||
|               ignore: /.*/ |  | ||||||
|             tags: |  | ||||||
|               only: /^\d+\.\d+\.\d+(-preview\d*)?$/ |  | ||||||
|  | @ -0,0 +1,24 @@ | ||||||
|  | kind: pipeline | ||||||
|  | type: docker | ||||||
|  | name: default | ||||||
|  | 
 | ||||||
|  | workspace: | ||||||
|  |   path: /build | ||||||
|  | 
 | ||||||
|  | steps: | ||||||
|  | - name: test | ||||||
|  |   image: mcr.microsoft.com/dotnet/core/sdk:3.1 | ||||||
|  |   commands: | ||||||
|  |     - dotnet build -c Release | ||||||
|  |     - dotnet test -c Release | ||||||
|  | 
 | ||||||
|  | - name: deploy | ||||||
|  |   image: mcr.microsoft.com/dotnet/core/sdk:3.1 | ||||||
|  |   environment: | ||||||
|  |     API_KEY: | ||||||
|  |       from_secret: API_KEY | ||||||
|  |   commands: | ||||||
|  |     - dotnet nuget push /build/Bonk/bin/Release/MoonTools.Bonk.*.nupkg -s https://api.nuget.org/v3/index.json -k $API_KEY  | ||||||
|  |   when: | ||||||
|  |     ref: | ||||||
|  |     - refs/tags/*.*.* | ||||||
|  | @ -1,9 +1,9 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     /// <summary> |     /// <summary> | ||||||
|     /// Axis-aligned bounding box. |     /// Axis-aligned bounding box. | ||||||
|  | @ -26,11 +26,13 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public float Right { get { return Max.X; } } |         public float Right { get { return Max.X; } } | ||||||
|         public float Left { get { return Min.X; } } |         public float Left { get { return Min.X; } } | ||||||
|  | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// The top of the AABB. Assumes a downward-aligned Y axis, so this value will be smaller than Bottom. |         /// The top of the AABB. Assumes a downward-aligned Y axis, so this value will be smaller than Bottom. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <value></value> |         /// <value></value> | ||||||
|         public float Top { get { return Min.Y; } } |         public float Top { get { return Min.Y; } } | ||||||
|  | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// The bottom of the AABB. Assumes a downward-aligned Y axis, so this value will be larger than Top. |         /// The bottom of the AABB. Assumes a downward-aligned Y axis, so this value will be larger than Top. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  |  | ||||||
|  | @ -1,28 +1,29 @@ | ||||||
| <Project Sdk="Microsoft.NET.Sdk"> | <Project Sdk="Microsoft.NET.Sdk"> | ||||||
|   <PropertyGroup> |   <PropertyGroup> | ||||||
|     <Version>6.0.0</Version> |     <Version>8.0.1</Version> | ||||||
|     <TargetFramework>netstandard2.0</TargetFramework> |     <TargetFramework>netstandard2.0</TargetFramework> | ||||||
|     <Description>.NET Core High Performance Collision Detection</Description> |     <Description>.NET Standard High Performance Collision Detection</Description> | ||||||
|     <PackageId>MoonTools.Core.Bonk</PackageId> |     <PackageId>MoonTools.Bonk</PackageId> | ||||||
|     <RootNamespace>MoonTools.Core.Bonk</RootNamespace> |     <RootNamespace>MoonTools.Bonk</RootNamespace> | ||||||
|     <Company>Moonside Games</Company> |     <Company>Moonside Games</Company> | ||||||
|     <Authors>Evan Hemsley</Authors> |     <Authors>Evan Hemsley</Authors> | ||||||
|     <Copyright>Evan Hemsley 2019</Copyright> |     <Copyright>Evan Hemsley 2019</Copyright> | ||||||
|     <Product>MoonTools.Core.Bonk</Product> |     <Product>MoonTools.Bonk</Product> | ||||||
|     <GeneratePackageOnBuild>true</GeneratePackageOnBuild> |     <GeneratePackageOnBuild>true</GeneratePackageOnBuild> | ||||||
|     <AssemblyName>MoonTools.Core.Bonk</AssemblyName> |     <AssemblyName>MoonTools.Bonk</AssemblyName> | ||||||
|     <PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression> |     <PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression> | ||||||
|     <PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl> |     <PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Bonk</PackageProjectUrl> | ||||||
|     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> |     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||||
|  |     <Platforms>x64</Platforms> | ||||||
|   </PropertyGroup> |   </PropertyGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8"> |     <PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8"> | ||||||
|       <PrivateAssets>all</PrivateAssets> |       <PrivateAssets>all</PrivateAssets> | ||||||
|       <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> |       <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||||||
|     </PackageReference> |     </PackageReference> | ||||||
|     <PackageReference Include="MoonTools.Core.Structs" Version="3.0.0" /> |     <PackageReference Include="System.Collections.Immutable" Version="1.7.1" /> | ||||||
|     <PackageReference Include="System.Collections.Immutable" Version="1.7.0" /> |  | ||||||
|     <PackageReference Include="System.Numerics.Vectors" Version="4.5.0" /> |     <PackageReference Include="System.Numerics.Vectors" Version="4.5.0" /> | ||||||
|     <PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" /> |     <PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" /> | ||||||
|  |     <PackageReference Include="MoonTools.Structs" Version="3.0.1" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
|  |  | ||||||
|  | @ -1,9 +1,9 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     /// <summary> |     /// <summary> | ||||||
|     /// Used to quickly check if two shapes are potentially overlapping. |     /// Used to quickly check if two shapes are potentially overlapping. | ||||||
|  | @ -16,6 +16,12 @@ namespace MoonTools.Core.Bonk | ||||||
|         private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>(); |         private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>(); | ||||||
|         private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>(); |         private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>(); | ||||||
| 
 | 
 | ||||||
|  |         public int MinX { get; private set; } = 0; | ||||||
|  |         public int MaxX { get; private set; } = 0; | ||||||
|  |         public int MinY { get; private set; } = 0; | ||||||
|  |         public int MaxY { get; private set; } = 0; | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|         public SpatialHash(int cellSize) |         public SpatialHash(int cellSize) | ||||||
|         { |         { | ||||||
|             this.cellSize = cellSize; |             this.cellSize = cellSize; | ||||||
|  | @ -52,6 +58,11 @@ namespace MoonTools.Core.Bonk | ||||||
|                     IDLookup[id] = (shape, transform2D); |                     IDLookup[id] = (shape, transform2D); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|  | 
 | ||||||
|  |             MinX = Math.Min(MinX, minHash.Item1); | ||||||
|  |             MinY = Math.Min(MinY, minHash.Item2); | ||||||
|  |             MaxX = Math.Max(MaxX, maxHash.Item1); | ||||||
|  |             MaxY = Math.Max(MaxY, maxHash.Item2); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|  | @ -60,12 +71,17 @@ namespace MoonTools.Core.Bonk | ||||||
|         public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D) |         public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D) | ||||||
|         { |         { | ||||||
|             var box = shape.TransformedAABB(transform2D); |             var box = shape.TransformedAABB(transform2D); | ||||||
|             var minHash = Hash(box.Min); |             var (minX, minY) = Hash(box.Min); | ||||||
|             var maxHash = Hash(box.Max); |             var (maxX, maxY) = Hash(box.Max); | ||||||
| 
 | 
 | ||||||
|             for (var i = minHash.Item1; i <= maxHash.Item1; i++) |             if (minX < MinX) { minX = MinX; } | ||||||
|  |             if (maxX > MaxX) { maxX = MaxX; } | ||||||
|  |             if (minY < MinY) { minY = MinY; } | ||||||
|  |             if (maxY > MaxY) { maxY = MaxY; } | ||||||
|  | 
 | ||||||
|  |             for (var i = minX; i <= maxX; i++) | ||||||
|             { |             { | ||||||
|                 for (var j = minHash.Item2; j <= maxHash.Item2; j++) |                 for (var j = minY; j <= maxY; j++) | ||||||
|                 { |                 { | ||||||
|                     var key = MakeLong(i, j); |                     var key = MakeLong(i, j); | ||||||
|                     if (hashDictionary.ContainsKey(key)) |                     if (hashDictionary.ContainsKey(key)) | ||||||
|  | @ -73,7 +89,43 @@ namespace MoonTools.Core.Bonk | ||||||
|                         foreach (var t in hashDictionary[key]) |                         foreach (var t in hashDictionary[key]) | ||||||
|                         { |                         { | ||||||
|                             var (otherShape, otherTransform) = IDLookup[t]; |                             var (otherShape, otherTransform) = IDLookup[t]; | ||||||
|                             if (!id.Equals(t) && AABB.TestOverlap(shape.TransformedAABB(transform2D), otherShape.TransformedAABB(otherTransform))) |                             if (!id.Equals(t) && AABB.TestOverlap(box, otherShape.TransformedAABB(otherTransform))) | ||||||
|  |                             { | ||||||
|  |                                 yield return (t, otherShape, otherTransform); | ||||||
|  |                             } | ||||||
|  |                         } | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Retrieves objects based on a pre-transformed AABB. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="aabb">A transformed AABB.</param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB aabb) | ||||||
|  |         { | ||||||
|  |             var (minX, minY) = Hash(aabb.Min); | ||||||
|  |             var (maxX, maxY) = Hash(aabb.Max); | ||||||
|  | 
 | ||||||
|  |             if (minX < MinX) { minX = MinX; } | ||||||
|  |             if (maxX > MaxX) { maxX = MaxX; } | ||||||
|  |             if (minY < MinY) { minY = MinY; } | ||||||
|  |             if (maxY > MaxY) { maxY = MaxY; } | ||||||
|  | 
 | ||||||
|  |             for (var i = minX; i <= maxX; i++) | ||||||
|  |             { | ||||||
|  |                 for (var j = minY; j <= maxY; j++) | ||||||
|  |                 { | ||||||
|  |                     var key = MakeLong(i, j); | ||||||
|  |                     if (hashDictionary.ContainsKey(key)) | ||||||
|  |                     { | ||||||
|  |                         foreach (var t in hashDictionary[key]) | ||||||
|  |                         { | ||||||
|  |                             var (otherShape, otherTransform) = IDLookup[t]; | ||||||
|  |                             if (AABB.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform))) | ||||||
|                             { |                             { | ||||||
|                                 yield return (t, otherShape, otherTransform); |                                 yield return (t, otherShape, otherTransform); | ||||||
|                             } |                             } | ||||||
|  |  | ||||||
|  | @ -1,7 +1,6 @@ | ||||||
| using System; | using MoonTools.Structs; | ||||||
| using MoonTools.Core.Structs; |  | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     public interface IHasAABB2D |     public interface IHasAABB2D | ||||||
|     { |     { | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| using System; | using System; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     public interface IShape2D : IHasAABB2D, IEquatable<IShape2D> |     public interface IShape2D : IHasAABB2D, IEquatable<IShape2D> | ||||||
|     { |     { | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| using System; | using System; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     /// <summary> |     /// <summary> | ||||||
|     /// A Minkowski difference between two shapes. |     /// A Minkowski difference between two shapes. | ||||||
|  |  | ||||||
|  | @ -1,8 +1,9 @@ | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Collections.Immutable; | using System.Collections.Immutable; | ||||||
| using MoonTools.Core.Structs; | using System.Numerics; | ||||||
|  | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     public struct MultiShape : IHasAABB2D |     public struct MultiShape : IHasAABB2D | ||||||
|     { |     { | ||||||
|  | @ -22,14 +23,30 @@ namespace MoonTools.Core.Bonk | ||||||
|             return AABB.Transformed(AABB, transform); |             return AABB.Transformed(AABB, transform); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public IEnumerable<(IShape2D, Transform2D)> TransformedShapeTransforms(Transform2D transform) |         /// <summary> | ||||||
|  |         /// Moves the shapes by pivoting with an offset transform.  | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="offsetTransform"></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public IEnumerable<(IShape2D, Transform2D)> TransformShapesUsingOffset(Transform2D offsetTransform) | ||||||
|         { |         { | ||||||
|             foreach (var (shape, shapeTransform) in ShapeTransformPairs) |             foreach (var (shape, shapeTransform) in ShapeTransformPairs) | ||||||
|             { |             { | ||||||
|                 yield return (shape, transform.Compose(shapeTransform)); |                 var newTransform = new Transform2D(Vector2.Transform(shapeTransform.Position, offsetTransform.TransformMatrix), offsetTransform.Rotation, offsetTransform.Scale); | ||||||
|  |                 yield return (shape, newTransform); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         public bool IsSingleShape<T>() where T : struct, IShape2D | ||||||
|  |         { | ||||||
|  |             return ShapeTransformPairs.Length == 1 && ShapeTransformPairs[0].Item1 is T; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public (T, Transform2D) ShapeTransformPair<T>() where T : struct, IShape2D | ||||||
|  |         { | ||||||
|  |             return ((T, Transform2D))ShapeTransformPairs[0]; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms) |         private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms) | ||||||
|         { |         { | ||||||
|             var minX = float.MaxValue; |             var minX = float.MaxValue; | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     internal struct Edge |     internal struct Edge | ||||||
|     { |     { | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     public static class NarrowPhase |     public static class NarrowPhase | ||||||
|     { |     { | ||||||
|  | @ -70,9 +70,9 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// <returns></returns> |         /// <returns></returns> | ||||||
|         public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform) |         public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform) | ||||||
|         { |         { | ||||||
|             foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs) |             foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform)) | ||||||
|             { |             { | ||||||
|                 if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; } |                 if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; } | ||||||
|             } |             } | ||||||
|             return false; |             return false; | ||||||
|         } |         } | ||||||
|  | @ -88,9 +88,9 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// <returns></returns> |         /// <returns></returns> | ||||||
|         public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform) |         public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform) | ||||||
|         { |         { | ||||||
|             foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs) |             foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform)) | ||||||
|             { |             { | ||||||
|                 if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; } |                 if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; } | ||||||
|             } |             } | ||||||
|             return false; |             return false; | ||||||
|         } |         } | ||||||
|  | @ -106,11 +106,11 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// <returns></returns> |         /// <returns></returns> | ||||||
|         public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB) |         public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB) | ||||||
|         { |         { | ||||||
|             foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs) |             foreach (var (shapeA, shapeTransformA) in multiShapeA.TransformShapesUsingOffset(transformA)) | ||||||
|             { |             { | ||||||
|                 foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs) |                 foreach (var (shapeB, shapeTransformB) in multiShapeB.TransformShapesUsingOffset(transformB)) | ||||||
|                 { |                 { | ||||||
|                     if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; } |                     if (TestCollision(shapeA, shapeTransformA, shapeB, shapeTransformB)) { return true; } | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|             return false; |             return false; | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     internal unsafe struct SimplexVertexBuffer |     internal unsafe struct SimplexVertexBuffer | ||||||
|     { |     { | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| using System; | using System; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     /// <summary> |     /// <summary> | ||||||
|     /// A Circle is a shape defined by a radius. |     /// A Circle is a shape defined by a radius. | ||||||
|  |  | ||||||
|  | @ -1,9 +1,9 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     /// <summary> |     /// <summary> | ||||||
|     /// A line is a shape defined by exactly two points in space. |     /// A line is a shape defined by exactly two points in space. | ||||||
|  |  | ||||||
|  | @ -1,9 +1,12 @@ | ||||||
| using System; | using System; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|  |     /// <summary> | ||||||
|  |     /// A Point is "that which has not part". All points by themselves are identical. | ||||||
|  |     /// </summary> | ||||||
|     public struct Point : IShape2D, IEquatable<Point> |     public struct Point : IShape2D, IEquatable<Point> | ||||||
|     { |     { | ||||||
|         public AABB AABB { get; } |         public AABB AABB { get; } | ||||||
|  |  | ||||||
|  | @ -2,9 +2,9 @@ | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Collections.Immutable; | using System.Collections.Immutable; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     /// <summary> |     /// <summary> | ||||||
|     /// A Shape defined by an arbitrary collection of vertices. |     /// A Shape defined by an arbitrary collection of vertices. | ||||||
|  | @ -59,7 +59,7 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public bool Equals(IShape2D other) |         public bool Equals(IShape2D other) | ||||||
|         { |         { | ||||||
|             return (other is Polygon otherPolygon && Equals(otherPolygon)); |             return other is Polygon otherPolygon && Equals(otherPolygon); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Polygon other) |         public bool Equals(Polygon other) | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| using System; | using System; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     /// <summary> |     /// <summary> | ||||||
|     /// A rectangle is a shape defined by a width and height. The origin is the center of the rectangle. |     /// A rectangle is a shape defined by a width and height. The origin is the center of the rectangle. | ||||||
|  | @ -23,15 +23,15 @@ namespace MoonTools.Core.Bonk | ||||||
|         public Vector2 Min { get; } |         public Vector2 Min { get; } | ||||||
|         public Vector2 Max { get; } |         public Vector2 Max { get; } | ||||||
| 
 | 
 | ||||||
|         public Rectangle(int width, int height) |         public Rectangle(int left, int top, int width, int height) | ||||||
|         { |         { | ||||||
|             Width = width; |             Width = width; | ||||||
|             Height = height; |             Height = height; | ||||||
|             AABB = new AABB(-width / 2f, -height / 2f, width / 2f, height / 2f); |             Left = left; | ||||||
|             Right = AABB.Right; |             Right = left + width; | ||||||
|             Left = AABB.Left; |             Top = top; | ||||||
|             Top = AABB.Top; |             Bottom = top + height; | ||||||
|             Bottom = AABB.Bottom; |             AABB = new AABB(left, top, Right, Bottom); | ||||||
|             BottomLeft = new Vector2(Left, Bottom); |             BottomLeft = new Vector2(Left, Bottom); | ||||||
|             TopRight = new Vector2(Top, Right); |             TopRight = new Vector2(Top, Right); | ||||||
|             Min = AABB.Min; |             Min = AABB.Min; | ||||||
|  |  | ||||||
|  | @ -1,9 +1,9 @@ | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| using System; | using System; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     /// <summary> |     /// <summary> | ||||||
|     /// A simplex is a shape with up to n - 2 vertices in the nth dimension. |     /// A simplex is a shape with up to n - 2 vertices in the nth dimension. | ||||||
|  |  | ||||||
|  | @ -1,26 +1,21 @@ | ||||||
| using System; | using System; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; |  | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     public struct SweepResult<T, U> where T : IEquatable<T> where U : struct, IShape2D |     public struct SweepResult<T> where T : IEquatable<T> | ||||||
|     { |     { | ||||||
|         public static SweepResult<T, U> False = new SweepResult<T, U>(); |         public readonly static SweepResult<T> False = new SweepResult<T>(); | ||||||
| 
 | 
 | ||||||
|         public bool Hit { get; } |         public bool Hit { get; } | ||||||
|         public Vector2 Motion { get; } |         public Vector2 Motion { get; } | ||||||
|         public T ID { get; } |         public T ID { get; } | ||||||
|         public U Shape { get; } |  | ||||||
|         public Transform2D Transform { get; } |  | ||||||
| 
 | 
 | ||||||
|         public SweepResult(bool hit, Vector2 motion, T id, U shape, Transform2D transform) |         public SweepResult(bool hit, Vector2 motion, T id) | ||||||
|         { |         { | ||||||
|             Hit = hit; |             Hit = hit; | ||||||
|             Motion = motion; |             Motion = motion; | ||||||
|             ID = id; |             ID = id; | ||||||
|             Shape = shape; |  | ||||||
|             Transform = transform; |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -1,13 +1,13 @@ | ||||||
| using System; | using System; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Bonk | ||||||
| { | { | ||||||
|     public static class SweepTest |     public static class SweepTest | ||||||
|     { |     { | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Performs a sweep test on rectangles. |         /// Performs a sweep test on and against rectangles. Returns the position 1 pixel before overlap occurs. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <typeparam name="T"></typeparam> |         /// <typeparam name="T"></typeparam> | ||||||
|         /// <param name="spatialHash">A spatial hash.</param> |         /// <param name="spatialHash">A spatial hash.</param> | ||||||
|  | @ -15,7 +15,7 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// <param name="transform">A transform by which to transform the IHasAABB2D.</param> |         /// <param name="transform">A transform by which to transform the IHasAABB2D.</param> | ||||||
|         /// <param name="ray">Given in world-space.</param> |         /// <param name="ray">Given in world-space.</param> | ||||||
|         /// <returns></returns> |         /// <returns></returns> | ||||||
|         public static SweepResult<T, Rectangle> Rectangle<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T> |         public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T> | ||||||
|         { |         { | ||||||
|             var transformedAABB = rectangle.TransformedAABB(transform); |             var transformedAABB = rectangle.TransformedAABB(transform); | ||||||
|             var sweepBox = SweepBox(transformedAABB, ray); |             var sweepBox = SweepBox(transformedAABB, ray); | ||||||
|  | @ -27,27 +27,45 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|             foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox)) |             foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox)) | ||||||
|             { |             { | ||||||
|                 if (shape is Rectangle otherRectangle) |                 Rectangle otherRectangle; | ||||||
|  |                 Transform2D otherTransform; | ||||||
|  |                 AABB otherTransformedAABB; | ||||||
|  |                 if (shape is Rectangle) | ||||||
|                 { |                 { | ||||||
|                     var otherTransformedAABB = otherRectangle.TransformedAABB(shapeTransform); |                     otherRectangle = (Rectangle)shape; | ||||||
|  |                     otherTransformedAABB = shape.TransformedAABB(shapeTransform); | ||||||
|  |                     otherTransform = shapeTransform; | ||||||
|  |                 } | ||||||
|  |                 else if (shape is MultiShape multiShape && multiShape.IsSingleShape<Rectangle>()) | ||||||
|  |                 { | ||||||
|  |                     Transform2D rectangleOffset; | ||||||
|  |                     (otherRectangle, rectangleOffset) = multiShape.ShapeTransformPair<Rectangle>(); | ||||||
|  |                     otherTransform = shapeTransform.Compose(rectangleOffset); | ||||||
|  |                     otherTransformedAABB = shape.TransformedAABB(otherTransform); | ||||||
|  |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     continue; | ||||||
|  |                 } | ||||||
|  | 
 | ||||||
|                 float xInvEntry, yInvEntry; |                 float xInvEntry, yInvEntry; | ||||||
| 
 | 
 | ||||||
|                 if (ray.X > 0) |                 if (ray.X > 0) | ||||||
|                 { |                 { | ||||||
|                         xInvEntry = shapeTransform.Position.X - (transform.Position.X + transformedAABB.Width); |                     xInvEntry = otherTransformedAABB.Left - (transformedAABB.Right); | ||||||
|                 } |                 } | ||||||
|                 else |                 else | ||||||
|                 { |                 { | ||||||
|                         xInvEntry = (shapeTransform.Position.X + otherTransformedAABB.Width) - transform.Position.X; |                     xInvEntry = (otherTransformedAABB.Right) - transformedAABB.Left; | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|                 if (ray.Y > 0) |                 if (ray.Y > 0) | ||||||
|                 { |                 { | ||||||
|                         yInvEntry = shapeTransform.Position.Y - (transform.Position.Y + transformedAABB.Height); |                     yInvEntry = otherTransformedAABB.Top - (transformedAABB.Bottom); | ||||||
|                 } |                 } | ||||||
|                 else |                 else | ||||||
|                 { |                 { | ||||||
|                         yInvEntry = (shapeTransform.Position.Y + otherTransformedAABB.Height) - shapeTransform.Position.Y; |                     yInvEntry = (otherTransformedAABB.Bottom) - transformedAABB.Top; | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|                 float xEntry, yEntry; |                 float xEntry, yEntry; | ||||||
|  | @ -72,29 +90,37 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|                 var entryTime = Math.Max(xEntry, yEntry); |                 var entryTime = Math.Max(xEntry, yEntry); | ||||||
| 
 | 
 | ||||||
|                     if (entryTime > 0 && entryTime < 1) |                 if (entryTime >= 0 && entryTime <= 1) | ||||||
|                 { |                 { | ||||||
|                     if (entryTime < shortestDistance) |                     if (entryTime < shortestDistance) | ||||||
|                     { |                     { | ||||||
|                         shortestDistance = entryTime; |                         shortestDistance = entryTime; | ||||||
|                         nearestID = id; |                         nearestID = id; | ||||||
|                             nearestRectangle = rectangle; |                         nearestRectangle = otherRectangle; | ||||||
|                         nearestTransform = shapeTransform; |                         nearestTransform = shapeTransform; | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|                 } | 
 | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             if (nearestRectangle.HasValue) |             if (nearestRectangle.HasValue) | ||||||
|             { |             { | ||||||
|                 return new SweepResult<T, Rectangle>(true, ray * shortestDistance, nearestID, nearestRectangle.Value, nearestTransform.Value); |                 var overlapPosition = ray * shortestDistance; | ||||||
|  |                 var correctionX = -Math.Sign(ray.X); | ||||||
|  |                 var correctionY = -Math.Sign(ray.Y); | ||||||
|  |                 return new SweepResult<T>(true, new Position2D((int)overlapPosition.X + correctionX, (int)overlapPosition.Y + correctionY), nearestID); | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
|             { |             { | ||||||
|                 return SweepResult<T, Rectangle>.False; |                 return SweepResult<T>.False; | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T> | ||||||
|  |         { | ||||||
|  |             return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         private static AABB SweepBox(AABB aabb, Vector2 ray) |         private static AABB SweepBox(AABB aabb, Vector2 ray) | ||||||
|         { |         { | ||||||
|             return new AABB( |             return new AABB( | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk.Extensions | namespace MoonTools.Bonk.Extensions | ||||||
| { | { | ||||||
|     internal static class Vector2Extensions |     internal static class Vector2Extensions | ||||||
|     { |     { | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| # MoonTools.Core.Bonk | # MoonTools.Bonk | ||||||
| 
 | 
 | ||||||
| [](https://www.nuget.org/packages/MoonTools.Core.Bonk/) | [](https://www.nuget.org/packages/MoonTools.Bonk/) | ||||||
| [](https://circleci.com/gh/MoonsideGames/MoonTools.Core.Bonk) | [](https://gitea.drone.moonside.games/MoonsideGames/MoonTools.Bonk) | ||||||
| 
 | 
 | ||||||
| Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine. | Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine. | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| using NUnit.Framework; | using NUnit.Framework; | ||||||
| using FluentAssertions; | using FluentAssertions; | ||||||
| using MoonTools.Core.Bonk; | using MoonTools.Bonk; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| 
 | 
 | ||||||
| namespace Tests | namespace Tests | ||||||
|  |  | ||||||
|  | @ -3,8 +3,8 @@ using FluentAssertions; | ||||||
| 
 | 
 | ||||||
| using System; | using System; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| using MoonTools.Core.Bonk; | using MoonTools.Bonk; | ||||||
| 
 | 
 | ||||||
| namespace Tests | namespace Tests | ||||||
| { | { | ||||||
|  | @ -13,9 +13,9 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectangleOverlap() |         public void RectangleOverlap() | ||||||
|         { |         { | ||||||
|             var squareA = new Rectangle(2, 2); |             var squareA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = Transform2D.DefaultTransform; |             var transformA = Transform2D.DefaultTransform; | ||||||
|             var squareB = new Rectangle(2, 2); |             var squareB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1.5f, 0)); |             var transformB = new Transform2D(new Vector2(1.5f, 0)); | ||||||
| 
 | 
 | ||||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); |             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); | ||||||
|  | @ -27,7 +27,7 @@ namespace Tests | ||||||
|             intersection.X.Should().Be(1f); |             intersection.X.Should().Be(1f); | ||||||
|             intersection.Y.Should().Be(0); |             intersection.Y.Should().Be(0); | ||||||
| 
 | 
 | ||||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past |             var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
|  | @ -52,7 +52,7 @@ namespace Tests | ||||||
|             intersection.X.Should().BeApproximately(ix, 0.01f); |             intersection.X.Should().BeApproximately(ix, 0.01f); | ||||||
|             intersection.Y.Should().BeApproximately(iy, 0.01f); |             intersection.Y.Should().BeApproximately(iy, 0.01f); | ||||||
| 
 | 
 | ||||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past |             var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
|  | @ -62,7 +62,7 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var line = new Line(new Position2D(-4, -4), new Position2D(4, 4)); |             var line = new Line(new Position2D(-4, -4), new Position2D(4, 4)); | ||||||
|             var transformA = Transform2D.DefaultTransform; |             var transformA = Transform2D.DefaultTransform; | ||||||
|             var square = new Rectangle(2, 2); |             var square = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = Transform2D.DefaultTransform; |             var transformB = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); |             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); | ||||||
|  | @ -71,7 +71,10 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex); |             var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex); | ||||||
| 
 | 
 | ||||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past |             intersection.X.Should().Be(1); | ||||||
|  |             intersection.Y.Should().Be(-1); | ||||||
|  | 
 | ||||||
|  |             var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse(); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| using NUnit.Framework; | using NUnit.Framework; | ||||||
| using FluentAssertions; | using FluentAssertions; | ||||||
| 
 | 
 | ||||||
| using MoonTools.Core.Bonk; | using MoonTools.Bonk; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using System.Collections.Immutable; | using System.Collections.Immutable; | ||||||
| 
 | 
 | ||||||
|  | @ -140,8 +140,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleEqual() |             public void RectangleEqual() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(3, 3); |                 var a = new Rectangle(-1, -1, 3, 3); | ||||||
|                 var b = new Rectangle(3, 3); |                 var b = new Rectangle(-1, -1, 3, 3); | ||||||
| 
 | 
 | ||||||
|                 a.Equals(b).Should().BeTrue(); |                 a.Equals(b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
|  | @ -149,8 +149,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleEqualOperator() |             public void RectangleEqualOperator() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(3, 3); |                 var a = new Rectangle(-1, -1, 3, 3); | ||||||
|                 var b = new Rectangle(3, 3); |                 var b = new Rectangle(-1, -1, 3, 3); | ||||||
| 
 | 
 | ||||||
|                 (a == b).Should().BeTrue(); |                 (a == b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
|  | @ -158,8 +158,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleNotEqual() |             public void RectangleNotEqual() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(3, 3); |                 var a = new Rectangle(-1, -1, 3, 3); | ||||||
|                 var b = new Rectangle(6, 6); |                 var b = new Rectangle(-3, -3, 6, 6); | ||||||
| 
 | 
 | ||||||
|                 a.Equals(b).Should().BeFalse(); |                 a.Equals(b).Should().BeFalse(); | ||||||
|             } |             } | ||||||
|  | @ -167,8 +167,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleNotEqualOperator() |             public void RectangleNotEqualOperator() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(3, 3); |                 var a = new Rectangle(-1, -1, 3, 3); | ||||||
|                 var b = new Rectangle(6, 6); |                 var b = new Rectangle(-3, -3, 6, 6); | ||||||
| 
 | 
 | ||||||
|                 (a != b).Should().BeTrue(); |                 (a != b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| using NUnit.Framework; | using NUnit.Framework; | ||||||
| using MoonTools.Core.Bonk; | using MoonTools.Bonk; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using FluentAssertions; | using FluentAssertions; | ||||||
| using System.Collections.Immutable; | using System.Collections.Immutable; | ||||||
|  | @ -55,7 +55,7 @@ namespace Tests | ||||||
|         public void PointRectangleOverlapping() |         public void PointRectangleOverlapping() | ||||||
|         { |         { | ||||||
|             var point = new Point(); |             var point = new Point(); | ||||||
|             var rectangle = new Rectangle(4, 4); |             var rectangle = new Rectangle(-2, -2, 4, 4); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); |             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); | ||||||
|         } |         } | ||||||
|  | @ -65,7 +65,7 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var point = new Point(); |             var point = new Point(); | ||||||
|             var pointTransform = new Transform2D(new Position2D(5, 5)); |             var pointTransform = new Transform2D(new Position2D(5, 5)); | ||||||
|             var rectangle = new Rectangle(4, 4); |             var rectangle = new Rectangle(-2, -2, 4, 4); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); |             NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
|  | @ -354,10 +354,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesNotOverlapping() |         public void RectanglesNotOverlapping() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(12, 12); |             var rectangleA = new Rectangle(-6, -6, 12, 12); | ||||||
|             var transformA = new Transform2D(new Position2D(39, 249)); |             var transformA = new Transform2D(new Position2D(39, 249)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(16, 16); |             var rectangleB = new Rectangle(-8, -8, 16, 16); | ||||||
|             var transformB = new Transform2D(new Position2D(16, 240)); |             var transformB = new Transform2D(new Position2D(16, 240)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); | ||||||
|  | @ -366,10 +366,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RotatedRectanglesOverlapping() |         public void RotatedRectanglesOverlapping() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(3, 6); |             var rectangleA = new Rectangle(-1, -3, 3, 6); | ||||||
|             var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2); |             var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(0, 0)); |             var transformB = new Transform2D(new Vector2(0, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -378,10 +378,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesTouchingGJK2D() |         public void RectanglesTouchingGJK2D() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(2, 2); |             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(-1, 0)); |             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -390,10 +390,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesOverlappingGJK2D() |         public void RectanglesOverlappingGJK2D() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(2, 2); |             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(0, 0)); |             var transformA = new Transform2D(new Position2D(0, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -402,10 +402,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesTouchingOverlap() |         public void RectanglesTouchingOverlap() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(2, 2); |             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(-1, 0)); |             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -414,11 +414,11 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesOverlappingOverlap() |         public void RectanglesOverlappingOverlap() | ||||||
|         { |         { | ||||||
|             var rectangleA = new Rectangle(2, 2); |             var rectangleA = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(0, 0)); |             var transformA = new Transform2D(new Position2D(0, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new Rectangle(2, 2); |             var rectangleB = new Rectangle(-1, -1, 2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0), 0, new Vector2(-1, 1)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
|  | @ -428,18 +428,18 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var multiRectangleA = new MultiShape( |             var multiRectangleA = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var transformA = new Transform2D(new Position2D(5, 0)); |             var transformA = new Transform2D(new Position2D(5, 0)); | ||||||
| 
 | 
 | ||||||
|             var multiRectangleB = new MultiShape( |             var multiRectangleB = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var transformB = new Transform2D(new Position2D(0, 3)); |             var transformB = new Transform2D(new Position2D(0, 3)); | ||||||
|  | @ -452,18 +452,18 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var multiRectangleA = new MultiShape( |             var multiRectangleA = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var transformA = new Transform2D(new Position2D(5, 0)); |             var transformA = new Transform2D(new Position2D(5, 0)); | ||||||
| 
 | 
 | ||||||
|             var multiRectangleB = new MultiShape( |             var multiRectangleB = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var transformB = new Transform2D(new Position2D(0, -3)); |             var transformB = new Transform2D(new Position2D(0, -3)); | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| using FluentAssertions; | using FluentAssertions; | ||||||
| using NUnit.Framework; | using NUnit.Framework; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| using MoonTools.Core.Bonk; | using MoonTools.Bonk; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using System.Collections.Immutable; | using System.Collections.Immutable; | ||||||
| 
 | 
 | ||||||
|  | @ -14,16 +14,16 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
| 
 | 
 | ||||||
|             var rectA = new Rectangle(4, 4); |             var rectA = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectB = new Rectangle(4, 4); |             var rectB = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectBTransform = new Transform2D(new Vector2(8, 8)); |             var rectBTransform = new Transform2D(new Vector2(8, 8)); | ||||||
| 
 | 
 | ||||||
|             var rectC = new Rectangle(4, 4); |             var rectC = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectCTransform = new Transform2D(new Vector2(24, -4)); |             var rectCTransform = new Transform2D(new Vector2(24, -4)); | ||||||
| 
 | 
 | ||||||
|             var rectD = new Rectangle(4, 4); |             var rectD = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectDTransform = new Transform2D(new Vector2(24, 24)); |             var rectDTransform = new Transform2D(new Vector2(24, 24)); | ||||||
| 
 | 
 | ||||||
|             var circleA = new Circle(2); |             var circleA = new Circle(2); | ||||||
|  | @ -40,9 +40,9 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|             var multiRectangle = new MultiShape( |             var multiRectangle = new MultiShape( | ||||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( |                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))), |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))), | ||||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0))) |                     (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, 0))) | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
|             var multiRectangleTransform = new Transform2D(new Position2D(8, 8)); |             var multiRectangleTransform = new Transform2D(new Position2D(8, 8)); | ||||||
|  | @ -78,13 +78,13 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
| 
 | 
 | ||||||
|             var rectA = new Rectangle(4, 4); |             var rectA = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectB = new Rectangle(4, 4); |             var rectB = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectBTransform = new Transform2D(new Vector2(-8, -8)); |             var rectBTransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectC = new Rectangle(2, 2); |             var rectC = new Rectangle(-2, -2, 2, 2); | ||||||
|             var rectCTransform = new Transform2D(new Vector2(-8, -8)); |             var rectCTransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             spatialHash.Insert(0, rectA, rectATransform); |             spatialHash.Insert(0, rectA, rectATransform); | ||||||
|  | @ -99,10 +99,10 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
| 
 | 
 | ||||||
|             var rectA = new Rectangle(4, 4); |             var rectA = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectB = new Rectangle(4, 4); |             var rectB = new Rectangle(-2, -2, 4, 4); | ||||||
|             var rectBTransform = new Transform2D(new Vector2(8, 8)); |             var rectBTransform = new Transform2D(new Vector2(8, 8)); | ||||||
| 
 | 
 | ||||||
|             spatialHash.Insert(0, rectA, rectATransform); |             spatialHash.Insert(0, rectA, rectATransform); | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using FluentAssertions; | using FluentAssertions; | ||||||
| using MoonTools.Core.Bonk; | using MoonTools.Bonk; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Structs; | ||||||
| using NUnit.Framework; | using NUnit.Framework; | ||||||
| 
 | 
 | ||||||
| namespace Tests | namespace Tests | ||||||
|  | @ -11,24 +11,32 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void SweepsThrough() |         public void SweepsThrough() | ||||||
|         { |         { | ||||||
|             var rectangle = new Rectangle(4, 4); |             var rectangle = new Rectangle(-2, -2, 4, 4); | ||||||
|             var transform = new Transform2D(new Position2D(-6, 0)); |             var transform = new Transform2D(new Position2D(-6, 0)); | ||||||
| 
 | 
 | ||||||
|             var otherRectangle = new Rectangle(4, 4); |             var otherRectangle = new Rectangle(-2, -2, 4, 4); | ||||||
|             var otherTransform = new Transform2D(new Position2D(6, 0)); |             var otherTransform = new Transform2D(new Position2D(6, 0)); | ||||||
| 
 | 
 | ||||||
|             var farthestRectangle = new Rectangle(4, 4); |             var farthestRectangle = new Rectangle(-2, -2, 4, 4); | ||||||
|             var farthestTransform = new Transform2D(new Position2D(12, 0)); |             var farthestTransform = new Transform2D(new Position2D(12, 0)); | ||||||
| 
 | 
 | ||||||
|  |             var downRectangle = new Rectangle(-6, -2, 12, 4); | ||||||
|  |             var downTransform = new Transform2D(new Position2D(-6, 20)); | ||||||
|  | 
 | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
|             spatialHash.Insert(1, otherRectangle, otherTransform); |             spatialHash.Insert(1, otherRectangle, otherTransform); | ||||||
|             spatialHash.Insert(2, farthestRectangle, farthestTransform); |             spatialHash.Insert(2, farthestRectangle, farthestTransform); | ||||||
|  |             spatialHash.Insert(3, downRectangle, downTransform); | ||||||
| 
 | 
 | ||||||
|             SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be( |             SweepTest.Test(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be( | ||||||
|                 new SweepResult<int, Rectangle>(true, new Vector2(8, 0), 1, otherRectangle, otherTransform) |                 new SweepResult<int>(true, new Vector2(7, 0), 1) | ||||||
|             ); |             ); | ||||||
| 
 | 
 | ||||||
|             SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse(); |             SweepTest.Test(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse(); | ||||||
|  | 
 | ||||||
|  |             SweepTest.Test(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be( | ||||||
|  |                 new SweepResult<int>(true, new Vector2(0, 15), 3) | ||||||
|  |             ); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| <Project Sdk="Microsoft.NET.Sdk"> | <Project Sdk="Microsoft.NET.Sdk"> | ||||||
|   <PropertyGroup> |   <PropertyGroup> | ||||||
|     <TargetFramework>netcoreapp3.0</TargetFramework> |     <TargetFramework>netcoreapp3.1</TargetFramework> | ||||||
|     <IsPackable>false</IsPackable> |     <IsPackable>false</IsPackable> | ||||||
|   </PropertyGroup> |   </PropertyGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|  |  | ||||||
		Loading…
	
		Reference in New Issue