fix case where no workgroups are dispatched
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			@ -148,7 +148,7 @@ namespace MoonWorksComputeSpriteBatch
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            {
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                VertexCount = VertexCount
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            });
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            commandBuffer.DispatchCompute(VertexCount / 256, 1, 1, offset);
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            commandBuffer.DispatchCompute(System.Math.Max(1, VertexCount / 256), 1, 1, offset);
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            commandBuffer.BeginRenderPass(renderPass, framebuffer, renderArea, Vector4.Zero);
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            commandBuffer.BindGraphicsPipeline(graphicsPipeline);
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