simplified graphics state a bit
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			@ -1 +1 @@
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Subproject commit 32b269526f6e24f695dece00871fec0c5812ca20
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Subproject commit 7328cbc13dc0e1f156689aeeae2fd5ae4be24084
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			@ -70,11 +70,7 @@ namespace MoonWorksComputeSpriteBatch
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			MultisampleState multisampleState = MultisampleState.None;
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			GraphicsPipelineLayoutInfo pipelineLayoutInfo = new GraphicsPipelineLayoutInfo
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			{
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				VertexSamplerBindingCount = 0,
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				FragmentSamplerBindingCount = 1
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			};
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			GraphicsPipelineLayoutInfo pipelineLayoutInfo = new GraphicsPipelineLayoutInfo(0, 1);
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			RasterizerState rasterizerState = RasterizerState.CCW_CullNone;
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			@ -119,35 +115,7 @@ namespace MoonWorksComputeSpriteBatch
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				VertexAttributes = vertexAttributes
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			};
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			var viewports = new Viewport[1]
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			{
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				new Viewport
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				{
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					X = 0,
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					Y = 0,
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					W = windowWidth,
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					H = windowHeight,
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					MinDepth = 0,
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					MaxDepth = 1
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				}
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			};
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			var scissors = new Rect[1]
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			{
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				new Rect
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				{
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					X = 0,
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					Y = 0,
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					W = (int) windowWidth,
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					H = (int) windowHeight
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				}
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			};
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			ViewportState viewportState = new ViewportState
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			{
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				Viewports = viewports,
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				Scissors = scissors
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			};
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			ViewportState viewportState = new ViewportState((int)windowWidth, (int)windowHeight);
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			var colorAttachmentDescriptions = new ColorAttachmentDescription[1]
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			{
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