forked from MoonsideGames/Refresh
TheSpydog
a15e26b124
Some minor stuff that's cropped up from the D3D11 work so far. This PR updates the Driver_Template with the latest API, and also fixes a crash in the Vulkan driver -- if you acquired a swapchain texture from a window that had been destroyed, there was no null check before de-referencing the WindowData. Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Reviewed-on: MoonsideGames/Refresh#46 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org> |
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Refresh.c | ||
Refresh_Driver.h | ||
Refresh_Driver_Template.txt | ||
Refresh_Driver_Vulkan.c | ||
Refresh_Driver_Vulkan_vkfuncs.h | ||
Refresh_Image.c | ||
miniz.h | ||
stb_image.h | ||
stb_image_write.h |