Refresh/src
TheSpydog a15e26b124 Update Driver Template + Window Crash Fix (#46)
Some minor stuff that's cropped up from the D3D11 work so far. This PR updates the Driver_Template with the latest API, and also fixes a crash in the Vulkan driver -- if you acquired a swapchain texture from a window that had been destroyed, there was no null check before de-referencing the WindowData.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/Refresh#46
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-09-30 17:50:48 +00:00
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Refresh.c Fence API (#45) 2023-09-19 06:11:20 +00:00
Refresh_Driver.h Fence API (#45) 2023-09-19 06:11:20 +00:00
Refresh_Driver_Template.txt Update Driver Template + Window Crash Fix (#46) 2023-09-30 17:50:48 +00:00
Refresh_Driver_Vulkan.c Update Driver Template + Window Crash Fix (#46) 2023-09-30 17:50:48 +00:00
Refresh_Driver_Vulkan_vkfuncs.h Memory Management Rewrite (#41) 2023-05-18 23:43:11 +00:00
Refresh_Image.c Redesign image API to be format agnostic (#40) 2023-04-19 06:42:44 +00:00
miniz.h image load and save 2020-12-27 22:45:12 -08:00
stb_image.h Redesign image API to be format agnostic (#40) 2023-04-19 06:42:44 +00:00
stb_image_write.h image load and save 2020-12-27 22:45:12 -08:00