forked from MoonsideGames/Refresh
Redesign image API to be format agnostic (#40)
parent
3f5fe1ff67
commit
74909b49c3
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@ -44,115 +44,45 @@
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extern "C" {
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#endif /* __cplusplus */
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/* Decodes PNG data into raw RGBA8 texture data.
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*
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* w: Filled with the width of the image.
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* h: Filled with the height of the image.
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* numChannels: Filled with the number of channels in the image.
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*
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* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
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* Be sure to free the memory with Refresh_Image_FreePNG after use!
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*/
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REFRESHAPI uint8_t* Refresh_Image_LoadPNGFromFile(
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char const *filename,
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int32_t *w,
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int32_t *h,
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int32_t *numChannels
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);
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/* Image Read API */
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/* Decodes PNG data into raw RGBA8 texture data.
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/* Decodes image data into raw RGBA8 texture data.
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*
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* w: Filled with the width of the image.
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* h: Filled with the height of the image.
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* numChannels: Filled with the number of channels in the image.
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* len: Filled with the length of pixel data in bytes.
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*
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* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
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* Be sure to free the memory with Refresh_Image_FreePNG after use!
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* Be sure to free the memory with Refresh_Image_Free after use!
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*/
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REFRESHAPI uint8_t* Refresh_Image_LoadPNGFromMemory(
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uint8_t *buffer,
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REFRESHAPI uint8_t* Refresh_Image_Load(
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uint8_t *bufferPtr,
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int32_t bufferLength,
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int32_t *w,
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int32_t *h,
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int32_t *numChannels
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int32_t *len
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);
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/* Frees memory returned by Refresh_Image_LoadPNG functions. (Do NOT free the memory yourself!)
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/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
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*
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* mem: A pointer previously returned by Refresh_Image_LoadPNG.
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*/
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REFRESHAPI void Refresh_Image_FreePNG(uint8_t *mem);
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/* Decodes QOI data into raw RGBA8 texture data.
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*
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* w: Filled with the width of the image.
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* h: Filled with the height of the image.
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* numChannels: Filled with the number of channels in the image.
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*
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* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
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* Be sure to free the memory with Refresh_Image_FreeQOI after use!
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*/
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REFRESHAPI uint8_t* Refresh_Image_LoadQOIFromFile(
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char const *filename,
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int32_t *w,
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int32_t *h,
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int32_t *numChannels
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);
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/* Decodes QOI data into raw RGBA8 texture data.
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*
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* bufferLength: The length of the input buffer to be decoded.
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* w: Filled with the width of the image.
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* h: Filled with the height of the image.
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* numChannels: Filled with the number of channels in the image.
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*
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* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
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* Be sure to free the memory with Refresh_Image_FreeQOI after use!
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*/
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REFRESHAPI uint8_t* Refresh_Image_LoadQOIFromMemory(
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uint8_t *buffer,
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int32_t bufferLength,
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int32_t *w,
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int32_t *h,
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int32_t *numChannels
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);
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/* Frees memory returned by Refresh_Image_LoadQOI functions. (Do NOT free the memory yourself!)
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*
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* mem: A pointer previously returned by Refresh_Image_LoadQOI.
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*/
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REFRESHAPI void Refresh_Image_FreeQOI(uint8_t *mem);
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REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
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/* Image Write API */
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/* Encodes 32-bit color data into PNG data.
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/* Returns a buffer of PNG encoded from RGBA8 color data.
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*
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* filename: The filename that the image will be written to.
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* w: The width of the PNG data.
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* h: The height of the PNG data.
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* bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
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* data: The raw color data.
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* data: The raw color data.
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* w: The width of the color data.
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* h: The height of the color data.
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* len: Filled with the length of PNG data in bytes.
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*/
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REFRESHAPI void Refresh_Image_SavePNG(
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char const *filename,
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const char* filename,
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uint8_t* data,
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int32_t w,
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int32_t h,
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uint8_t bgra,
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uint8_t *data
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);
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/* Encodes 32-bit color data into PNG data.
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*
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* filename: The filename that the image will be written to.
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* w: The width of the PNG data.
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* h: The height of the PNG data.
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* data: The raw color data.
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*/
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REFRESHAPI void Refresh_Image_SaveQOI(
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char const *filename,
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int32_t w,
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int32_t h,
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uint8_t *data
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int32_t h
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);
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#ifdef __cplusplus
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@ -9639,7 +9639,6 @@ static void VULKAN_INTERNAL_CleanCommandBuffer(
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uint32_t i;
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VulkanUniformBuffer *uniformBuffer;
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DescriptorSetData *descriptorSetData;
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VkResult result;
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/* Bound uniform buffers are now available */
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@ -10599,7 +10598,7 @@ static uint8_t VULKAN_INTERNAL_CreateLogicalDevice(
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return 1;
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}
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static void VULKAN_INTERNAL_LoadEntryPoints()
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static void VULKAN_INTERNAL_LoadEntryPoints(void)
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{
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/* Load Vulkan entry points */
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if (SDL_Vulkan_LoadLibrary(NULL) < 0)
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@ -76,6 +76,7 @@
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/* These are per the Texture2D.FromStream spec */
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#define STBI_ONLY_PNG
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#define STBI_ONLY_QOI
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/* These are per the Texture2D.SaveAs* spec */
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#define STBIW_ONLY_PNG
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@ -146,12 +147,6 @@ SDL_SIMDRealloc(void *mem, const size_t len)
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#endif
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#include "stb_image.h"
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#define QOI_IMPLEMENTATION
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#define QOI_MALLOC SDL_SIMDAlloc
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#define QOI_FREE SDL_SIMDFree
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#define QOI_ZEROARR SDL_zero
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#include "qoi.h"
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#define MINIZ_NO_STDIO
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#define MINIZ_NO_TIME
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#define MINIZ_SDL_MALLOC
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@ -191,110 +186,73 @@ static unsigned char* dgibson_stbi_zlib_compress(
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/* Image Read API */
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uint8_t* Refresh_Image_LoadPNGFromFile(
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char const *filename,
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int32_t *w,
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int32_t *h,
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int32_t *numChannels
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) {
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return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
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}
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uint8_t* Refresh_Image_LoadPNGFromMemory(
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uint8_t *buffer,
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uint8_t* Refresh_Image_Load(
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uint8_t *bufferPtr,
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int32_t bufferLength,
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int32_t *w,
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int32_t *h,
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int32_t *numChannels
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int32_t *len
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) {
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return stbi_load_from_memory(buffer, bufferLength, w, h, numChannels, STBI_rgb_alpha);
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uint8_t* result;
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uint8_t* pixels;
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int32_t format;
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int32_t i;
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result = stbi_load_from_memory(
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bufferPtr,
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bufferLength,
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w,
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h,
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&format,
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STBI_rgb_alpha
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);
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if (result == NULL)
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{
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SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
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}
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/* Ensure that the alpha pixels are... well, actual alpha.
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* You think this looks stupid, but be assured: Your paint program is
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* almost certainly even stupider.
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* -flibit
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*/
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pixels = result;
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*len = (*w) * (*h) *4;
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for (i = 0; i < *len; i += 4, pixels += 4)
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{
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if (pixels[3] == 0)
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{
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pixels[0] = 0;
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pixels[1] = 1;
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pixels[2] = 2;
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}
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}
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return result;
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}
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void Refresh_Image_FreePNG(uint8_t *mem)
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void Refresh_Image_Free(uint8_t *mem)
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{
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stbi_image_free(mem);
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}
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uint8_t *Refresh_Image_LoadQOIFromFile(
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char const *filename,
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int32_t *w,
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int32_t *h,
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int32_t *numChannels
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) {
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qoi_desc desc;
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uint8_t *pixels = qoi_read(filename, &desc, 0);
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*w = desc.width;
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*h = desc.height;
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*numChannels = desc.channels;
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return pixels;
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}
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uint8_t* Refresh_Image_LoadQOIFromMemory(
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uint8_t *buffer,
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int32_t bufferLength,
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int32_t *w,
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int32_t *h,
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int32_t *numChannels
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) {
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qoi_desc desc;
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uint8_t *pixels = qoi_decode(buffer, bufferLength, &desc, 0);
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*w = desc.width;
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*h = desc.height;
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*numChannels = desc.channels;
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return pixels;
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}
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void Refresh_Image_FreeQOI(uint8_t *mem)
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{
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QOI_FREE(mem);
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SDL_SIMDFree(mem);
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}
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/* Image Write API */
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void Refresh_Image_SavePNG(
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const char *filename,
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const char* filename,
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uint8_t* data,
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int32_t w,
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int32_t h,
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uint8_t bgra,
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uint8_t *data
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int32_t h
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) {
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uint32_t i;
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uint8_t *bgraData;
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if (bgra)
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{
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bgraData = SDL_malloc(w * h * 4);
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for (i = 0; i < w * h * 4; i += 4)
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{
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bgraData[i] = data[i + 2];
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bgraData[i + 1] = data[i + 1];
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bgraData[i + 2] = data[i];
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bgraData[i + 3] = data[i + 3];
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}
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stbi_write_png(filename, w, h, 4, bgraData, w * 4);
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SDL_free(bgraData);
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}
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else
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{
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stbi_write_png(filename, w, h, 4, data, w * 4);
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}
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}
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void Refresh_Image_SaveQOI(
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char const *filename,
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int32_t w,
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int32_t h,
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uint8_t *data
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) {
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qoi_desc desc;
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desc.width = w;
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desc.height = h;
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desc.channels = 4;
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desc.colorspace = QOI_LINEAR;
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qoi_write(filename, data, &desc);
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stbi_write_png(
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filename,
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w,
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h,
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4,
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data,
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w * 4
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);
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}
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/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
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598
src/stb_image.h
598
src/stb_image.h
File diff suppressed because it is too large
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