forked from MoonsideGames/Refresh
Various changes to reduce and optimize memory usage. - Defragmenter - Allocate 4 16MB transfer buffers for pool - If transfer is larger than 16MB, create temporary transfer buffer - Fixed some issues with CopyTextureToTexture Reviewed-on: MoonsideGames/Refresh#41 |
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| .. | ||
| Refresh.c | ||
| Refresh_Driver.h | ||
| Refresh_Driver_Template.txt | ||
| Refresh_Driver_Vulkan.c | ||
| Refresh_Driver_Vulkan_vkfuncs.h | ||
| Refresh_Image.c | ||
| miniz.h | ||
| stb_image.h | ||
| stb_image_write.h | ||