forked from MoonsideGames/Refresh
Remove SRC1 blend factors and depthClampEnable flag
parent
15b35fccfe
commit
329ffab6b8
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@ -281,11 +281,7 @@ typedef enum Refresh_BlendFactor
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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REFRESH_BLENDFACTOR_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
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REFRESH_BLENDFACTOR_SRC1_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
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REFRESH_BLENDFACTOR_SRC1_ALPHA,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE
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} Refresh_BlendFactor;
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typedef enum Refresh_ColorComponentFlagBits
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@ -484,7 +480,6 @@ typedef struct Refresh_ComputeShaderInfo
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typedef struct Refresh_RasterizerState
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{
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uint8_t depthClampEnable;
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Refresh_FillMode fillMode;
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Refresh_CullMode cullMode;
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Refresh_FrontFace frontFace;
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@ -126,11 +126,7 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
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0, /* ONE_MINUS_DST_ALPHA */
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0, /* CONSTANT_COLOR */
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0, /* ONE_MINUS_CONSTANT_COLOR */
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0, /* SRC_ALPHA_SATURATE */
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0, /* SRC1_COLOR */
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0, /* ONE_MINUS_SRC1_COLOR */
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0, /* SRC1_ALPHA */
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0 /* ONE_MINUS_SRC1_ALPHA */
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0 /* SRC_ALPHA_SATURATE */
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};
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static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
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@ -287,11 +287,7 @@ static VkBlendFactor RefreshToVK_BlendFactor[] =
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VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
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VK_BLEND_FACTOR_CONSTANT_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
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VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
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VK_BLEND_FACTOR_SRC1_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
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VK_BLEND_FACTOR_SRC1_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
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VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
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};
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static VkBlendOp RefreshToVK_BlendOp[] =
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@ -6137,7 +6133,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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rasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizationStateCreateInfo.pNext = NULL;
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rasterizationStateCreateInfo.flags = 0;
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rasterizationStateCreateInfo.depthClampEnable = pipelineCreateInfo->rasterizerState.depthClampEnable;
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rasterizationStateCreateInfo.depthClampEnable = VK_FALSE;
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rasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE;
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rasterizationStateCreateInfo.polygonMode = RefreshToVK_PolygonMode[
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pipelineCreateInfo->rasterizerState.fillMode
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@ -10539,9 +10535,7 @@ static uint8_t VULKAN_INTERNAL_CreateLogicalDevice(
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/* specifying used device features */
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SDL_zero(deviceFeatures);
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deviceFeatures.occlusionQueryPrecise = VK_TRUE;
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deviceFeatures.fillModeNonSolid = VK_TRUE;
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deviceFeatures.depthClamp = VK_TRUE;
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deviceFeatures.samplerAnisotropy = VK_TRUE;
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/* creating the logical device */
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