forked from MoonsideGames/Refresh
cosmonaut 16d70b2ad8 | ||
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include | ||
src | ||
.gitignore | ||
CMakeCache.txt | ||
CMakeLists.txt | ||
LICENSE | ||
README |
README
This is Refresh, an XNA-inspired 3D graphics library with modern capabilities. License ------- Refresh is licensed under the zlib license. See LICENSE for details. About Refresh ------------- Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace. XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context. Refresh intends to provide an ergonomic high-level API that maps nicely to modern graphics pipelines. Refresh will have a Vulkan runtime implementation. Support for other APIs like DX12 may come later. For shaders, we plan to consume SPIR-V bytecode. Dependencies ------------ Refresh depends on SDL2. It also depends on FNA3D to ease interoperability in FNA. Refresh never explicitly uses the C runtime. Building Refresh ---------------- For *nix platforms, use CMake: $ mkdir build/ $ cd build/ $ cmake ../ $ make Other platforms coming soon. Want to contribute? ------------------- Issues can be reported and patches contributed via Github: https://github.com/thatcosmonaut/Refresh