Commit Graph

334 Commits (27e9c741f8cc3502b952b11480a3c9b9d5265a22)

Author SHA1 Message Date
cosmonaut 0fbf1b2546 fix erroneous stack free 2022-03-04 12:36:02 -08:00
cosmonaut f6b96fe34b viewport and scissor ABI break 2022-03-04 12:30:33 -08:00
cosmonaut 9422d4975f 1.1.0 2022-03-03 17:32:21 -08:00
cosmonaut 435f56f6b7 move API defines to the top 2022-03-03 17:31:33 -08:00
cosmonaut 6302603b08 add some missing frees 2022-03-03 17:30:26 -08:00
cosmonaut 5fe4c8dbf3 remove command buffer from QueueDestroy calls 2022-03-03 17:07:07 -08:00
cosmonaut 67e3a8799c 1.0.0 2022-03-02 15:55:56 -08:00
cosmonaut ee50c04428 remove interop structs 2022-03-02 15:49:40 -08:00
cosmonaut 9eae69f96b remove unused enum 2022-03-02 11:46:41 -08:00
cosmonaut 057a48e96f separate shader types 2022-03-02 11:22:52 -08:00
cosmonaut 61e83cfba8 D3D compatibility ABI break 2022-03-02 11:10:28 -08:00
cosmonaut e4ea104a88 remove swapchain log spam 2022-03-02 10:27:03 -08:00
cosmonaut 83c2372499 only mark swapchain as needing recreate if it exists 2022-03-02 10:02:07 -08:00
cosmonaut cb99489b3c Rework Presentation Flow (#15)
Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.

Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.

Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.

Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.

Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.

Reviewed-on: MoonsideGames/Refresh#15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-02 06:33:57 +00:00
cosmonaut d22bed8b76 transition entire images + rework swapchain image management 2022-02-28 12:02:39 -08:00
cosmonaut 436b990d45 Fix intro message formatting 2022-02-25 23:13:17 -08:00
cosmonaut a26d3e3689 move color blend state to AttachmentInfo 2022-02-25 17:37:42 -08:00
cosmonaut a38a9d461d fix right alignment spacing 2022-02-25 13:51:29 -08:00
cosmonaut 517399f5d9 convert all spaces to tabs 2022-02-25 13:42:11 -08:00
cosmonaut 5187093ddc reset command buffers on the thread they were spawned 2022-02-24 22:06:00 -08:00
cosmonaut 336468cc31 fix some invalid accesses 2022-02-24 21:29:52 -08:00
cosmonaut 26a5ea91ba change colorAttachmentDescriptions to a const pointer 2022-02-24 21:20:55 -08:00
cosmonaut a531fb8593 Render Pass API Streamlining (#14)
Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.

`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.

Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.

Reviewed-on: MoonsideGames/Refresh#14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00
cosmonaut a3aea0f796 Reset fence as late as possible 2022-02-22 21:54:32 -08:00
cosmonaut 0319c26f6a Submission rewrite (#13)
Rework submission flow to reduce waiting and improve the resource cleanup process.

This patch also gets rid of descriptor set caching.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-23 00:49:45 +00:00
TheSpydog 1d72fdb995 Added a Refresh driver template file (#12)
This allows us to avoid monotonous boilerplate when bringing up new backends.
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-02-22 03:28:31 +00:00
cosmonaut b54b7cc42d fix separate swapchain synchronization 2022-02-09 21:42:19 -08:00
cosmonaut 829356d927 Revise swapchain management + remove external 2022-02-08 17:16:11 -08:00
cosmonaut 42f5f84524 Transfer Buffer Pool (#7)
Reviewed-on: MoonsideGames/Refresh#7
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-20 22:56:28 +00:00
cosmonaut c5a689c6d6 fix bad realloc 2022-01-17 21:28:25 -08:00
cosmonaut 80fdf09d86 fix some fence edge cases 2022-01-17 21:09:27 -08:00
cosmonaut e59e3e6b02 insert missing memory barrier after buffer copy 2022-01-17 19:57:45 -08:00
cosmonaut 49d7b1fabc fix transfer buffer offset not incrementing 2022-01-17 18:32:45 -08:00
cosmonaut 34e4b4f576 SetBufferData rework (#6)
Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.

Reviewed-on: MoonsideGames/Refresh#6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut 0cd9a2e8e9 fix validation error on exit 2022-01-13 12:03:44 -08:00
cosmonaut 0ffa045f78 fix UBO descriptor set not being resized 2022-01-13 12:03:32 -08:00
cosmonaut c17ec99c50 deadlock fixes 2022-01-12 23:09:06 -08:00
cosmonaut 8e04b357db reset uniform buffer offset when acquiring 2022-01-12 22:47:04 -08:00
cosmonaut 62789005dd fix for multi-submit 2022-01-12 22:04:07 -08:00
cosmonaut 53c65fb5eb fix incorrect index 2022-01-12 22:00:08 -08:00
cosmonaut 0e05ed6b34 Buffer and Submission Rework (#1)
We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.

Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.

Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.

Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.

Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.

Reviewed-on: MoonsideGames/Refresh#1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
David Weil c51b4e95d2 Fixed multiple command buffer submissions 2022-01-03 13:51:13 -08:00
cosmonaut c7666cd8fc fix use after free 2022-01-03 10:36:47 -08:00
cosmonaut ca07286e29 change texture transfer to be per-CB 2022-01-02 14:35:57 -08:00
cosmonaut 78c5d54bf1 revise SetTextureData to take a command buffer 2021-11-14 20:36:26 -08:00
cosmonaut fa61cd4653 remove cursed typedef 2021-11-08 14:48:44 -08:00
cosmonaut ab941a68df fix debug mode flag not set before creating instance 2021-11-08 14:25:18 -08:00
cosmonaut 8e37f72dc2 fix windows build release path 2021-02-27 15:35:46 -08:00
cosmonaut 9e508f4a0b add release step 2021-02-27 15:29:07 -08:00
cosmonaut 7ffaa28ae5 update vulkan headers 2021-02-27 15:14:48 -08:00