Caleb Cornett
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2a9dbc963a
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Remove spirv-cross, take HLSL files as shader module input, update vertex format ABI
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2022-03-20 18:25:19 -04:00 |
Caleb Cornett
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67ac5987af
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Actually, just bake the spirv-cross source files into the Refresh VS project directly
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2022-03-20 18:25:19 -04:00 |
Caleb Cornett
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4dc3d4c45c
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Device setup/teardown + Command buffer acquisition and submission
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2022-03-20 18:25:19 -04:00 |
cosmonaut
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941cce595c
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add texture layout transition to API
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2020-12-28 12:15:17 -08:00 |
cosmonaut
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51f447a208
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fix relative paths on visualc solution
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2020-12-17 17:04:07 -08:00 |
cosmonaut
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ef5577727f
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add visualc project
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2020-12-17 16:57:10 -08:00 |