Caleb Cornett
|
2a9dbc963a
|
Remove spirv-cross, take HLSL files as shader module input, update vertex format ABI
|
2022-03-20 18:25:19 -04:00 |
Caleb Cornett
|
67ac5987af
|
Actually, just bake the spirv-cross source files into the Refresh VS project directly
|
2022-03-20 18:25:19 -04:00 |
Caleb Cornett
|
bb98f42839
|
Added SPIRV-Cross as a submodule. Implemented CreateShaderModule and QueueDestroyShaderModule
|
2022-03-20 18:25:19 -04:00 |
Caleb Cornett
|
4dc3d4c45c
|
Device setup/teardown + Command buffer acquisition and submission
|
2022-03-20 18:25:19 -04:00 |
cosmonaut
|
952cf974b4
|
fix empty compute image descriptor set creation
|
2021-01-31 14:30:16 -08:00 |
cosmonaut
|
941cce595c
|
add texture layout transition to API
|
2020-12-28 12:15:17 -08:00 |
cosmonaut
|
51f447a208
|
fix relative paths on visualc solution
|
2020-12-17 17:04:07 -08:00 |
cosmonaut
|
ef5577727f
|
add visualc project
|
2020-12-17 16:57:10 -08:00 |