MoonWorks/src/Graphics/State
TheSpydog b39526ca90 Textures now have a sample count, not render passes (#45)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#45
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-31 20:27:26 +00:00
..
ColorAttachmentBlendState.cs Blend state ABI break 2022-02-25 17:50:08 -08:00
ComputeShaderInfo.cs change sizeof calls to Marshal.SizeOf in interop situations 2022-12-13 19:01:40 -08:00
DepthStencilState.cs Formatting pass 2022-02-22 21:14:32 -08:00
GraphicsPipelineAttachmentInfo.cs convenience constructors for graphics state 2022-03-02 13:57:30 -08:00
GraphicsPipelineCreateInfo.cs Refresh 1.2.0 2022-03-04 13:21:52 -08:00
GraphicsShaderInfo.cs change sizeof calls to Marshal.SizeOf in interop situations 2022-12-13 19:01:40 -08:00
MultisampleState.cs Bunch of Refresh API changes, plus more validation (#31) 2022-11-09 18:49:53 +00:00
RasterizerState.cs RasterizerState / BlendFactor ABI break (#38) 2022-12-29 03:22:47 +00:00
SamplerCreateInfo.cs Formatting pass 2022-02-22 21:14:32 -08:00
TextureCreateInfo.cs Textures now have a sample count, not render passes (#45) 2023-01-31 20:27:26 +00:00
VertexInputState.cs vertex binding API improvements 2023-01-05 13:41:48 -08:00