cosmonaut
d76633bdfc
change sizeof calls to Marshal.SizeOf in interop situations
2022-12-13 19:01:40 -08:00
cosmonaut
751b8310ce
Fix crash when no audio device found
2022-11-30 09:43:49 -08:00
cosmonaut
ea86212199
add AudioDevice.MasteringVolume property
2022-10-20 15:00:25 -07:00
TheSpydog
eb8c350a47
Fix debug assertion in AudioDevice constructor ( #25 )
...
Let's try this again...
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#25
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-30 17:09:32 +00:00
cosmonaut
0933b8e70f
reset static audio on free + rework filter API
2022-08-29 22:45:28 -07:00
cosmonaut
0dddf2a0af
fix default pitch
2022-08-17 18:45:35 -07:00
cosmonaut
1e6455d070
fix StreamingSoundOgg seek
2022-08-02 14:15:16 -07:00
cosmonaut
efb9893aef
Theora video support + audio improvements ( #20 )
...
- `SoundInstance.Play` no longer takes a loop parameter
- `SoundInstance.Stop` is split into `Stop` and `StopImmediate` instead of taking an immediate parameter
- Added `StreamingSoundSeekable` to better support streaming audio that does not support seek
- `StreamingSound` no longer has a Loop property, but `StreamingSoundSeekable` does
- abstract `StreamingSound.AddBuffer` renamed to `FillBuffer`
- `FillBuffer` is now provided with a native buffer to avoid an extra data copy
- `StreamingSound` buffer implementation optimized to avoid repeated alloc/frees
- added `Video` class which can load and play Theora (.ogv) streaming video/audio
Reviewed-on: MoonsideGames/MoonWorks#20
2022-08-02 21:04:12 +00:00
cosmonaut
4756fe2b14
add SetMasteringVolume method to AudioDevice
2022-05-23 19:11:48 -07:00
cosmonaut
0d93207ae9
Fixed Point Math ( #19 )
...
Reviewed-on: MoonsideGames/MoonWorks#19
2022-05-11 17:34:09 +00:00
cosmonaut
a0082bcec6
change Marshal.SizeOf to sizeof
2022-04-27 14:14:15 -07:00
cosmonaut
be4b5cf2c7
fix audio not being disposed in correct order
2022-04-20 14:57:24 -07:00
cosmonaut
83eb268a4a
add audio Seek functionality
2022-04-20 14:29:46 -07:00
cosmonaut
72c9dd4bda
close vorbis stream before freeing data
2022-04-08 00:17:58 -07:00
cosmonaut
b252d0eb92
forgot that C# arrays are not just memory
2022-04-07 15:11:14 -07:00
cosmonaut
ba66ed4225
stream ogg from memory instead of disk
2022-04-07 14:19:43 -07:00
cosmonaut
6a1fa004d6
set loop on play instead of construct
2022-04-05 16:05:42 -07:00
cosmonaut
b1b6b84809
WAV static sounds + static sound instance pool
2022-04-04 23:33:36 -07:00
cosmonaut
8973b3e658
Formatting pass
2022-02-22 21:14:32 -08:00
cosmonaut
a0c57c7a59
Cleanup fixes
2022-02-22 16:44:39 -08:00
cosmonaut
5eb5027bf1
initial 3D audio implementation
2021-02-26 16:17:26 -08:00
cosmonaut
55d8e5a1df
remove FileInfo references
2021-01-28 18:07:48 -08:00
cosmonaut
eda1efedbe
properly destroy audio
2021-01-28 18:01:42 -08:00
cosmonaut
e251d30aa9
Math
2021-01-20 14:44:59 -08:00
cosmonaut
d22a70c116
removing explicit RefreshCS references in API
2021-01-20 13:32:48 -08:00
cosmonaut
52b60b66f4
whoops that shouldn't be in there
2021-01-20 12:42:36 -08:00
cosmonaut
58427b8c90
refactor sound API to support generic decoding
2021-01-20 12:39:31 -08:00
cosmonaut
ab8a7846dd
allow static sound to be trimmed
2021-01-20 11:13:55 -08:00
cosmonaut
481c17945a
fix static sound length
2021-01-20 11:03:26 -08:00
cosmonaut
ffc51cca18
fix dynamic looping
2021-01-20 10:55:15 -08:00
cosmonaut
ec09a5952b
attach reverb
2021-01-19 22:06:23 -08:00
cosmonaut
ec28d17a75
fix static sound loading + window title
2021-01-19 21:33:25 -08:00
cosmonaut
2b58edb257
more audio implementation
2021-01-19 19:26:30 -08:00
cosmonaut
768bf38e3f
starting audio implementation
2021-01-19 18:06:10 -08:00