RasterizerState / BlendFactor ABI break

rasterizer-blendfactor-abi
Caleb Cornett 2022-12-28 21:23:37 -05:00
parent d76633bdfc
commit f97ec54a96
3 changed files with 2 additions and 8 deletions

View File

@ -221,11 +221,7 @@ namespace MoonWorks.Graphics
OneMinusDestinationAlpha,
ConstantColor,
OneMinusConstantColor,
SourceAlphaSaturate,
SourceOneColor,
OneMinusSourceOneColor,
SourceOneAlpha,
OneMinusSourceOneAlpha
SourceAlphaSaturate
}
[Flags]

View File

@ -89,7 +89,6 @@ namespace MoonWorks.Graphics
refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasConstantFactor = rasterizerState.DepthBiasConstantFactor;
refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasEnable = Conversions.BoolToByte(rasterizerState.DepthBiasEnable);
refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasSlopeFactor = rasterizerState.DepthBiasSlopeFactor;
refreshGraphicsPipelineCreateInfo.rasterizerState.depthClampEnable = Conversions.BoolToByte(rasterizerState.DepthClampEnable);
refreshGraphicsPipelineCreateInfo.rasterizerState.fillMode = (Refresh.FillMode) rasterizerState.FillMode;
refreshGraphicsPipelineCreateInfo.rasterizerState.frontFace = (Refresh.FrontFace) rasterizerState.FrontFace;

View File

@ -29,7 +29,6 @@
/// Factor applied to a fragment's slope in depth bias calculations. Only applies if depth biasing is enabled.
/// </summary>
public float DepthBiasSlopeFactor;
public bool DepthClampEnable;
/// <summary>
/// Specifies how triangles should be drawn.