forked from MoonsideGames/MoonWorks
fix AttackHoldRelease timing
parent
d986b3013f
commit
4cedf768f7
|
@ -68,7 +68,7 @@ namespace MoonWorks.Math
|
||||||
{
|
{
|
||||||
return Interp(start, hold, time, attackDuration, Function.Get(attackEasingFunction));
|
return Interp(start, hold, time, attackDuration, Function.Get(attackEasingFunction));
|
||||||
}
|
}
|
||||||
else if (time >= attackDuration && time < holdDuration)
|
else if (time >= attackDuration && time < attackDuration + holdDuration)
|
||||||
{
|
{
|
||||||
return hold;
|
return hold;
|
||||||
}
|
}
|
||||||
|
@ -93,7 +93,7 @@ namespace MoonWorks.Math
|
||||||
{
|
{
|
||||||
return Interp(start, hold, time, attackDuration, Function.Get(attackEasingFunction));
|
return Interp(start, hold, time, attackDuration, Function.Get(attackEasingFunction));
|
||||||
}
|
}
|
||||||
else if (time >= attackDuration && time < holdDuration)
|
else if (time >= attackDuration && time < attackDuration + holdDuration)
|
||||||
{
|
{
|
||||||
return hold;
|
return hold;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue