forked from MoonsideGames/MoonWorks
fix TextBatch index buffers being created as vertex buffers
parent
42e3ac91af
commit
d986b3013f
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@ -102,7 +102,7 @@ namespace MoonWorks.Graphics.Font
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if (IndexBuffer.Size < indexDataLengthInBytes)
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{
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IndexBuffer.Dispose();
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IndexBuffer = new Buffer(GraphicsDevice, BufferUsageFlags.Vertex, vertexDataLengthInBytes);
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IndexBuffer = new Buffer(GraphicsDevice, BufferUsageFlags.Index, vertexDataLengthInBytes);
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}
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if (vertexDataLengthInBytes > 0 && indexDataLengthInBytes > 0)
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